its a nice cqb arena u just run into one of the 2 buildings on your teams side and get to the rooftops and thats where every1 should be fighting hope u like it plz rate its one of my personal favs tell me what u think
its a good war style short and pretty fast paced, if the screen shot is blur on this 1 like it was on my 1st map i hope u still try it out i think its worth your time same with my 1st map, well anyway hope u like it plz rate it i want to know how my maps are
Twin towers tkoth | Soul-Reaver | DF: Land Warrior -- FB, TDM and TKOTH
This maps has it all 4X4 for TDM and flagball and tkoth. You can play it just team red or blue. I hope you enjoy this someone put a version of this online but this is original map i made. map updated 2-17-03
Lost Soul | Godfather | Joint Ops -- SINGLE PLAYER / COOP
Mission requires REALITY MOD .25 ----- Make your way through the Enemy controlled city, to the Airport. Sounds simple enough Well I must tell you there are many Enemy along the way, who will do their best to stop you from reaching your goal. So proceed with caution and watch your back! Mission briefing: Make your way to the Airport, along the way you must destroy 35 of the 47 targets provided. You must also capture all 4 PSP's along the way. Once you reach the Airport, you must locate the "Target AI" and kill him before he can escape. Ammo and Health packs have been placed along your path, use them wisely. WIN Status: Eliminate 35 objectives and the "Target AI" LOSE Status: Allow the "Target AI" to escape DRAW Status: Killing to many Civilians along the way. Press I ingame for mission briefing. Note: this is NOT an easy mission, team work is required!
Unto him, in a villa when a man squat, means he will reign.
There are some renegade to the prophet and soul buyer. The rebels are on our side. Break the resistance. Destroy the technical propaganda agent, and visit the residence! More success wish you, Tukan.
here we have a simple but effective CQB map. symmetrical & not very big. fenced in & cement walls with ramps & ladders thru the center. medium fog keep the action semi-close, but there are MG's & a nade gun on each end as well.
this map has a center concrete tower, barracks & fortified bunkers to the sides, with a radar building to each corner. 'key' sniper positions (in the hills) have arms cabinets within 100M typically. action for every1 here.
Drinkin With Otter is another map of mine on LAN computer at Soul Mates work. Got good review. Any and all comments are welcome at otter3345c@peoplepc.com.
Readme: This is a single player mission made into tkoth map was a novalogic map. I took all the voices and novalogic text out . Alterd it a little bit.
this map is a series of barracks placed on the sides & fenced in. palm trees, Mayan towers, bunker & armory on each end & a strange maze in the center. med-heavy fog to keep the action close & fast. have your knife handy!
2 Mayan zig's are siamesed, with japanese corridors in the top center & sides. a maze skirts the zig's on each side. bunker & armory to each end & towers with MG's on the outside edges. if you like to jump & run, this map is for you.
my 1st 'blink groups' map - it's a transparent playing field about 90M in the air. invisible fences & bridges here & there. a small CQB cage in the center & a hidden tunnel system - this is the funnest map i've made yet.
2 siamesed radar buildings make up the mass of this map, with large wooden towers & a small maze to the sides. armory & nade gun on top to each end PLUS a triple-stacked flagbay behind the respawns (for 'stealthy' knifing - lol)
here is a tunnel map with decent-height sandbags, overhead cover, nade guns & steel wall zig-zags to run thru as you knife. stay low in the center & get to the midway point to hold up at the arms cabinets.
FAST action here!
sunken desert structures give the name to this map. a wooden bridge assembly spans the width & overlooks the field. numerous respawns give a lot of 'surprise' & a med-heavy fog keeps the action close & fast thru the center mazes.
belly-to-belly elevated bunkers overlook the main field. tunnel system runs the length, but doesn't connect - players must transfer to the next tunnel in a fenced-in CQB pit - try to climb out, but the gunners will get you. ALL characters can have a blast in this map!
this is as basic as CQB gets - 12 circled armories fenced in. concrete walls high & low in the center block off any direct cross-fire. a heavy gray fog makes the need to get up & move around a MUST. this is FAST-moving! knifers with decent respawn armor will love it.