Spawn's Stronghold | Hoss of *BoB* | Delta Force II -- AD
A daylight map with three entrances, two major front ones and one "backdoor." If defenders get organize and communicate the attackers can be held out pretty well.
Ronster's Revenge | Hoss of *BoB* | Delta Force II -- AD
This is a fun little map of a prison camp, with one main entrance and another that I will let you find. It is pretty straight forward not a lot of fancy stuff. If the attackers don't organize, they will have a tough time.
Gearjammer Gorge | Hoss of *BoB* | Delta Force II -- AD
This is a big map and very difficult for the attackers. I have put a lot of armor into it for the defense. Chances are attackers will be killed several times before all the armor is taken out. This gives the defenders more time to set up their defense. Even though there are several soft targets that can be LAW'd, the advantage is mostly with the defenders. There are two entrances, one north and one south. At certain spots the walls might be proneable from a hill. A lot of blood gets spilled in this one! Enjoy!
Blade's Backyard | Hoss of *BoB* | Delta Force II -- AD
While this is not the best map I have made, it is a lot of fun to play. There are two parts to the defenders base, the inner area and an outer area. It will be tough to defend the outer area, it is full of soft targets. There are only two entrances to the inner area and it is quite defendable. Attackers should be able to run up a quick number of targets at first, however, they will have a tougher time getting the remaining targets in the inner area. Also there are some good sniping spots for both attackers and defenders. Enjoy!
Basically its a Drug Villa With Cocaine Manufacturing Warehouses on one side and soldier barracks on the other.Partially enclosed,but a few ways out of it and some slum housing for cocaine workers outside the perimeter.Lots of hidey places but is mainly CQB/Gunner Map.
This is a reboot of the original Novalogic stock map Emerald Scorpion. I did not make this map so I do not take credit for it. The map has been upgraded to Evil Bob standards.
This is a reboot of the original Novalogic stock map Ghost Harvest. I did not make this map so I do not take credit for it. The map has been upgraded to Evil Bob standards.
This is a reboot of the original Novalogic stock map Phoenix Dawn. I did not make this map so I do not take credit for it. The map has been upgraded to Evil Bob standards.
Close Quarters | Bob Kiskaden(Death_Incarnate) | Delta Force II -- SD
2 bases closed in one large space with a high wall seperating them, sniper teleports(marked with parking cones),ladders to get out of the base and inside it. 1 blue heli and 1 red that when triggered will deffend their side. Please rate this and my other maps and leave comments to make them better. ty
Slimey Green Map | Bob | Delta Force II -- DM and TDM
A green, yellow, glowy map, that has palm trees, traps, and triggers... But... there is 1 area trigger that i put... IF group 1 or group 2 is within Area 1, THEN Eliminate group 5(invisible boom). Remember there are 30 invisible booms in the area....