Sniper map 2 end Bases between power lines. 6 PSP in and around the map, Lots of places to crawl and hide keep a keen eye open and look sharp or the other man will get U.
In this map you move into the village and destoy ND tower, ammo, vehicles, and clear the tunnel. Sharp shooter snipers...EVERYWHERE! Once again this map has a tricky ending. Good Luck M8!
a great map for sniping from the defending base. attackers have a few well located spawns, so the defenders must stay sharp. lots of water to swim in and alot of good smaller islands to use as a sniping perch.
Ahh crap, another tunnel-map..
Only this is a bit narrower than most others, it also has pretty sharp turns and bends. and most importantly its absolutely glitch free.. Try it I'm pretty sure you'll like it.
Parachute in, well almost right on top of your enemy to destroy their base. Fast pace Map. Quick reflexes a must for this one and a sharp eye don't hurt. Most A&D maps are made hard to Attack. Well this one Breaks the mold, it is almost undefendable.
City Park (DJ MOD) | Balian | Delta Force Xtreme -- TDM
(DEEP JUNGLE MOD) This is mainly a CQB but there are some good spots for sharp shooters. You have a park in between you and the enemy base with lots of cover. Enjoy
sniper hunt | front-liner | DF: Land Warrior -- SINGLE PLAYER / COOP
my third map in about 24 hours.... this is one for the snipers. Your black hawk has flown off course and into hostile territory. Your objective is to seek and destroy 10 enemy snipers. The region your heading into is riddled with hostile patrols and other units. stay sharp, your wits will be your best friend here.
Presents A Clear Danger Part 1 | JobiWan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Part 1 of 3 "Welcome to Bogota" for IC 2 Mod or later Your task is to provide security for the FBI Director and his entourage on a visit to Colombia. He is there to discuss ways to cut down drug trafficking with the cartels. Reports are that someone doesn't want this meeting to take place. Look sharp. City map for 1-4 players recommended. Nothing to blow up, just survive and make your way to the embassy. Meds recommended for this one. Enjoy! Parts 2 & 3 to follow
4 years past, your with old friend you haven't seen sence boot camp. You must reclaim an old allied's base. thats been over run by weapon smugglers. The task won't be easy. Intel reports their heavly armed and well train in war tactics. So stay sharp, and think bedore you act, or you, or a teammate may pay the price of failure.
Fix: Ver.1.1: bad guy shooting at chair. add red becons to crates to help find them better.
Fix Ver.1 : T1 and T2 not mounting luncher on trucks.
TEterrain- GhostTown*s* | Malice~TE~ | Delta Force II -- FB, TDM and TKOTH
This map is not that great of a sniper map beacuase of the fog in it. Both bases are seperated by a short body of water. Blue base is located on a moutain and red base is loacted in a low valley! Their is a town on the left side of the blue base.... this is an exellent asuualters map but your eyes have to be sharp because the fog can hide you very well... The screen shot i took was of the body of water that seperates the 2 basses... the red base is a head of me in the ss and the blue base behind me... Have fun and always PLAY FAIR! P.S. Leave some comments... THANX!
AC-130 Down | front-liner | DF: Land Warrior -- SINGLE PLAYER / COOP
OK. I'm sure this one will work... You were tranpsorting supplies for Somalis over Mogadishu when your AC-130 spectre gun ship was shot down by Somalian gunmen. You are the sole survivor of the crash and the site has been quickly surrounded. You must hold your position until SAR helo arrives to evac you out of the area. Once you have cleared the area, a marine squad will attempt to cover you as you fly out... To make the helo take off when it arrives, kill two enemies armed with AK-47s who run in when the helo lands. Stay sharp, the bgs here overwhelm you quickly. As those who may have seen Black Hawk Down might recognise this map. I put a AC-130 because a black hawk would provide no cover what so ever. Good Luck!
Uprising | front-liner | DF: Land Warrior -- SINGLE PLAYER / COOP
You need EXP and DF2 objects to play. This mission is the first of two. You are the security chief of a UN compound situated in a politically unstable country. Local militiants are rumored to be urging civilians to take up arms against all foriegn interests. All support staff at the compound are being evacuated, but you must wait for a third Black Hawk to extract you from the town. A small security force will remain behind to attempt to protect the compound. If by any chance your BlackHawk is shot down or damaged, you will have to make your way on foot to the extraction point. It is unclear when and where a civil uprising will occur, but be on your guard. It is beleived that once an attack begins, militiants and joining civilians will strike the compound hard and fast. It is possible that the attack may spark a civil war. Sattelite has picked up extensive movement in the countryside. There maybe a lot of militiants out there. Good Luck and stay sharp.
Starting in 1976 a new and powerful radio signal was detected worldwide. It was later determined that the origin of the interference was somewhere in the USSR. The Duga-3 facility was erected between 1970 and 1975 and used as an enormous antenna. It is a huge lattice mega-structure, 150 meters wide, 90 high, and 750 long. To man the radar system, a small secret city was built, in which 1000 people lived. Duga-3 is a Soviet early missile detection system (over-the-horizon radar system). This site was NATO codenamed, "Steelyard”. It was nicknamed “Russian Woodpecker” due to the signal that could be heard on the shortwave radio bands worldwide between July 1976 and December 1989. It sounded like a sharp, repetitive tapping noise, at 10 Hz, giving rise to the "Woodpecker" name. The random frequency disrupted legitimate broadcast, amateur radio, and utility transmissions and resulted in thousands of complaints by many countries worldwide. You must enter the facility without setting off any alarms. You must destroy the Soviet radio equipment in the main communications building. After the radios have been destroyed Soviet patrols will not be able to radio in your presence. Proceed to the Duga-3 array and place C-4 charges and once you’re clear detonate the C-4.
Please Rate and Comment!
Russian Woodpecker NSO | tony991 | DFBHD: NSO -- SINGLE PLAYER / COOP
Starting in 1976 a new and powerful radio signal was detected worldwide. It was later determined that the origin of the interference was somewhere in the USSR. The Duga-3 facility was erected between 1970 and 1975 and used as an enormous antenna. It is a huge lattice mega-structure, 150 meters wide, 90 high, and 750 long. To man the radar system, a small secret city was built, in which 1000 people lived. Duga-3 is a Soviet early missile detection system (over-the-horizon radar system). This site was NATO codenamed, "Steelyard�. It was nicknamed �Russian Woodpecker� due to the signal that could be heard on the shortwave radio bands worldwide between July 1976 and December 1989. It sounded like a sharp, repetitive tapping noise, at 10 Hz, giving rise to the "Woodpecker" name. The random frequency disrupted legitimate broadcast, amateur radio, and utility transmissions and resulted in thousands of complaints by many countries worldwide. You must enter the facility without setting off any alarms. You must destroy the Soviet radio equipment in the main communications building. After the radios have been destroyed Soviet patrols will not be able to radio in your presence. Proceed to the Duga-3 array and place C-4 charges and once you�re clear detonate the C-4. This map is to be used with the NSO mod and Team Sabre expansion pack. You will need the /d command in the target destination box for your NSO mod shortcut. Example: Delta Force Black Hawk DownNSOmod.exe" /mod NSOmod /d (((I had to condense the map to upload it here so if you want the full version please visit dfreload.com and go to the NSO section))) PLEASE RATE AND COMMENT!! THANK YOU!!