War Lords | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
Two hugh fortresses divided by a 400m bridge for explosive action between gunners and snipers. Eack team has helo support and plenty of cover. Even threw in a couple 50cal implacements in both forts to support attacks.
~Se~ !FUN! | Gen.ATTAR~GAA~ | Delta Force II -- DM, TDM and TKOTH
This map can use any form of combat you want! Head to Head, Snipers Galore, or just Hide and Seek! Blue has to move quickly if they want to elude the bullets of the low hideing Red Base! This map is pretty even. Play Hard!
West Nile (Fixed) | GOA THADE~GAA~ | Delta Force II -- DM and TDM
This is a fixed version of my previous west nile. I have corrected the buildings so they do not appear to be suspended. I have also fixed the bridge and that nasty fall through Glitch. I hope you enjoy
CASTLE!!!!!! | FEARLESS ~GAA~ | Delta Force II -- TDM
My first custom castle. a convoy of tanks trucks and pickups drive from red to blue bases on loop. my very own custom made tower in blue castle. red start in bard with implacements. fast action attack and deffend style in a TDM situation.
DESERT CQB | GAA~LTG Krull 2*4 | DF: Task Force Dagger -- DM and TDM
This is a close quarter, in your face, and fast pace map. If the gunners aren't killing you, the snipers will. This is a replica of one of our favorite maps in DF2 and has explosive action between TDM and DM. 50 cals. mounted at each of the four balconies and multiple buildings for respawning and cover. Medics, you have your work cut out for ya on this one.
Operation: ZuluXray | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A TDM/DM map for 2 or 4 teams where special ops teams can coordinate on the Red Team to overwelm the Blue base. A early evening setting, so its not dark at all and snipe teams would be extremely effective. An exciting close combat mission in regular TDM.
King2King(Version 2) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
This is an updated version of King2King with three new towers added per the users request. With an already intensified close combat setting, these towers add cover for the Yellow and Voilet teams. It also creates 3 more DM respawn points. As many of you have found, assault and sniping are effective from these gigantic towers and no one is safe in this King's War.
Train City War | LTG Krull~GAA~ | Delta Force II -- DM and TDM
A large mid-western town with a train moving through the center with its roaring engine and whistle. A great TDM map with lots of action for two or four teams. Excellant DM map. Many building to enter for cover and assault. Sniping in the hills. Thanks Dema for the program.
Scrambler | LTG Krull~GAA | Delta Force II -- DM and TDM
Planet Ape presents "Scrambler", a CQB map for TDM/DM, where players dare to exit the buildings where they respawn for hugh excitement in close combat. Shooting, stabbing, and nads on all sides of you and if you are good enough to make it to the center, two .50 cal. implacements on top of the only armory in the map. This is a high action map not designed for sniping, just pure warrior assault.
Train Yard | LTG Krull~GAA | Delta Force II -- DM and SD
Explosive action between 2 to 4 teams in a train yard with multiple respawn points and seven trains roaring through the middle of the battlefield. A CQB setting, however, plenty of hills for snipers to enjoy there game. Multiple DM respawn points to keep the action rolling. Plenty of objects for those who like to blow things up.
Sparticus(Ancient ruins) | LTG Krull~GAA~ | Delta Force II -- DM and TDM
An ancient ruins setting where two or four teams will battle within a small village I call Spartica. A very light fog setting that will make a sniper's game deadly and easy to move around in the hills. Snipe with a 50 or M4. Two respawn points for each team, one in the hills, and one within the village ruins. Lots of action. CQB and/or sniping. Settings also for DM.
stripper | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
this is a deathmatch arena and blood can be spread here. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
1111 | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
this map may be alittle mello but it can turn out different. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
bountyhunt | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
you want a deathmatch then you got it, find the secret area and you can do damage. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
firstblood | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
the map will flip you out of your chair, it has a cool effect to the game. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
skully | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
this map won a map contest, so i hope you enjoy what's in store. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
kool | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
wait till you figure this map out, it may knot look like a lot but if you blow up both armory's poof things change. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
The Unknown | KoRn~B3~ | Delta Force II -- DM and TDM
This is my first map. On top is just a open battlefield with 2 spots to get out.On the Bottom is a closed in area with some bunkers and some ways to get to the other base i dunno how to explain it but plz try it out and tell me if the map is good or what it needs at the forums.
This map is based in the most pitchest black setting ever, ensuring whatever is in front of you, is, umm... well, you can't SEE. At least you've got some NVGs right?
So, there's no waypoints to this so called ''Unknown Village'', so there are stone posts built into the ground to help you get there. Two MK19s, and... a PSP! Not much really. Also minor decorations here and there.
Not much really, but I know for sure that fighting in pure black darkness adds some atmosphere of a type...
amazed | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
well a knight map that can create creepy death critters, so it may be the map for those that can make it around a maze. please post in the forums if you know the name of the mapper so we can give proper credit, THX!
TORN | unknown/˜§ñèák¥§ñâkë˜ / ~§à †áñ¿Çh¡£Ã~ | Delta Force II -- DM
i made this map when it popped into my head, and i am evil so the map was made from thoughts of death. please post in the forums if you know the name of the mapper so we can give proper credit, THX!