Thick red fog cuts visibility to a minimum. For get sniping or even using ur scope for that matter. 9 targets but you'll have your work cut out for ya.
both teams start atop the base for some tdm before you get down stairs and down to buissiness. only 3 targets but as they say "Half the fun is getteing there" ZIP file has been updated by raising the spawns so you fall down onto platform as intended
You have successfully liberated Allied P.O.W.'s. Now orders are to destroy the prison camp. Intel has confirmed a whopping 61 targets. Are your men up to the challenge? We shall see. Break fast cuz once agian it all starts upclose and personal.
Parachute in, well almost right on top of your enemy to destroy their base. Fast pace Map. Quick reflexes a must for this one and a sharp eye don't hurt. Most A&D maps are made hard to Attack. Well this one Breaks the mold, it is almost undefendable.
The setting is in the valley with minimal cover to protect you reach and blow the station. Be careful though because the station has radioed for help. Strike hard,,fast,, and at full power to end this one quick. Or suffer the consequences of a unorganized defeat.
Your team has found a C130 that was stolen from your base. It is heavily guarded in a remote canyon( obviously Trucked in) your job is to destroy the enemy base where it is being held and if possible wait for airlift to extract the C130
You are charged with defending this uncompleted base from hostile attacks while it is yet under construction. Hostiles have learned of the Base locaoe from fly over and are now massing a strike team to take it out b4 completion. DON'T LET THEM.
This is a sequel mission to "Awall". There has been intel of a large detention center, consisting of three det. centers grouped together to form a labryinth. Meant to confuse the prisoners, and you. 26 targets have been lazed for destruction. *oh, Yeah, The prison gates have been locked *=trigger map Have fun and plz rate.
X_fire | HmS ole Fart | DF: Task Force Dagger -- SINGLE PLAYER / COOP
380 meters long, through a winding city road, with alot of bg's from both sides of both streets, In the dark. Bg's on three levels, up high on top of buildings, on balconies and at ground level, only two objectives is to find Intel and to eleminate 2/3 of combantants in the map, IT is hard