·Basic Situation: A transport convoy carrying key materials, "Tiramisu," has been surrounded by the enemy in the combat zone coded "Sweet Orange." According to the information transmitted back, the transport convoy has been affected by roadblocks and cannot be restarted, and there are casualties. More urgently, the enemy is still trying to break through the defense line of the trapped convoy. After the encirclement occurred, we dispatched the "White Sugar A" squad to ride out on the M35 truck of the "Tiramisu" to provide support. However, the "White Sugar A" squad was also trapped when they were about to arrive, and the truck they were riding was destroyed. Now, we need to set off immediately to their trapped location and help them and the materials evacuate and transfer to a safe area in time.
Bravo, we had a Blackhawk that was shot down you need to go in with your team and rescue the crew. Be careful Bravo, these rebels are all sharpshooters.
Operation: White Shield v1.2 | Nutz Marine | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Your mission is to protect your section of the "Northern Line." Your frontline fortifications consist of multiple machine gun bunkers, sand bag bunkers, and large fortifications housing heavy guns and machine guns. Behind your frontline fortification is a secondary line with more machine guns and heavy gun bunkers. If you fall back after that, you will be defending your Field HQ consisting of a few machine guns and two fully enclosed bunkers. Hold your lines for 20 minutes and a convoy of choppers will arrive to rescue you, ending the mission. Environment conditions are snowy and medium visibility.
Update:
Battle Ambience (i.e. smoke and fire)
Lowered visibility
Black OPS Water Fortress | Mr Black | Joint Ops: Escalation -- SINGLE PLAYER / COOP
Post Nova Logic Update. Close CQB style map. Read the briefing, use your map and compass. You have to follow the marker bouys to the enemies water fortress. Once there, it's a tough close quarters fight. There is only 1 way in, 1 way out. After the fortress is secure, take the enemy helo and fly to the second fortress (again, use your map and compass). Secure the second fortress and find Commander Toe-Jam and kill him. Good Luck Soldier!!!!! Mr B. sends................
Like in my last map "SnowVillage" no Waypoints but the 3 target areas are on your GPS, so you can choose your own way and which target area you will visit first, second and third. Including Wav Files (King 6) and Sounds.
For Varus to beat, Armenius build a stronghold at the Teutonenwood. But the castle gets to Rom for toll.
Up Cheruskers, let us in the fortress dash. Black, White and Colored – the victory is ours!
Congolese rebels shot down a US Red Cross Blackhawk. Reports indicate the pilot was killed, however we believe that both female aid workers are being held captive. You must destroy any SAMs, rescue the hostages, and clear the LZ for BlackWidow's approach.
Fallow me, - through the wild Shangri, - into the lost horizon, - through the gorge, up on the dragon. The air is thin and the time icy. Eliminate the aider and the brave of drake. Haul up the clockwork in the land of white water.
Two gangs fight it out to see who is the BigFish. A prison surrounded by white capped mountains you can escape if you know how. a prison church a HQ ,barracks and an emergency response vehicles.
Don't shoot the AI they didn't do anything to you......
You have to infiltrate an enemy base in stealth and destroy all enemy equipment. Then detonate the barrack. You have to exfil by white civilian pickup truck.
Room for Snipers and CQB. Based on the small houses and Beirut building scattered across the map. Fun to play, but hard to find ppl due to the sky setting. I think i'm gunna make the camo white, lol.
This is an open arena so snipers can get to the hills, but most of the action will be fast and furious in the arena. Bubbles rising above the ice, give this arena a different, cool look. The white camo
uniforms make it hard to spot your opponents, even in the arena.