BARK at the MOON ! | BIG*TEX | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Clear enemy camp, find the lap top, clear tunnels of resistance and ammo, there is a short cut out of the tunnel but use it at your own risk, If sp ride to the island for EXFIL.Don't shoot the guy in the raft he is you ride, And don't forget, BARK AT THE MOON !
Very nice built map! the only bad thing about it is that there is a lot of video lag! People with nice computers will have some high action fun in this on!
Embassy | ~*UAF*~ ian | Delta Force II -- SINGLE PLAYER / COOP
large costom made building. you start in the parking grage and make your way threw the building., several funnie things "you can shoot the guy on the toilet." there is even a secirity thingy. the thing you walk threw that scans metal and the little belt that you put your baskets of metal stuff on. its a fun map . shoot all the people. "even the people at the front desk if u want"
In association with Red Lassam we made a complete and important change in the map. Decoration has been added and most of the targets are now fighting for their life. You have to clean up the city of Brest and there will be a lot of resistance. Only two goals: find the documents and destroy the ammo crates. A little bird will pick you up to leave the city.
Go in slowly, use the sniper M21 and search the bad guy’s .Good luck soldier!!! Please rate the map and give some feedback. Thanks for downloading.
AKA-Seven Levels of Hell | AKA-WAR | Delta Force Xtreme -- SINGLE PLAYER / COOP
Based on a previous map by Mr Black for Joint Ops, this is a very playable team map. Simply progress through the seven levels of hell until you can escape in the Helicopters at the end. Remember to blow the emplaced weapons to open up the next level and watch for high enemies.
The Cage 4 | Mr WebMaster | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Updated: April 2007
IC3 MOD Required to play these maps. NO RESPAWNERS have been used at all.
Average play time with 2 to 4 players per map is approx 45 minutes. There are 101 to 165 AI per map.
Part 1: (Updated to a fool proof ending)
101 People
53 Vehicles/Objects
513 Buildings/Decorations
22 Markers
4 Area Triggers
Part 2: (Updated to add counter for technicals)
102 People
87 Vehicles/Objects
473 Buildings/Decorations
26 Markers
11 Area Triggers
Part 3: (Updated to prevent rock jumping at insert)
163 People
34 Vehicles/Objects
515 Buildings/Decorations
10 Markers
0 Area Triggers
Part 4:
140 People
57 Vehicles/Objects
650 Buildings/Decorations
20 Markers
9 Area Triggers
There are 4 mini maps inside of this archive; 4 parts to The Cage 4. Please play them in order; otherwise things just won't look right. Also read the text file included in the archive for more info.
All big mapping projects have issues, mine is no different... please PM me if you find something that just isn't right. Thx.
Part 1 was updated to prevent players from jumping over the rocks and triggering the end of the map prior to the goal being completed. Now it is impossible to trigger that final area without first completing the goal.
NOTE: When searching for these maps via your game, in the Map Name field use the "<" symbol without the quotes.