A jungle set inside a dead volcano is the scene for this little effort. The middle is your target, and just about anywhere you can walk on can be blown up, use the knowledge wisely. Enjoy
Dropoff2 | MIA | Delta Force Xtreme -- DM, TDM and TKOTH
I took my time on this one as I wanted to get it right. It's a follow up to Dropoff but bigger and I've made it good for sniping in. I'd dearly love to play this in a server with fifty people, talk about extreme. Enjoy
This is my first CTF map, and it all happens in tunnels. There are ten flags per team and the hardest ones to secure will be the last three on each side. The sides are identical so there are no advantages for either team, and I've also placed a few destroyable weapons into the mix. Enjoy
I hadn't seen any tank battles with any sort of real thought put into them, so I've tried to create my own. I've seperated the tanks from each other by a river, but I've added plenty of bridges in various places. You should be able to sneak attack from behind if your so inclined. There's a few other vehicles as well such as a BH and transport Heli, but what this map's really about is trying to get you to work as a team as opposed to just dying every few seconds. Whether it works or not is yet to be seen, but as no one ever comments about my maps I suppose I'll never find out. Enjoy
Tank-to-Tank | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
This one took me five days, but the result was well worth the effort. It's a camp affair with tanks (like you didn't guess that) and helicopters. The fortress has four levels and is surrounded with hilly terrain. It's set during the day, and should be fun in any server. Enjoy
Amaze | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
This started off as a maze type affair, (hence the title) but I changed my mind halfway through. What I've done here is to create a flat terrain on an otherwise hilly one, and then added several custom built ramps. What I love about this particular terrain is that the tanks have no problem with the slopes, but the huv's can't handle them so it keeps the strategy alive and kicking. It's a fairly big map so it should suit any server. Enjoy
Asteroid-Mining-CTF | MIA | Delta Force Xtreme -- AD, CTF and TDM
I had big plans for this map when I started it off, it was originally in space in the middle of an asteroid belt. However, when it came time to test it out I found I couldn't take off in the helicopters. So I've had to settle for bringing it close to the ground which spoils the effect somewhat, as there was a full moon and a blazing sun, but it should still be fun to play. There's five different varients to this map, A&D, TDM, TKOTH, CTF and DM so it covers most of the favourites. There's lots of room for you to have fun on the bikes, and I've included tanks, helicopters and jeeps. Enjoy
With a few custom buildings and a sprinkling of bike jumps, this fairly large map should be fun. Half of the flags are pretty easy to get to, but you've got to work for the other half. It should make a good sniper map as well. Enjoy
Asteroid-Mining | MIA | Delta Force Xtreme -- DM and TKOTH
I had big plans for this map when I started it off, it was originally in space in the middle of an asteroid belt. However, when it came time to test it out I found I couldn't take off in the helicopters. So I've had to settle for bringing it close to the ground which spoils the effect somewhat, as there was a full moon and a blazing sun, but it should still be fun to play. There's five different varients to this map, A&D, TDM, TKOTH, CTF and DM so it covers most of the favourites. There's lots of room for you to have fun on the bikes, and I've included tanks, helicopters and jeeps. Enjoy
Asteroid-Mining2 | MIA | Delta Force Xtreme -- AD and TDM
This was how I pictured the first one, before changing my mind and going a different route. There's not a single vehicle in this map, it's all about fighting to get in and defence. In other words back to basics, the only difference being, it all takes place within an Asteroid field. The camp itself has two levels so don't be fooled by the screen shot. Enjoy
Fortress2 | MIA | Delta Force Xtreme -- AD, TDM and TKOTH
A large camp with three levels, and plenty of room to play with the various vehicles. It should be fairly fast, but there is room for sniping. I've been meaning to do a follow up to my first effort for some time, so here it is. Enjoy
The Wall | MIA | Delta Force Xtreme -- AD, CTF and TDM
I had the French 'Maginot Line' from WW2 in mind when I started this one off. It developed into quite a large map, and should be fun. With Helicopters, Tanks and bikes and plenty of snipe positions it'll be very active. It's not what I would call close quarters, more like a battle from two fronts. It's also pleasing to the eye (that's just my opinion of course) which is always nice no matter who made the map. Enjoy
Fortress3 | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
Once again I've gone for a large camp with plenty of targets for the A&D part. It'll be fast, but because of the surrounding mountains there is room for some strategic thinking. There are plenty of vehicles, and the spawn points are not scattered too far from the camp. Enjoy
Fortress-Extreme | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
This is my final Fortress map, and it's a large one. This one only has two levels, and can be attacked with tanks, both outside and in. I've taken four different views with each of the various game formats, in order to give you a better idea of what you're up against. Even then I couldn't get it all in, it should be fun. Enjoy
Target-Practice | MIA | Delta Force Xtreme -- AD, DM, TDM and TKOTH
A large map, which like the title suggests is full of targets for the many tanks that I've included. Of all three of the different game types, I personally believe that the TKOTH version will shine through. It just feels right somehow, but only playing will prove or disprove this statement. Enjoy Updated to include A&D and also fix a bug.
Spawn-Rapers | MIA | Delta Force Xtreme -- DM and TDM
Normally I don't like spawn raping or those that do it, but this map actually encourages it. It starts off in a kind of maze/tunnel affair, in which the object is to reach the centre in order to escape. Whilst you're doing this you'll notice another level above you, it's from here that you can spawn rape from, but the only way to it is via a helicopter. All the helo's are located on the surrounding islands, so you have to earn the right to spawn rape by reaching one and getting into that second level. Enjoy
Chopper-Attack | MIA | Delta Force Xtreme -- AD, TDM and TKOTH
I haven't done a chopper only map yet, so this one rectifies that oversight. It should be pretty fast, with a lot of close quarter fighting as well as air battles. Personally, I like the TKOTH version, but that's just me. Enjoy
Bridges | MIA | Delta Force Xtreme -- AD, CTF, DM, TDM and TKOTH
A large open camp with a lot of surrounding water and small islands that are connected with bridges. It should make for a good tank battle. With plenty of helicopters and a few bikes in the CTF version. Personally I think it will play fast and close, but there's no telling with these size maps without seeing the server full. Enjoy updated to include a few more decorations
Snow-Kill | MIA | Delta Force Xtreme -- AD, CTF, DM, TDM and TKOTH
This one's a combination of tank battles, helicopter strikes and close quarter combat. Because the main camp is in the middle I believe that the CTF version will play well. It's a fairly big map, but it will suit any size server in my opinion. Enjoy
ExtremeDM3 | MIA | Delta Force Xtreme -- DM and TDM
It's taken me quite a while to get around to doing a third in this series, and when it did happen it was an accident. I started this one off as an A&D map, but soon realised that it would be perfect for ExtremeDM3. It's so completly different from the first two. Once again it's an enclosed map, but there are so many places to take the enemy out from that you'll be looking around for the best when you first get in there. It's close quarter fighting all the way, and it''l be very fast. Enjoy
Precinct13 | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
I'm not really known for Cooperative maps, and when you see this you'll know why. But my team enjoyed it, so I thought I'd release it to the public as well. Basically, you are surrounded on all four sides and under seige. Just as in the movie which this is based on, right down to the sewers. The various tanks that are in the map are invaluable, but getting into them will be a challenge. If you do manage to get a tank you'll find helicopters over the ridge, but a word of warning: Don't get too close to the top or you'll be cut down. The enemy respawns five times in total, to give the feeling of really being under siege. Enjoy Updated to include a more sedate version.
Bridges-Coop | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
This one's a simple add on to my Bridges map, but because there's a lot more added I've kept it seperate. I've updated this one to include a few more of the enemy, and you can end the game by taking out all twenty crates that are scattered around the base. Enjoy Updated to include objective and waypoints thanks to Jonathan.
Beach-Head-Extreme | MIA | Delta Force Xtreme -- AD, CTF, SINGLE PLAYER / COOP and TDM
Get ready for some intense action, this one's a killer. Intelligence tells us that there are fifty mercenaries (tops) guarding the drug lords villa. Intel got it wrong, there's more like a thousand. With tanks and helicopters placed within their base, you'll have to earn the right to get into one of them. I've played this on my own and managed to clear the first island so I know it can be done. The game concludes when all the enemy has been eliminated. Enjoy Updated to include CTF, TDM and A&D. Updated to include objectives and waypoints in the Coop version thanks to Jonathan.
Dambusters-Coop | MIA | Delta Force Xtreme -- SINGLE PLAYER / COOP
I'm in the process of turning a few of my older maps into coop versions, but only those that I think it will work on. This is one such map, it's fast and the only way to end it is to take out the various crates that are scattered around the camp. The enemy respawns once, to give the impression of more than a handful. I played it on my own to the end this morning and it was a lot of fun. Enjoy Updated to include objective and waypoints thanks to Jonathan.