Two bases, identical in most ways, opposite from each other. Only way to enemy bases is down the 3 alleys. Ladders lead to top of walls where 2 grenade laucnehrs and 2 .50 cal machine guns are located. Enemy and Team BRDMs directly outside walls providing challenge for grenade and .50cal users. Have Fun
Lost Resort (Dawn) | ChrmShdw*AwG* | Delta Force II -- TDM
This is a conversion of the map Lost Resort, requested by Watcher-AS-. Originally a dark level now made as if it were dawn. This map has less trees and 2 50 cals added. Close range map. 1 apartment building in the centre with 2 8 slit bunkers. Respawns in armoury only. Enjoy =) PLZ LEAVE FEEDBACK
Set on the terrain of the Special Delivery map of Blackops, this map has brown-ish fog, made to look like sand. 2 bases, approx 300m apart. Unoccupied base in middle, look for yourself to see whats there :P. 21 targets per base, 1 grenade launcher and 1 .50 cal machine gun per base on a pickup trunk. Walls doubled up (RRPJ wont work :P) Sand Building glitch fixed. Enjoy
Map uses the terrain of the old Blackops map "Cold Storage", so its snow, but no snow falls. Fog in this map, sniping is good because bases have hills all around them. Many lawables, mainly tanks. 1 apartment building per base w/ grenade launcher. Red base Apartment building - above ground. Blue base Apartment building - 80% underground. 2 Entrances per base, one through a completely open warehouse and one by ladder. Walls tripled up on outside, doubled up on inside, proners cant do their trick =P Plz leave feedback, have fun =]
TeamDeathmatch S&D | ChrmShdw*AwG* | Delta Force II -- SD
This map is called TeamDeathmatch S&D because it is a VERY close range map. Bases are no more then 10m apart, so constant fire is imminent =). This IS a Search & Destroy map though. Walls are metal with corridor to enemy bases with the metal walls with slits in them. Turn in the corridor and you can either go outside to snipe (if you make it that far) or go to the building and attempt to rape/blow the base. No grenade launchers or 50 cal machine guns this map, sry. No auto-nightvision. 39 targs each, 32 soft. PLZ LEAVE FEEDBACK. Enjoy =) (Sorry about the crappy screenshot)
This map has a great variety for all types of players, defensive, demolition, assaulters, and snipers. There are 6 box targets more northern of each base so that the enemy must do some travelling and to the south-east there are 6 other targets including one thatched roof building and 2 tanks per side. Center of this map is well designed for a "playground" type of center. Two large apartment buildings which are 4 stories high + roof access are directly in the middle along with 6 2 story apartment buildings surrounding and with random pieces of barbed wire in the area. Outside of the centre there are plenty of tank tanks to use as cover if in close range. No machinegun or GL emplacements because putting them anywhere would make them 1) useless or 2) to much or an advantage point. Hope you enjoy =) Plz leave feedback!! . . Chrm
Nice sunrise/sunset open CQB map for action. One armory near each spawn. An urban city block surrounded by mid-size hills. CQB players will enjoy it. Sniping is easy.
Nice night time compact CQB map for action. One armory near each spawn. A compact urban city block surrounded by tall dried grass. CQB players will enjoy it. Sniping would be tough but is possible.
Nice day time open CQB map for action. One armory near each spawn. A city square in the middle, with one fortress tower on either side; surrounded by mid-size hills. CQB players will enjoy it. Sniping is easy.
Nice sunrise/sunset open CQB map for action. One armory near each spawn. A tower in the middle of map, on top of a flat hill. One story city blocks on either side, surrounded by mid-size hills. CQB players will enjoy it. Sniping is easy.