This map has 2 domed rooms connected by a tunnel with mazes. In each domed room there is a suspended overhead catwalk. It plays pretty fast and is guaranteed to be action-packed.
The setting is a gloomy day complete with fog, rain and occasional claps of thunder. Set along a river, a fenced bridge connects the two sides of the river seperating a comm building from the village itself. There are plenty of respawns and action is guaranteed all over the map.
This is kind of a fun map with lots of room and lots of cover. The structure at the center of the map is circular with a slit around the entire circumference for fighting. The high walls serve no purpose other than keeping the play contained inside. Hope you like it.
The best description I can give this map is . . . ROWDY!
It's a medium-large arena map with 5 levels of ramps so there's always someone to shoot at. As a DM, there are some respawns on the ramps. As a TDM or TKOTH, there are no respawns on the ramps at all. As a TKOTH, you can score points from 4 different elevations.
Hope you enjoy it.
This is a SINGLE PLAYER ONLY version of a map we have on our server, The Playground. The map begins in darkness and lightens up. A Pilot has been shot down and captured by rebels. To locate the pilot, you have to find and obtain the Rebel Commander's laptop computer. Once that's accomplished, communications must be disrupted by destroying a CNLF outpost. A helo comes in and transports you to the hostage area where you must defeat the rebels there to free him.
Depot | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
There are two fighting areas on this map. The first is the dock area shown in the picture. The second is to the right on a small island where several huts and trees are located.
BarnRaise | Bubbachuk~{PG}~ | Delta Force II -- DM
The setting is in a meadow along a river. The action begins with a standoff and quickly escalates into all out war. There are several custom touches to give the map a feel of realism. (PlayGround#1)
Illusions | Bubbachuk~{PG}~ | Delta Force II -- DM
This map is a little off the wall but a lot of fun to play. There is no "Center of Action" anywhere . . . it happens all over the map but with the many obstacles, a clean shot could be hard to come by.
DesertFolk | Bubbachuk~{PG}~ | Delta Force II -- DM
A small village nestled in a flat area between two high hills. A FAST LARGE map with well-placed respawn points that guarantees action wherever you respawn.
Dust Bowl | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
This map has three distinct sections to it. One is a walled city, one is buildings over water and the third is a farmed area. There are an equal number of respawns at each location plus some outlying points in the surrounding hills.
DesertRuin | Bubbachuk~{PG}~ | Delta Force II -- DM
This map is fairly spread out but plays pretty fast. I's good for CQC and sniping. There are 3 primary fighting areas with multiple respawns in each area. It easily holds 16 players and when the server is full, the action is non-stop.
This is a fast and furious map with lots of action inside and outside of the buildings. Situated in a ravine, one end is blocked by a high wall and the other is open but goes nowhere. A light fog helps keep snipers in range of of M4's and other weaponary. This is also a favorite in the PlayGround#1 server.
BattleWall | Bubbachuk~{PG}~ | Delta Force II -- DM
A/K/A BattleZone in other download areas. This is an arena map that allows access to the outside of the wall. A series of ramps and a high walkway around the wall makes this an interesting plus fast playing map.
Chemical | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
A chemical processing plant is nestled in a valley and surrounded by a forest. Respawns are evenly distributed between the forest, the surrounding hillsides and within the facility itself. There are also a couple on mini-guns placed at strategic, but open, locations.
If you like tough, but explosive maps, this is a map you might want to try. The setting is a rainy, foggy day with a heavy overcast sky. It plays very tough with only a few players but if you get 10-16 players on here, it's wild! THE ZIP FILE HAS BEEN ADDED . . .
Jungle Airstrip | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
The setting is an airstrip carved out of the jungle. It's dusk and foggy as an airplane sets on one end of the runway waiting to take off. There is plenty of cover for tactical fighting plus a lot of wide open space for some fast actiomn.
This is a medium size map with lots of action that can also be used for Team Play. Play starts with primary respawns in platoon alignment outside of the compound. Once inside, there are lots of hiding places for the campers and open areas for the more aggressive players.
Gully Wash | Bubbachuk~{PG}~ | Delta Force II -- DM
The setting is in a deep gully with a river running through it. All of the buildings sit on a dock that is about 250 meters in length. Respawns are scattered about inside buildings and on the high banks of the gully.
Snug Harbor | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
I try to make maps that compliment a terrain rather than trying to hide it under a bunch of stacked buildings and other objects. This gives the map a more realistic feel. This is a map that fully utilizes the terrain that I chose and it plays very lively.
Snow Oil | Bubbachuk~{PG}~ | Delta Force Xtreme -- DM
The setting is a Polar Oil Field. The action is hot and heavy at both the higher and lower altitudes with respawn points situated evenly above and below. For those that require it, there's lots of cover on the lower level and on the ice floes next to the oil pumpers.
Glow Walls | Bubbachuk~{PG}~ | Delta Force II -- DM
You'd better watch your back on this map. There are respawns all over the map and you'll never know from which direction you'll be fired upon. It's a fun map.
This is a large DM map that plays like a small map with 16 people on it. It has a series of ramps constructed across uneven terrain and over water. There is plenty of cover and respawns high and low. The muted sky is intended to keep the action as localized as possible and snipers within range of M4's. Hope you like it.
Desert Tunnel | Bubbachuk~{PG}~ | Delta Force II -- DM
In this map, the players set the pace. The more aggressive the players are, the better the map plays. The setting is a walled compound placed on the highest point of the terrain. Alcoves containing Adobe Buildings run the full length of the tunnel.