This is a TDM with a slight twist. Each team has 2 mobile scud launchers in their base which they must defend. Loss of both launchers will result in a win for opposite team regardless of score. It is a long-ranged desert map with mega hiding places, friendly AI's to help guard your base, and non-discriminating claymores to trip you up.This map will be good for squads to practice manuevering, coordinated assaults, & perimeter defense on.