TIO COOP 1.9.2. is required to play this COOP map!
Play solo or team up with friends to play a remake of Shadow Moses from Hideo Kojima's game "Metal Gear Solid". The map starts off in front of a weapons disposal facility on Shadow Moses island. It ends where you fight Sniper Wolf. Clear all enemies on the map in order to get picked up by a Black Hawk!
Invisible2 | Rocken Randall | Delta Force II -- SD and TDM
1st of all my apologies to the 1st 4 people who downloaded this map,because Deathmatch spawn doesn`t work.Please forgive.It`s fixed now so that only S&D & TDM work fine. This is a better version of the first invisible map I made.The map is S&D,TDM. ALL players are completely enclosed by walls so their is no running away from the fight just to see & shoot players from a distance.All respawns are from the sky.Players are invisible still ,but only at a distance will they appear black and even then for only a short time if they move .Targets are invisible close up,but some black can be seen from semi-short & at long distance.The armorys entrances can only be seen when your at the door and even then all you see is a shadow where the door is at.Once inside you cannot see the shadow,so remember your way in. Their is still a black ring about where the neck is at on soldiers that can be seen only according to the position of the one looking,and even it disappears eventually.Only the gun weapons appear to you & other players when selected.All other weapons cannot be seen by other players even though the detnator shows only for the one who select`s it.Bored person`s will probably like this map,and it makes for an insane 8-vs-8. To "see" yourself press F5 & to return to normal view press F2. I have hosted this map and had others host it and noticed their is a black blank where the Region is listed ( invisible.lol ).I have also seen under Region "xs" & "w" for this map,so the "Region" section will be a mysterious surprise.The "Region" spot and country spot has been a total black blank before for me without edit.Interesting.
Run Down City | Shadow | DF: Task Force Dagger -- TDM
An old City used as a battlefield, good night time setting youll probably want your nvgs,small and packed good for rooftop jumping, have fun and happy gaming
City surrounded by water, water layeering the ground and a night time game, this map is awesome and has several spots to hide, bring silent weapons when playing this map
~ Bridge ~ | Shadow(Ronin in-Game) | Delta Force II -- TDM
Yet again, another of my better maps, go on and also check out my Bloodlust map.now to this one, great map 2 identical bases connected by a single bridge, tank jacks on bridge to provide cover and 50 cal. on each side for extra firepower.
Awesome map, a striahgtforward cqb map, blue arrows mark the wall that can be destroyed, 4 towers and 2 ruins surrounding the arena, wreckage of destroyed vehcles surround each base, an armory at each base the screenshot says it all
Knock Knox | Shadow Z *eSg* | Delta Force I -- DM and KOTH
This map is mostly a CQB, but is also good for snipers. It is basicaly a small fenced outpost with "guards" around the perimeter with M16's, the KOTH zone is in the center of the outpost, marked by an oak tree. There arn't many glitches in this map, only two I know of are the two buildings by the grdtower. One of them you can run through the wall, while the other you just cant get back out. This map seems to be good for practice, and I suggest that mostly those of you with faster computers get it, because of the number of objects in one area tends to slow it down a bit. Hope you like it.
BloodLust | Shadow(Ronin in-Game) | Delta Force II -- TDM
GREAT map, possibly the best ive ever made, i have to say that in mytest runs everyone who's played it loved it. now to the actual description, youll spawn in a roof in area, where you will take a tunnel way into a larger roofed in area with buildings which provide decent ambush points for enemy teams i might add, from there you will take any of the next 4 pathways all leading into the central arena, in there are 4 auto grenades and 4 50 cal. mg's with several objects. also ladders leading to roof with walls for cover.
RT-Conflict: Airport I (IC4) | RT-Shadow | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
RT-Mission Design Studios
1.Destroy all targets on radio station
2.Destroy all weapon crates on airport
3.Destroy horowitzer on hangar area
4.Kill the Commander, and rescue RT-Ghost
5.Move to Blackhawk to win this map
6.Don't kill any Civilian to prevent from changing game mode(s). :-)
RT-Conflict: Airport II (IC4) | RT-Shadow | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Mission Objectives:
1. Destroy SAM
2. Destroy FLAK on Barracks
3. Destroy all weapon boxes in the tunnel
4. If they proceed to spaceport
5. Destroy all weapon boxes
6. Destroy all SAM's
7. Kill the Commander
8. Escort Prisoner to Chinook
Black OPS/Revenge | Mr Black | Joint Ops -- SINGLE PLAYER / COOP
People have asked for a large city map, so here it is. It's a real meat grinder!! hehe I have attached a read-me file with the map with the mission statement. Good Luck!! Mr B.
Operation History Ends
Date : 1 January 1989 - 12000 hours
Location: Jubba valley,Mogadishu
Situation:
So the mission this time is the task to save a black hawk that fell and was picked up by a black hawk from a remote base, so you have to protect the black hawk down that fell not just a black hawk to pick him up to save him, but you also have to protect him, so your job is 1 Go to the place where the black hawk down fell which was picked up by another black hawk. 2 you have to protect the black hawk down which was destroyed by a bunch of enemies and RPGS. 3 Waiting for a vehicle from a distant base to pick up the missing troops. And the mission you can't do is you can't get out of the battle area, Black hawk down is destroyed, you lose, and finally all dead troops can't play
invisible | Rocken Randall | Delta Force II -- DM, SD and TDM
All players and targets are invisible in this map with 13 targets for s&d,but if u just want to kill np its tdm & dm too.All you will see are players gun weapons showing and a small ring about where the neck would normally be.You will see players showing as solid black at a distance.The armorys entrance show themselves on the outside as shadow where the door is but inside everything is invisible even the door so remember your way in.If your board check this out.lol..Just hit F5 or F6 to "see" yourself and F2 to return to normal view.From the mind of Rocken :-)