#International Conflict Mod# I've just got word from command, they want us to retake the church. I know we've held it twice already, but this time they want us to keep it. Apparently they now know where the rockets are being kept, thanks to air recon. I've got a feeling this will be the big push, so if we get it right we'll be recieving some well deserved R & R. Ok, get it together men, and lets do this. Enjoy MIA
Airstrike | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
I've gone for a much larger playing field with this one, with quite a few vehicles and plenty of action. My only tip would be to take out the ground attackers first, as these will undoubtedly take out a fair few choppers if you don't. It'll be pretty fast once the enemy reach you, so think quickly as to where you want to be and which weapon to use. Enjoy
ExtremeDM3 | MIA | Delta Force Xtreme -- DM and TDM
It's taken me quite a while to get around to doing a third in this series, and when it did happen it was an accident. I started this one off as an A&D map, but soon realised that it would be perfect for ExtremeDM3. It's so completly different from the first two. Once again it's an enclosed map, but there are so many places to take the enemy out from that you'll be looking around for the best when you first get in there. It's close quarter fighting all the way, and it''l be very fast. Enjoy
By miaebowDFBHDTDM, DM, TKOTH, CTF, CO-OP2,828 DownloadsAdded 05/14/2007Updated 05/20/07Add CommentPermaLink
This one started out as a conversion from a DFX Coop map, but I didn't like it so I changed the game types. It's an enclosed map, so it should play fast provided there's more than ten people in the server. Updated to add a few things (Including a Coop version) and to fix an error. Enjoy MIA
Terrorist River by GE-LST | GoldenEagleLST | Delta Force Xtreme -- SINGLE PLAYER / COOP
UPDATED map update added more badguys and applied fences to keep players on track to avoid waypoint overrun if you have this map you will need this updated version for better play. THIS MAP CONTAINS AN LST LOGO Your flown in and dropped off on a river, your mission is to destroy all weapons crates and eliminate all enimies, there are two chemical plants that produce bio, Destroy these with shatchels this will shut down the chemical production. all crates and chemical containers must be blown up. There is one bunker that has weapon crates blow them up also. pay no attention to the two bots at the beginning they are just dredging the river dottom for mines.
This will be a hard map to attack, and only a good team will even get close to taking out all the targets, but it'll be good practice. Unless of course the defence is pants, in which case have fun. lol Enjoy
LST River_Of_Chaos | RoverLST & GoldenEagleLST | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Seems the evil commander Ed Trang has supplied himself with some of our weapon crates that he and his so called elite squad of men took before we could transport them to our outpost. It's your teams job to make your way up the river and destroy them before he can use them on us. Along the way expect him to pull out all the stops to keep you from reaching your goal. Intel has told us he is held up in a tunnel somewhere near the last Waypoint. Your goals are 1. Find his Intel Doc's 2. Destroy his radio Equipment 3. Eliminate our stolen weapon crates 4. Reach final Waypoint 5. Eliminate the Evil commander Ed Trang Best played with 2 or more players Good Luck hope you enjoy it
This one's a follow up to Tunnel Wars, it's a little more compact with a lot more detail. I've made it into a TDM, CTF, DM and TKOTH, and I think it will play well on all four versions. I can see this one being very fast, but that's not to say this is strictly a close quarter map. Snipers should also enjoy this map, because there's quite a few good spots to snipe from. Enjoy.
Invasion_Team_IC4 | GoldenEagleLST | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
UPDATED 3-30-08 this map has been updated I have added two more bad guys at the end near the Radio's and Radio equipment so that they are not missed. if they are missed the mission will not end. you do not have to board the chopper at the end the chinook only needs to reach that final stopping waypoint. 20 seconds later the map will end that gives players time to load in the chinook. for a rescue effect. the respawners have been removed. you kill them they are dead. Your team is assigned to invade and destroy some radio's and radio equipment used to relay the rebals intelligence. you'll be flown in so work quickly and destroy the radio equipment then evac with your team back to base.
Well Soldier, it would seem that you've impressed the officers in this here Army. After breaking that standing record from the last assault course, they've decided to make it a little more difficult, and guess who's going to be the first to try it out? Make no mistake mister, this new course makes the old one look like a breeze. Good luck, and make me proud son. Enjoy MIA
Fortress-Extreme | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
This is my final Fortress map, and it's a large one. This one only has two levels, and can be attacked with tanks, both outside and in. I've taken four different views with each of the various game formats, in order to give you a better idea of what you're up against. Even then I couldn't get it all in, it should be fun. Enjoy
I've kept to the same kind of layout with the follow up to Sincity, but I've made it a little harder. Like the other one it would suit a large server. In fact, the more people playing the better it will be. I've included a single player version, but you've got to be on your toes to finish this one. UPDATED to add a couple of things. Enjoy MIA
Tank-to-Tank | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
This one took me five days, but the result was well worth the effort. It's a camp affair with tanks (like you didn't guess that) and helicopters. The fortress has four levels and is surrounded with hilly terrain. It's set during the day, and should be fun in any server. Enjoy
This is the final one in the series, at least for now, I want to go onto other things. There is a single player version of this map, but I worn you now, it is hard. If you find it too hard you can go into the editor and under General Information highlight the single Respawn option. What this will do is allow you to continue where you die as opposed to having to restart the map. Enjoy
Bond, Your mission is simple. Seek and destroy all the weapons crates, as they are believed to hold nerve gas. I can't give you any back-up on this one Bond, all I can tell you is that the crates are being held in five different locations. We know the first location for certain, (that will be your drop off point) but the other four you will have to find for yourself. Good luck Bond. MIA
A Go-Cart race with twenty four AI taking the lead at the start of this map. You can either go head to head with the AI in single player or both AI and team mates in the coop version. Either way it's fun. ### Advanced Warfare Mod Required ### Enjoy MIA
Chopper-Attack | MIA | Delta Force Xtreme -- AD, TDM and TKOTH
I haven't done a chopper only map yet, so this one rectifies that oversight. It should be pretty fast, with a lot of close quarter fighting as well as air battles. Personally, I like the TKOTH version, but that's just me. Enjoy
Fortress3 | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
Once again I've gone for a large camp with plenty of targets for the A&D part. It'll be fast, but because of the surrounding mountains there is room for some strategic thinking. There are plenty of vehicles, and the spawn points are not scattered too far from the camp. Enjoy
#International Conflict Mod# Normally I would follow the orders from Sarge without question, but this time I think he's nuts. We had a chance to escape a while back, but he insisted that reinforcements were on the way and that we were to hold this position no matter what. We've been under siege now for two days, with no signs of back-up. If it doesn't come soon, we're gonna die in this god forsaken place. Enjoy MIA
This is my first CTF map, and it all happens in tunnels. There are ten flags per team and the hardest ones to secure will be the last three on each side. The sides are identical so there are no advantages for either team, and I've also placed a few destroyable weapons into the mix. Enjoy
The Seals is an attempt by me to capture those missions that only the Seals would take on. I've placed several helicopters on each of two islands, and in between them is your goal. A camp that can be attacked from the air the water and even from below. It was just going to be a TKOTH map, but I felt it would work as a TDM so I included that as well. Enjoy
#DJ3 Required# Journal-I just knew it was too good to last, we've been marching for three days with no sign of the enemy. Now we've hit the first of their defences, and we have quite a force heading our way. Compared to what awaits us at the city fifty miles down the road, this is just a skirmish. Check ya weapons and prepare for battle men, because this is it. Enjoy MIA
There's a gang war at the drug Baron's Villa and you're all invited. lol Not to be confused with ExtremeDM, this is a whole new map. With built in stream, swimming pool and even a diving board. lol I had to come back to this one as I spotted a couple of minor errors, and I also added a water fall for atmosphere. Enjoy
#BHD-Team Sabre map# Journal-I just knew it was too good to last, we've been marching for three days with no sign of the enemy. Now we've hit the first of their defences, and we have quite a force heading our way. Compared to what awaits us at the city fifty miles down the road, this is just a skirmish. Check ya weapons and prepare for battle men, because this is it. Enjoy MIA