DESOLATE FORTRESS | MAGNUM & CHAINSAW | DF: Task Force Dagger -- DM and TDM
THIS MAP IS FAIRLY LARGE CONSIDERING ITS MANY LEVELS...A LARGE FORTRESS SURROUNDED BY BUNKERS, WITH SUPER TOWERS AT THE CORNERS...THIS PLACE IS ARMED TO THE TEETH, SO FINDING AMMO IS NOT A PROBLEM...THERE ARE MANY GOOD PLACES HERE TO (LAY LOW), BUT CAREFUL YOU DONT GET SNUCK UP ON...THIS FORTRESS IS EASIER TO MOVE THROUGH THAN IT APPEARS...VERY DETAILED...SOMEWHAT REALISTIC TYPE BATTLEFIELD...NOW IN TDM-VERSION!
SAND BAG CITY | MAGNUM & CHAINSAW | DF: Task Force Dagger -- DM and TDM
THIS IS A MEDIUM SIZE CITY...VERY DETAILED,WITH A 3RD WORLD APPEARANCE...CROWDED STREETS STRUNE WITH SMALL MULTI LEVEL BUILDINGS,SAND BAGS,AND HEAVY BUNKERS THAT ALL JOIN UNDER GROUND...A GOOD NUMBER OF WELL PLACED INSERTION POINTS FOR NON STOP ACTION,AND EVEN A FEW PARACHUTE INSERTIONS...PLENTY OF EXCELENT HIDING SPOTS...THERES SO MUCH TO LIST ABOUT THIS MAP, BUT THAT WOULD SPOIL THE LITTLE SURPRISES!...NOW IN TDM-VERSION!
Holy Chainsaw map Batman, this is a mis. file, and we can tweak our tweakers. There are underground tunnels, and hiding places that would confuse even Benedict Chainsaw himself.
BAD MEDICINE | THE-CHAINSAW | DF: Task Force Dagger -- DM
ON LOCATION IN A FOREIGN COMPOUND FOCUSED ON THE SHIPMENT OF ILLEGAL CONTRABAND...DEEP IN THE JUNGLE HILLS...THIS MAP OFFERS QUITE A VIEW...REALISTIC TYPE BATTLEFIELD!
ANCIENT CROSSING | THE-CHAINSAW | DF: Task Force Dagger -- DM
A VERY DEFINED ANCIENT BRIDGE THAT JOINS TWO PYRAMIDS ON EITHER SIDE OF A LARGE DRYED UP RIVER BASIN...VERY OPEN AND SPACIOUS...VARIOUS INSERTION POINTS...CAREFUL YOUR NOT INSERTED IN IMEDATE DANGER!!!...REALISTIC TYPE BATTLEFIELD!
CASBAH VILLAGE BRIDGE | THE-CHAINSAW | DF: Task Force Dagger -- DM
3 SMALL,BUT DEFINED CASBAH VILLAGES THAT LAY IN A CLUSTER...SURROUNDED BY ROCKY FIELDS,PALMS&BUSHES,LARGE BRIDGES,AND TALL STEEP HILS...EXCELENT 4 SNIPING...REALISTIC TYPE BATTLEFIELD!
VERRY CLOSE QUARTERS, RUINS OF A SMALL CASBAH FORTRESS COMPLETELY ENCLOSED...A NARROW ISLE PASSAGE WAY CONNECTS THE CORNERS TO THE INNER COURTYARD...THIS WILL MAKE FOR A SHORT,BUT VERRY ACTION PACKED BATTLE...YOU CANT HIDE HERE 4 LONG!!!...SOMEWHAT ABSTRACT BATTLEFIELD!
FORSAKEN ISLAND | THE-CHAINSAW | DF: Task Force Dagger -- DM and TDM
1 BRIDGE TO THIS JUNGLE ISLAND FORTRESS, SURROUNDED BY 3 LARGE TOWERS...THIS MAP OFFERS EXCELENT SNIPING, AND GUNNING...NOW YOU CAN FIND OUT WHO REALLY OWNS FORSAKEN ISLAND IN THE NEW TDM-VERSOIN OF THIS MAP
CITY OF RUINS | THE-CHAINSAW | DF: Task Force Dagger -- DM
NIGHT TIME ON TIGHTLY CRAMPED CITY STREETS...THE TOWN IS IN RUINS, AND ITS OBVOIUS WHY,IT LOOKS LIKE AN URBAN BATTLEFIELD IN THE MIDDLE OF NOWHERE, THE CITY HAS BEEN CLOSED OFF, BUT YOU CAN STILL GET AWAY(NOT THAT IT WILL HELP!)...THIS MAP OFFERS BATTLE RIDEN STREETS AND ENDLESS NOOKS, AND CRANYS... GREAT FOR HIDING...REALISTIC TYPE BATTLEFIELD!
CASBAH CANYON CITY | THE-CHAINSAW | DF: Task Force Dagger -- DM
A VERY TIGHTLY CAMPED CASBAH CITY NESTELD INTO A STEEP CANYON. THERE SEEMS TO BE NO WAY PASSING CONVOYS CAN AVOID GOING THROUGH THIS TOWN, AND IF YOU SAW THE CANYON YOU'D KNOW WHY. THIS MAP OFFERS VERY MANY NOOKS AND CRANNYS, EXCELENT VIEWS, AND ACTION PACKED INSERTION POINTS...I WOULDNT JUST STROLL DOWN THIS MAIN STREET! ...REALISTIC TYPE BATTLEFIELD!
LIFE IN THE WET LANDS IS HARD! A MUDDY, SWAMPY RIVER WITH ONLY A FEW BACKWOODS RESEDENCYS RIGHT AGAINST AND EVEN PRACTICALY IN THE WATER. IF IT WERE NOT FOR THE LARGE BRIDGE (CRUCIAL CROSSING POINT 4 AMMO TRANSPORT) THIS PLACE WOLD NOT BE HERD OF! THIS MAP OFFERS AN ARRAY OF DIFFERENT HIDING SPOTS, SOUNDS, STRONG POINTS, AND INSERTION POINTS...REALISTIC TYPE BATTLEGROUND!
GUTTERSVILLE | THE-CHAINSAW | DF: Task Force Dagger -- DM
IS THE TOWN ERODING FROM RAINFALL , OR A HAIL OF BULLETS! IT MAY BE HARD TO TELL THERE ARE SOME INTERESTING BUILDINGS HERE. THE BOTTOMS ARE NOT ACCESSIBLE DUE TO LANDSLIDE, BUT YOU MAY FIND A GOOD REASON TO CHECK OUT THE TOP FLOORS. THE LITTLE TOWN IS SURROUNDED BY THE BRIDGES THAT ARE THE WAY TO AND FROM THIS HIDEN TOWN. THIS MAP OFFERS EXCELENT HIDING SPOTS, ENDLESS GREAT OVER VIEWS, STRATEGICALLY PLACED AMMO CABS, AND MANY DIFFERENT INSERTION POINTS!...REALISTIC TYPE BATTLEFIELD!
Amp_DagNabitt==UPDATED FINAL | Amp | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Title = Amp_DagNabitt FINAL UPDATE, AUGUST 3 2006 read description txt for full details. All sugestions were implemented. This mission will run in =JOE=JOIC=JOREALITY=
HOLY DEATH BOX | THE-CHAINSAW | DF: Task Force Dagger -- DM
THIS BATTLE TAKES PLACE IN A PRESERVED HOLY PLACE, OR SHOULD I SAY(DEATH TRAP)...NO RUNNING AWAY FROM THIS BATTLE...THIS MAP OFFERS A LARGE ABSTRACT MULTIE LEVEL BUILDING AS ITS CENTER, SMALLER SUROUNDING BUILDINGS, AND CLIMBABLE TREES...ALL FENCED IN FOR TOTAL CARNAGE...ABSTRACT TYPE BATTLEFIELD!
GWL_KELS_CQB_2_JABO_EDITION | GWL-Kel, GWL-AMP, GWL-Dawg O War | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
**RESUBMIT ORIGINAL POST WAS LOST** This map was made because Jobo was disappointed with first version not having Knifers. We had a lot of fun making and testing this map I hope you all will enjoy it! THANKS to Dawg O War and AMP for their help in making this map. Also THANKS to everyone else that joined in on the server and helped test! Goals: 1.KILL AS MANY OF THE AI THAT YOU CAN 2.DESTROY THE TARGETS MARKED IN RED 3.RETURN TO HOME BASE (FULL VERSION ONLY) Hints: Hint1 FULL MISSION IS DEFAULT FULL Hint2 LEFT CHAIR HALF MISSION / RIGHT CHAIR FULL MISSION Hint3 DO NOT USE PRIMARY WEAPONS YOU WILL NEED A SOME MEDICS
CQB_Pool_Party | GWL-Kel and Amp | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
This map is a KNIFE ONLY map if weapons are fired you will be punished.If you don't like to use your knife don't download this map!! This map is a close quarters battle. Targets will self destruct when player is near! We hope you enjoy it. Thank you to everyone who tested this map for us. Goals #1 Destroy all weapon crates marked in red #2 Capture the 4 zodiacs in the pool
Amp_Combat IV | Amp | Joint Ops -- SINGLE PLAYER / COOP
DEC20 Reported bugs repaired. The map will end without some goals being met flexibilty had to be made for dedicated public servers. THREE CIVILIANS WILL HELP US TO GAIN CONTROL OF THE HOMELAND. ONE COMMANDER STANDS IN THE WAY.BARGES ARE STORING SOMETHING BUT ITS NOT FUEL. OUR JOB IS TO ELIMINATE HIS FORCES COMUNICATIONS AND STORAGE. WEAKEN HIS DEFENCES FINALLY ELIMINATE HIM. IF ALL CIVILIANS LIVE THEY WILL AID IN OUR MISSION. GOOD LUCK SOLDIERS. Compatible and tested with all Joint Operation versions. Have Fun.
%R&D% JUNGLE OF DECEPTION | Amp | Joint Ops -- SINGLE PLAYER / COOP
UPDATE NOTE(Fixed the Blackhawk landing.)Jan13. JUNGLE OF DECEPTION, Follow waypoints, destroy tech at both outposts, keep an eye on your hud for intel it may save your life, move in to main base destroy the radio, move to main base hangar destroy crates. Wait for extraction. Thanks to all who help test this map non squad members and squads ( ETA, GAK, SWC, MMI, ZG77, WCC, 911 TAC )
GWL_KELS_CQB_2 | GWL-Kel | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
** RESUBMIT ORIGINAL POST WAS LOST**My first solo map! This map was built for Amp he likes to run around and knife AI so this map was built for knives, pistols and secondary weapons ONLY!!!! No flashes no grenades no nothing except what I've already said. Now of course I can't control what weapons you use but I thought I would tell you my intentions. Special THANKS to Amp for wac help and suggestions! And Special THANKS to Dawg for wac help, suggestions and for making the walls all even LOL so much for a flat terrain! Goal 1 Kill as many of the AI that you can. Goal 2 Destroy targets marked in red. Hints: Watch out for surprises!!
OP_RESCUE_RUDOLF_IC3 | GWL-Dawg O War & GWL-AMP | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Here is GWL's 2006 Christmas Map a continuation of Rescue Santa. Loads of thanks to Snap Dragon, Bobcat,Taz and GWL-Squad for helping get this map tested. There are custom waves available to download at GWLs web site. Hey! Great job team your rescued Santa but we were just informed that some of the terrorists got away and took Rudolf with them to their artic base. As you know Santa will have a hard time delivering the goodies to all the kiddies around the world without Rudolf! You know what is next... Rescue Rudolf and Quick! A UN sub will break through the ice just south of the terrorist's base so you can deploy by skidoo! We believe the terrorist are operating a global warming machine! Do what you can to disable it cause the ice is melting! 1. Rescue Rudolf alive! 2. Wipe out the bad guys especially the bosses! LOL! 3. Destroy all enemy vehicals! 4. Destroy all weapons crates! 5. Destroy all equipment critical to Global Warming Machine! Hints: Shoot or Blow up everything even if you are not sure! Need assortment of weapons and a med or two. Drink plenty of spiked eggnog! Notes: Killing Rudolf will result in punishment by Santa! Map Created by GWL-Dawg O War & GWL-AMP