Custom built Spaceships at different heights for those who want to build their own alien invasion map. 3 different types and 1 that contains a blue player spawn, red player spawn and a start deathmatch, so don't forget to delete the red or blue spawn for each side They range from 68 to 82 items each, including bleep sounds. I used Who42's dome top as a base to build them. (.mis file included) (º¿º) öf Ãêåth[DD] <-----please post in the forums if this is your map or know who this mapper is so we can give proper credit. thanks!
FreakShow | unknown/§øû£»SW« | Delta Force II -- FB and TDM
This is a cool map. Its 2 armories facing toward each other. 2 tams only!!!!!! Red will be facing blue and blue will be facing red. In the middle of the armories are grenade launchers facing towards the opposing team. Behind the grenade launcher is a concrete watch tower. Remember you cant get out of the armories, so the towers are right behind the grenade launchers. Im sorry but when you go up the tower, theres a point where you cant go higher....dont know why but stops. This is TDM and FB. For Flag Ball, the flag is in the middle of the 2 armories... I made it hard, like that. And behind the towers are the flag bays. Trust me........your scores here will come out very high!!!!!!!!!! I hope you enjoy!!!!!!!!!!!!!!!!!! please post in the forums if you know the name of the mapper so we can give proper credit, THX!
Operation FUBAR | krazeeinjun | DF: Task Force Dagger -- DM, KOTH, TDM and TKOTH
Situation FUBAR Sir!! Lol. That's the situation you'll find urself in on this map if you're a one-dimensional type player. Snipers and long-distance gunners should enjoy this one. Long, open, rectangular playing field. Base camps at each opposing end. Center section should find most of the action with fortified bunkers, high towers and a dual-bridged above-ground foxhole structure. Varying types of casbah structures line either side of the field. Large bridge, accessible by ladder runs right down the middle of the field from end-to-end. Dual KOTH zones. Best played with at least 8 players. Armories. Enjoy!! ----krazee
Circus Maximus | MCMLXIV | Delta Force Xtreme -- SINGLE PLAYER / COOP
The Circus Maximus, the oldest and largest chariot racing stadium in Ancient Rome. Around 50 BC, the Circus was expanded, after which the track measured approximately 621 m in length, 118 m in breadth and could accommodate an estimated 270,000 spectators. The seating area in this model is half the size it should be due to the 1200 building item limit. This COOP map is (at this point) a shooting gallery, 20 buggies respawn 200 times. The bench helo has a pilot that is triggered upon boarding and will do laps at approx. 500 m agl. Use the east ramp of the pad to recall the helo for pick up. Kill the underground drug lord to end the game. Again, re-editing is welcomed, encouraged... and on this one, needed... I'm out of ideas. have fun !
This is my first map to be uploaded.
Your plane was shot down by Paulo's men, and you are in an unknown land. Find a radio equipment to contact your HQ.
The peaceful and usually quiet town of Palinpona has been seized by a previously unknown rebel force. Your team has been selected for this mission for the sole purpose of armed personnel elimination and asset destruction.
Readme: A convoy is being sent to take the POWs to an unknown location. Prevent the convoy from arriving at the camp at all costs. Rescue the hostages and escort them to the Evac.
A tropical setting for this international village in turmoil. Once a rest place for mercenaries, now a hotbed of mayhem. A variety of buildings & items make it interesting yet keeps it simple. Lots of ladders allow access to rooftops of all buildings & a few towers, water & fog add to the carnage is in this festival of flaying.
In clear mountain air the Rebels breed rockets. Through a partial unknown mason dike in the crag you reached they laboratory. In the lab are infra-coherer, what react not only for hot horseshoes. The detector switched the code PAPILLON free. Thence attempt to reach the landing stage.
Intel reports Da'nil forces have deployed an unknown number of mobile scud launchers along Georgia's Northwestern border. These launchers pose a significant threat and must be eliminated.
recon the area for SCUD launchers.
lase the targets for artillery fire.