Invisible2 | Rocken Randall | Delta Force II -- SD and TDM
1st of all my apologies to the 1st 4 people who downloaded this map,because Deathmatch spawn doesn`t work.Please forgive.It`s fixed now so that only S&D & TDM work fine. This is a better version of the first invisible map I made.The map is S&D,TDM. ALL players are completely enclosed by walls so their is no running away from the fight just to see & shoot players from a distance.All respawns are from the sky.Players are invisible still ,but only at a distance will they appear black and even then for only a short time if they move .Targets are invisible close up,but some black can be seen from semi-short & at long distance.The armorys entrances can only be seen when your at the door and even then all you see is a shadow where the door is at.Once inside you cannot see the shadow,so remember your way in. Their is still a black ring about where the neck is at on soldiers that can be seen only according to the position of the one looking,and even it disappears eventually.Only the gun weapons appear to you & other players when selected.All other weapons cannot be seen by other players even though the detnator shows only for the one who select`s it.Bored person`s will probably like this map,and it makes for an insane 8-vs-8. To "see" yourself press F5 & to return to normal view press F2. I have hosted this map and had others host it and noticed their is a black blank where the Region is listed ( invisible.lol ).I have also seen under Region "xs" & "w" for this map,so the "Region" section will be a mysterious surprise.The "Region" spot and country spot has been a total black blank before for me without edit.Interesting.
This map is a very dark map. You need night vision on the lower level. the top level you can get away with no night vision, but all you can see is the out lines of people making it very hard to get a good kill.
This map was created to have a city with an airport connected to it. There is two fighing areas, divided by a wall, and only accessed through a tunnel. On the airport side there are two hangers, each hanger has cover and an armory inside, one has a psp. on the other side there are 3 city blocks a training bulding, and much more.
There will be no pics of this one. there is no outside. this map is all tunnels. The start point is right at the tunnel entrance, surrounded by a wall to the building. there is no where to go but down into the tunnel system. Only armorys are at the start points. There are no psp's in this map. its VERY small. there are alot of ways to go, and there is one dead end. There are a few spots where you can see light, but for the most part this map is pretty decent. Ill post a pic of the layout.
This is our true second map we done before we create a Shadow Syndicate Missions.This is a teleporting map,you must find those fire portals to teleport in another city.Objective is to kill all Jungle Mans and Terrorists then find the XXX Hunter that was a hostage.Its hard to kill enemies in Jungle so be carefull.This is the part two of our map name's "Wrecked Death". *Rate and Comment to our map*
This is by far my best map yet. The upper portion of this map is 64 x 64 meters big. So it is very small. there is a chain link fence dividing the battlefield in half. Each side has a tunnel entrance that leads to the other side. there is a psp and an armory in the tunnel. There are guard ai's in the tunnel guarding their posts. They shoot at you but are harmless. Over all I would say this map is gonna be my main advertisement for DCIN. Very proud of this one. enjoy!
This map is a two level CQB/Gunner map. The Top level has four buildings in each corner of the map. The map itself is surrounded by two walls. one inside and one outside the perimeter. There is a gap inbetween them to allow you to run under cover. There is a pyramid in the center with the TKOTH at the top. There are armorys and psp's in the 4 cornerd buildings. There are 4 tunnel entrances, that lead to a 4 way t where the TKOTH is also in the center at the bottom. This is a very bloody map!
LETS GO | JIMp4f | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
A KILLER SNIPER FROM THE ENEMYS HAS TRIED TO KILL ARE MAJOR ADMIN (SHADOW) IN THE JOE OPS HEADQUARTERS, THE ADMIN WAS LUCKY THE KILLER HAS MISSED HIM SO HE SURVIVED THE KILLER ATTACK ! WE HAVE ORDER TO FIND THE ENEMY HEADQUARTERS AND DISTROY IT AND ALSO FIND THE KILLER SNIPER AND EXECUTE HIM, SO LETS GO !!!
invisible | Rocken Randall | Delta Force II -- DM, SD and TDM
All players and targets are invisible in this map with 13 targets for s&d,but if u just want to kill np its tdm & dm too.All you will see are players gun weapons showing and a small ring about where the neck would normally be.You will see players showing as solid black at a distance.The armorys entrance show themselves on the outside as shadow where the door is but inside everything is invisible even the door so remember your way in.If your board check this out.lol..Just hit F5 or F6 to "see" yourself and F2 to return to normal view.From the mind of Rocken :-)
Twenty_Four | Many | Joint Ops -- SINGLE PLAYER / COOP
Godfather's Nile Mapmakers presents
The 24 Series of missions.
For use with the SG MOD 2.0 ONLY
Mission type: COOP
************************************************** *********************
HUMAN BOTS ONLY
NO AI RESPAWERS WITHIN SIGHT OF PLAYERS
GROUND BASED VEHICLES OR FOOT TRANSPORTATION ONLY (no gates or portals)
************************************************** *********************
Ten different missions that take place in the same enviroment.
Mission Title: SG-24A --- Mapmaker: TMOldMan --- Start Time 0600 ---
Mission Title: SG-24B --- Mapmaker: Tacoma --- Start Time 0800 ---
Mission Title: SG-24C --- Mapmaker: Tacoma --- Start Time 1000 ---
Mission Title: SG-24D --- Mapmaker: Shadow Ace --- Start Time 1200 ---
Mission Title: SG-24E --- Mapmaker: JobiWan --- Start Time 1400 ---
Mission Title: SG-24F --- Mapmaker: PRATCH1 --- Start Time 1600 ---
Mission Title: SG-24G --- Mapmaker: Ghostman1965 --- Start Time 1800 ---
Mission Title: SG-24H --- Mapmaker: Godfather --- Start Time 2000 ---
Mission Title: SG-24I --- Mapmaker: SGM-Bloody --- Start Time 2200 ---
Mission Title: SG-24J --- Mapmaker: GodsFist --- Start Time 2400 ---