Belly of the Beast | P4P BULLET | Joint Ops: International Conflict -- TKOTH
TKOTH Set inside a giant metalic spider, under his huge web, can you hold the zone inside his stomach, beware there are sneaky entrances. Responses would be Great.
THIS MAP IS FOR THE A.W.MOD IT HAS A LOT OF THE NEW TOYS INCLUDED GO CARTS JETPACKS PLANES HANG GLIDERS ETC TKOTH IS IN CENTRE WITH A BRIDGE FROM EACH ISLAND TO ZONE, LOTS OF COVER SHOULD BE FUN.
City Of Doom | A.Bullet | DF: Land Warrior -- SINGLE PLAYER / COOP
Make your way into the terrorist held city, do your best to survive while you find the bomb.. once thats done.. locate the ambassador and bring him to the extraction point.. Be careful.. these terrorists are on high alert.. and have great aim..
Island Hopping | A.Bullet | DF: Land Warrior -- DM
This map is pretty much geared towards snipers. There's a bunch of small islands, an oilrig and lots of places to hide. Great fun with a sniper rifle and a bucnh of people - BIG map..
This map is a combo of above ground CQB and sniper and it also includes a fairly complex tunnels system running throughout the complex underneathe the action above. This map is a Lot of fun to play although its a bit big.. so its best with 6 or more players.
OK this is my first AAS map for JO.. and It was made on a very powered med.. so be nice .. anyhow its a central town with two outer bases.. take all three bases to win it..
Tapered | A.Bullet | DF: Land Warrior -- DM and TDM
This map is pretty much CQB but if you have a sniper rifle and escape the compound alive there are some good vantage points for sniping too. Basically this is a walled in compound with a base at either end .. and a city of beirut buildings in the center.. makes for some great CQB action.
bhdcrash | bullet magnet | Delta Force II -- SINGLE PLAYER / COOP
THIS map finally has sound!!!this is a mission based from the movie black hawk down,u have survived a crash site and a group has moved in to help,hold off all the hostiles running at u and u will win,some of them hide in the city and some stay behind the hills so huntem down.PLEASE comment and tell me how im doin
red team starts in a base w/ tons of cover.blue starts on top of a hill overlooking the base,there is plenty of cover for them too.there are emplaced weapons everywhere so have fun
SafePassage | Bullet Magnet | Delta Force II -- SINGLE PLAYER / COOP
An informant has told us of a safe road to get to our pow's.The problem is he purposely led us into an ambush.Protect the President at all costs.When the ambush enemy is destroyed, follow the limo and rescue the two hostages.There are voices talking and sounds so enjoy and please rate and comment!!!!!!!!
YuccaMountain | A.Bullet | DF: Land Warrior -- TDM
This map is based on the nuclear waste storage facility being constructed by the US Government at Yucca Mtn. in Nevada. Both teams have an above ground base which has a tunnel leading down to a huge underground room. The room is quite large and is the main battleground in this map. Bring your assult rifle or SAW on this one, although if your sneaky there are some good sniper positions as well.
BunkerTown | A.Bullet | DF: Task Force Dagger -- DM, KOTH, TDM and TKOTH
This is a desert town encircled by barbed wire fence. The town is dotted with several buildings, bunkers and towers. Buried beneath this small Afghan village is a complete tunnel system which allows you to infiltrate the enemy camp from below. This map should provide some great places to hide and a lot of action.
Black Hawk DownBK | Bullet Magnet | Delta Force II -- SINGLE PLAYER / COOP
REQUIRES EXP!!!!!!!!!this is based on getting the hostages from bakara market.load up on the chopper then get off and follow your wayoints threw the city.the waypoints will lead you to a building with the hostages,take them to the extraction point and dont let them both die,convoy will extract.
VietnamTDM | Bullet Magnet | Delta Force II -- TDM
this is kindof like a vietnam but i didnt base it on vietnam in the start.it is 2 bases with a little castle type thing in the middle of each.there is plenty of cover at both bases.tons of emplaced weapons and buildings and towers.bases are close with tankjax for cover inbetween.dense fog.Should be fun!COMMENT PLEASE!!!!
OBD-day | bullet magnet | Delta Force II -- SINGLE PLAYER / COOP
This map is made on custom terrain and can be downloaded here http://www.mapmakersheaven.com/DRsTemp/D-DAYtrn.zip read the readme for info on terrain Anyway on to the map.the object is to get out of the water and kill everyone on the beach and destroy the 2 radios in the bunker.have a good time and comment!
*BULLET--RUNNER* | $10.DOLLAR BILL | DF: Task Force Dagger -- DM and TDM
A qcb and sniper map that could bring some frantic action with the big old caltri guns placed behind armoured walls if twrs casbh walls and buildings a little path that will lead you to your apponents base in a team deathmatch have fun $10.dollar bill
Stalingrad | Bullet Magnet | Delta Force II -- SINGLE PLAYER / COOP
This is the major battle of Stalingrad form WW2. You have to get off the boat and break the Germans front lines. Then use the sniping building mentioned in the briefing to snipe out their last lines of defense. This map is quite challenging. I had fun making this so comment on it and tell me what else it needs and ill be glad to continue it. Oh yea, to win you have to walk over the flag bay signaling you have retook Stalingrad. Have FUN!!!
This map has two towns connected by a long narrow valley, on either side of valley and surrounding hilltops are sniper towers which provide some great vantage points for snipers, once you get inot town the action becomes close in with buildings close together and high buildings lining the streets. This map is great fun for CQB and snipers alike.
HauntedHouse | Bullet Magnet | Delta Force II -- TDM
This is a custom haunted house.Probably one of my best creations.The house is in the middle.There is a fence surrounding th house and a little yard.It is set in the jungle in snow.There are 3 stories to the house.the first contains little rooms with tables,beds,etc.2nd story is two armories.3rd is two bunkers and metal walls w/slits.maybe a knife arena on 3rd floor??two mini bases on both sides of house.please comment,i worked hard on it guessing z-values all night.
This is a large boat dock.It is well decorated.In the middle of it is a submarine type structure with a little maze/rooms in it.It is accesible from both sides of the dock by ladders.Sometimes the map will get jumpy over certain spots,but with the materials i used to make the dock and submarine,it was impossible to get rid of that problem.each side of the dock has an armory and decorations,their are tons of boxes.its easy to get in the sub and hard to get out,if you fall in the water,there is only one way back up and youll have to find it.P.S.i didnt mean for this to be realistic, just an arena to fight in.
WT Bullet Ball | RIPLEY=WT= | Delta Force II -- FB
This is my 1st Flag Ball Map. Base on the theme of a Foot Ball Game. GO TEAM GO! Sniper Friendly type of map. In Close battle for gunner players. If you want a friendly match then play using only your knife. If you want a teeth flying eye poping match play using your weapons!
OpContract | Bullet Magnet | Delta Force II -- SINGLE PLAYER / COOP
We have pinpointed the location of a major contract killer that needs to be eliminated.We have found his camp and a convoy is moving in it, stop the troops at the convoy and roadblock(you dont have to destroy the vehicles).When the troops are dead, follow your waypoints to get to his camp.Work your way around their tough perimiter defense and get into the concrete building(2 story).Eliminate the contract killer(green shirt).Next, destroy the armory the killer was using.Then you're done.PLEASE COMENT AND RATE!!!
Corridor of Death | A.Bullet | DF: Land Warrior -- TDM
This map is a combination of both CQB and sniper elements. In the center is an open corridor dotted by sandbag walls which allow for cover while advancing towards the enemy base. Each team has a fortified bunker at either end, backed by a mayan tower which allows a good perch for some sniping. Both sides of the corridor are lined with fences and behind the fences is a CQB area with walls to bring the action close in. Past these area's both sides get a Mayan ziggurat which can be use to bring fire from above.