Lock and Load | The Coroner | Joint Ops: Escalation -- SINGLE PLAYER / COOP
This is a mid size map and would play better with about 6 or 8 players. Your hardest objective will be to get your squad into the large sink hole where Rebel forces have built a well defended village. Get to your last objective and gain access to the Hangar where your final target is, good luck. The Coroner
Two very tall towers by a Large Lake You can
Hitch a ride on the ridgid hull craft only one of the 3 are
Indestuctable so you take a risk if you ride them. a number
of gaurd towers a very nice map. this was a very dificult
map to make as th wireframe in the med is broken.some enemy
ships to sink .let me know if anything is floating i will
try ti fix it. even with the broken med. have fun gene.
An extremely fast paced close quarters map with high kills, insane mayhem and loads of fun. All spawns are inside the circle, along with all flags. The close flags are relatively easy to get, but the far flags are more and more difficult as time expires. Your enemy will throw everything at you but the kitchen sink on this one so be ready to fight tooth and nail. It's a short map that breaks up the server order with something different. With 16 players, this map is both devastating and halarious at the same time.This map is also great for knifing tournaments.
The fazer place | $10.dollar bill | DF: Task Force Dagger -- AD, CTF, DM, FB, KOTH, SD, TDM and TKOTH
Hi there this map has been in my df folder since i think january of this year i just have,nt submmited it dont no why but anyhow it should be ok i,ve been through it and it seems to be in order mind you there is the odd place where you might sink under the terrain..where the heli pads are next to the steps thats the only place i think.New coop mission comeing soon map name to look out for is JOINT TASK FORCE OPERATION . Hope you like it Regards
AW2 Operation Swiftsting | Spinney | Joint Ops -- SINGLE PLAYER / COOP
AW2 mod only. Coop only. Only BMS files, no NJZ or Nile files. Russian forces have come to the aide of South Ossetian separatists and have taken control of a small town in Georgia from where they are in the perfect position to launch strikes against all key targets within this NATO ally’s borders. NATO has decided to act and has sent your men in to remove them. The city layout is from a DFX BFM map of mine. Respawners at a minimum and they are turned off once certain objectives are completed. Only two PSPs as the map won’t handle any more. Difficult to play alone but not impossible. A lot of fun as a team. Careful of snipers, the church seeple is a good place to take them out from. *Confirmed: works on smaller servers* Thanks to UID SINK for putting it on the server. Great fun! *Updated Monday 15th June 2009* Was informed that it was sysdumping on smaller servers. Seem to have cured the problem.
Omaha - June 6th 1944 | SFreaK | Delta Force Xtreme -- SINGLE PLAYER / COOP
Updated: 12.21.05 (Just made water look more realistic and repositioned the spawn). This map may be small, but packs a punch. Those who fear a good challenge should not play this map. Those who do, here is the key to taking Omaha Beach: Work together, provide cover fire for those attacking the bunkers, use rocks and "dragon's teeth" for cover, when making way up the hill - stay low! Don't be intimidated, myself and just 1 other player have won this map through hard work. Onto some facts behind the setting of this mission: Omaha Beach was the most intensely fought after beach on D-Day on June 6th 1944. Omaha Beach was six miles wide - the largest of all the five beaches. The whole of the beach at Omaha was overlooked by cliffs which made attacking the area very difficult. The Americans were given the task of doing just this. The Germans had built formidable defenses around Omaha. Rommel had built many of his 'dragon's teeth' on the beach which were designed to take out the base of landing craft - and for good measure, the 'teeth' were also mined. Heavily fortified 'resistance nests' had been built on top of the cliffs and most German positions were connected by a system of trenches to allow for better movement of personnel. Gun emplacements had been designed to cover the beach. Facing the Germans were troops from the US 1st Army led by Omar Bradley. The attack on the beach was timed for 06.30. The plan was to land infantry troops alongside armoured vehicles - amphibious Sherman tanks. Such a potent armoured force on the beach would have given the Americans far greater fire power against the Germans. However, the Shermans (DD tanks) never made it. It is now known that the 29 tanks were released from their landing craft too far away from the beach. There was a much greater swell further out to sea than the Americans had bargained on and all but two of the DD's were swamped with water very soon after leaving their landing craft. Once they started to sink, nothing could be done to help them or the crew. But it also meant that troops on the beach, expecting armoured cover, did not get it. ~ This being said, all you have is yourself and the players around you, brothers in arms. Enjoy this map, but always remember the real story and the true heroes who wrote it. ~ SFreaK - PS: Oh yeah, don't bother trekking out behind the bunkers either, you'll just be wasting your time. The only way to get to those bunkers are straight up the beach.