Long walled corridors..long ruined..debris litters the floor, theres a spawn in the center to fight over, and a flooded tunnel filled with weeds and floating barrels, which bypasses the center and can be used for sneak attacks...so here the fight can come at you from the rear as well as the front...watch your back
This is the revised version of the first. I've taken out the ground level battlefield but I left a long line of buildings for some long range sniping. There are still 15 PSP's total. I have also realigned the concrete platforms with no gaps. I say this is a good map all around for everybody. Please leave comments. Thanks
Long Street Condos is a wide open TDM. Your level of skill will tell how you can aquire the opponent flag. I hosted this map and found it easy to defend with the right squad mmbers and to attack and take the flag is the same principle.
otter3345c@peoplepc.com
BRIDGE WARS 2 | Captian Plunder | DF: Task Force Dagger -- DM, FB and TDM
LONG LONG AGO IN A GALEXY FAR FAR AWAY. Remind you of anything? Well it should, this map. yet another cool map built on bridges this DM,TDM, and FB map is all staytioned on a long bridge and in the center is the flag but you must percivear to turn in the flag you must go to the enemys spawn locations where your flag base is. On the other side of the map. Enjoy Ps. This is the updated version (better spawan locations)
the pic of this map was taken in day light so it would come out better to see the map is for all you can get out of the town at any time so your not confined for attackers and snipers its dark setting to give it more cover
LONG STREETS BY PJWWE . THIS IS MY BEST MAP YET. AND THIS MAP HAS SECRET TUNNLE FOR GOING INTO ENEMY BASE , MAP HAS 2 BIG OIL PITS WITH CARGO CONTAINER AND MANY MORE EXCLUSIVE THINKS ONLY IN THIS MAP . DON'T WAIT JUST CLICK ON DOWNLOAD BUTTON
Well here's another ShocknAwe map I've finished. This one is based on Chiels map the long battles. Defaults are very similar to the original but with SnA pieces used. What I've done is make it so each team can go right or left out of their default corridor. Plenty of cover put out to keep your head behind. Should give your squads hours of fun play. Enjoy.
Long Road (BN) | KingThomasIV | Delta Force II -- SD
(BN) is one of two sister maps that are flipped so both red and blue get a chance at playing each side. Be sure to download both. That said, this is a long map, with two bases about 800M apart, designed to be closer to reality than a lot of others. A light tan fog gives visiblity 1000M, and each base has an equal number of like targets. (Not necessarily the same targets, but the same number of hard and soft targets.) Plenty of cover between the bases as well as emplacements to gaurd the base entrances. The map also contains two neutral armories between the bases. Each base has multiple entrances and even more exits, and is almost impossible to base rape. Map is good for all weapons except the UAR.
Long Road (RN) | KingThomasIV | Delta Force II -- SD
(RN) is one of two sister maps that are flipped so both red and blue get a chance at playing each side. Be sure to download both. That said, this is a long map, with two bases about 800M apart, designed to be closer to reality than a lot of others. A light tan fog gives visiblity 1000M, and each base has an equal number of like targets. (Not necessarily the same targets, but the same number of hard and soft targets.) Plenty of cover between the bases as well as emplacements to gaurd the base entrances. The map also contains two neutral armories between the bases. Each base has multiple entrances and even more exits, and is almost impossible to base rape. Map is good for all weapons except the UAR.
This is a big map. You'll get a free ride to the Zone area. There are 2 PSP located in the tunnels so your team can avoid the long ride back. This is an excellent sniping map with a big Zone that will be very hard to clear. Map is over 1000 meters long. More places to hide than you can count.
This map is more of a sniper map... not that long shooting but long enough your better with a 50 . 2 Bases about 600 m about or so. pungi pits every once in a while... barb wire..tank jacks.. great fun! hope you like my map! Have fun. slowdeath
Well here's my redo of Chiels map The Long Battle for BHD. Originally it was just going to be for Shock N Awe, but folks liked it so much I made a regular version so more folks can play it. It's laid out just like the SnA version, teams default corridors are almost the same as the original, but when you exit them, you can go left or right to engage the enemy. Expanding the map only added one additional psp. Should play well in your server.
JOBHD Somali Conflict Mod required!
The Long Travel is one of the old BHD single player map,and I remaked it using JOBHD Somali Conflict Mod.
The Long Travel
Date: October 04, 1997 - 1730 hours
Location: The mountains south of Koster,near the Liberty base
Situation:
According to the scout report, three informants are being held in a garage in a village near the Liberty base. Ranger Team 5 will arrive in a truck to the village, and scouts would cover our fire on the way. Once
locate the target building, rescue the hostages and evacuate safely.
Who:
Ranger Team 5 (Sergeant Coach, Corporal Hack, and Corporal Mother), Scout Team 6 near Liberty Base, Golf-3 Black Hawk Air Force, Ranger Team 4 Hummer Transport Team
My first LW-Coop/SP Map (my DF2 Maps are also here available) and it's a really long one. It can be played as SP but at least a team of two Medics are recommendable to prevent long walks/runs. IMPORTANT: You need DF1-Terrains & DF2/EXP/TFD-Items. Win Conditions: Secure hostages at Objective Mongoose; Locate and Eliminate DR.EVIL~TAG; Locate and Eliminate Hairy; Locate and Eliminate AYMAN AL-ZAWAHIRI. 2 Fire Missions are available.
JOBHD Somali Conflict Mod required!
The Long Travel is one of the old BHD single player map,and I remaked it using JOBHD Somali Conflict Mod.
The Long Travel
Date: October 04, 1997 - 1730 hours
Location: The mountains south of Koster,near the Liberty base
Situation:
According to the scout report, three informants are being held in a garage in a village near the Liberty base. Ranger Team 5 will arrive in a truck to the village, and scouts would cover our fire on the way. Once locate the target building, rescue the hostages and evacuate safely.
Modification:
1.You will be able to switch to Apache gunner's view and provide cover fire for Ranger Team 5(Coach,Mother,Hack)
2.I have added some landmine field in this map on the way.
3.I have adjusted the wac file and the dialogue in the game changed a little.
Foggy Town | ~SOG~Col.JaYmAn | Delta Force II -- DM and TDM
Its a long strip of bulidings with fog! tank jacks and barbed wire to help you not get shoot! Many hideing spots and long grass to sneak attack on people! as you see in the picture you cant see so far, but "street thing" goes to the other teams armory!! fun map enjoy ~SOG~col.JaYmAn COME JOIN OUR SERVERS ~SOG~ OPEN ~SOG~ TRYOUTS
Triple Threat | daneel | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Built for the long rifle, this will take 5 players in co-op. Fairly long due to large areas between the three objectives, a good sniper, as well of plenty of rockets, can be invaluable before attempting CQB. The laptop can be in one of three places so you must search all three. Some hiding helos too! There are 3 civilians at the generators; killing 2 will cause a RED WIN so be careful!
Check-points (CP) are carefully placed to make those annoying hills climbable so use them!
A Dry Heat | Fred Flintstone | DF: Task Force Dagger -- DM, KOTH, TDM and TKOTH
Since Coop Maps take too long to make
I offer another DM, TDM, KOTH, TKOTH Map
This map has Close Combat Areas
Medium to Long Range Sniper Areas
This is the correct Zip file with the added stuff
Welcome to Teaticket, a small little place that's nice to visit but I'm not sure I would want to live there.
It's been a long time since I have released a Death Match map, so I figured it was about time I finished up one that has been in various stages of completion for a long time. I give you "Teaticket" it will give you the impression that it is much larger then it actually is and once you learn you way around it should become quite simple to get where you want. Lots of close quarter combat, the enemy could be nearly anyplace, including most roof tops.
Three different map, one Deathmatch, Team Deathmatch and Advance And Secure