Medium sized map. Each team start at the entrance to a soccer-arena. There is a zone in the center (PSP for TDM here instead), and 2 PSP's high up, in two piles of containers. CQB and gunners types will probably like this map, but snipers will also have some fun.
Arena style map with Zone in an enclosed courtyard at the center of the castle. Only way to get to the courtyard is through catwalks high above. 2 PSP at each side of the castle. Most suitable for gunners CQB's and medics. Sniper can't see very far due to reddish fog.
The map has 2 PSP's and one bigger zone in the middle and two additional ones just at the side. Lots of cover around the shacks and vehicle-garages at the the outside of the zone. The zone area has 4 obvious ways to get inside. This map suits every player type.
A small map with a custom made building in the center. This building are flanked by minefields on each side and there are also some catwalks on wooden planks over the mines. Two spawnpoints on each teams side (one in the middle of the map for TDM).
*Updated with TDM May 17. The map has 2 PSP's and one bigger zone in the middle and two additional ones just at the side. Lots of cover around the shacks and vehicle-garages at the the outside of the zone. The zone area has 4 obvious ways to get inside. This map suits every player type.
A 3-story building at the center acts as the zone. 4 PSP's spread around in the city. Both teams starts at each end of the city. Large Avenues are leading up to the zone. Lots of hiding places on the rooftops for snipers, but also a lot of cover for close-combat.
Fight each other in a Jungle-style map with 2 PSPs and a relatively large zone in located inside the small outpost. Plenty of cover in the jungle and a lot of hiding places up in the trees etc. This map suits everyone, but snipers can have a hard time seeing and hitting people behind all the trees.
A large map on an open island, with a walled prison compund in the center. Both teams starts at each side of the compound and work their ways towards the custom-made Jail House building in the middle. This is a map that will suit every playertype. Also added Lite version because of lag.
*Added support for TDM May 17. A 3-story building at the center acts as the zone. 4 PSP's spread around in the city. Both teams starts at each end of the city. Large Avenues are leading up to the zone. Lots of hiding places on the rooftops for snipers, but also a lot of cover for close-combat.
A small, basic CQB-map. This map has a small enclosed court yard drenched in fog, with a 2 leveled zone (and you can hide in the balls). No PSP:s on this one. The map will mainly suit gunners and CQB:s due to the heavy fog. Enjoy!!!
Fight below and on top of a large oil platform up on a hill. Both teams start at the base of the hill and races from cover to cover up to the platform. 3 PSPs for TKOTH and zone on top of rig. 4 PSPs for TDM. A lot of emplaced guns up in the platform. 2 Technicals are circling below.
The Last Days has come! The Judgement Day is near! The Four Horsemen of the Apocalpse now rides the face of the earth and Anti-Christ's power are growing for each day. Warlords lead by the Beast are fighting against the Armies of the Light for dominion over this war and plague torn world. Battle for the control of the center of an enclosed desert village. 2 PSP's for TKOTH, 1 PSP in middle for TDM. DM for 22 players. A lot of cover, rooftops and other hideouts spread across the map. I think every character-type will enjoy this map.
This is an enclosed medium-sized map inside a jungle Drug Factory, with a Zone in the center building (PSP here for TDM) and basement. There are also tunnels leading to the Zone-building for more cautious approach. 3 other PSP's in nearby buildings. Vehicle-patrols around the center houses. The two teams starts at spread-out places around the map. Also support for 28+ player DM. This is mostly a CQB map, due to the enclosed layout and the fog, but even snipers can find some places up on the roofs to fire from. Enjoy!