DesertCom | Bubbachuk~{PG}~ | Delta Force II -- DM
The setting is a fenced compound with a walled-in communications building in the center. Desert bunkers are situated on all four sides of the Comm building. The map is fast and furious but requires a little cunning to score well on. JOIN US FOR GOOD CLEAN FUN IN THE PlayGround#1 Server! THANKS MUMBLEPEG FOR USING MY NAME WHEN YOU WROTE THE COMMENTS!! LOL (My son is biased LOL)
This is a large TDM with a few twists. The game begins with primary respawns for both teams at each other's bases. After the initial spawn, there are regular respawn points for both teams in each others bases plus in neutral areas. Even though the map is large, it plays smaller. It is also a good CTF map.
2 adjoined desert buildings form the centerpiece. (Glitches in the desert buildings have been blocked) Small buildings are placed around the centerpiece but seperated from it by short walls. The area is surrounded by a hex shape outer wall. The fog adds a mysterious feel to the map. A fast close quarter combat map. It's one of the favorites of the PosseGrim Squad.
CruelBasin | Bubbachuk~{PG}~ | Delta Force II -- DM
This is a large map that has 4 basic sections surrounded by water. Respawns are situated in each section that sometimes results in some very fast action. The setting is similar to a coastal tide basin complete with a river boat patrolling around the islands. With a full server, this map is very exciting because there is always someone to shoot at . . . or to shoot at you. Although the land area is flat, it is also good for snipers. It is very difficult to get a good screen shot because of the size of the map.
Hot Boxes | Bubbachuk~{PG}~ | Delta Force II -- DM, TDM and TKOTH
The best description I can give this map is . . . ROWDY! It's a medium-large arena map with 5 levels of ramps so there's always someone to shoot at. As a DM, there are some respawns on the ramps. As a TDM or TKOTH, there are no respawns on the ramps at all. As a TKOTH, you can score points from 4 different elevations. Hope you enjoy it.
This is a TXP terrain map. For those of you not familiar with these terrains, you can download them at http://txp.df2.org/. This basically is an expansion pack for DF2 and the terrains are great. The 2 teams are seperated by a gorge that is spanned by a draw bridge. A patrol boat moves through both sides of the open bridge. The main bases are roughly 500m apart from main house to main house. This is a good map for everyone . . . run and gunners, knifers, and snipers. If anyone one has an interest in more of these maps in TDM, CTF and DM, I have a bunch of them so just let me know. I also have a lot of EXP maps.
This map has 2 domed rooms connected by a tunnel with mazes. In each domed room there is a suspended overhead catwalk. It plays pretty fast and is guaranteed to be action-packed.
The setting is a gloomy day complete with fog, rain and occasional claps of thunder. Set along a river, a fenced bridge connects the two sides of the river seperating a comm building from the village itself. There are plenty of respawns and action is guaranteed all over the map.
This is kind of a fun map with lots of room and lots of cover. The structure at the center of the map is circular with a slit around the entire circumference for fighting. The high walls serve no purpose other than keeping the play contained inside. Hope you like it.
This map was originally made by Bubbachek~{PG}~ . It was called hotbox. He's a great mapmaker. Ke1 decided to make a CTF version of the map. Hope you enjoy.
The best description I can give this map is . . . ROWDY!
It's a medium-large arena map with 5 levels of ramps so there's always someone to shoot at. As a DM, there are some respawns on the ramps. As a TDM or TKOTH, there are no respawns on the ramps at all. As a TKOTH, you can score points from 4 different elevations.
Hope you enjoy it.
This is a SINGLE PLAYER ONLY version of a map we have on our server, The Playground. The map begins in darkness and lightens up. A Pilot has been shot down and captured by rebels. To locate the pilot, you have to find and obtain the Rebel Commander's laptop computer. Once that's accomplished, communications must be disrupted by destroying a CNLF outpost. A helo comes in and transports you to the hostage area where you must defeat the rebels there to free him.