Time: December 15, 1993 - 1845 Hours
Location: Port Area - Mogadishu, Somalia
Aidid has taken control of a radio transmitter in Habr Gedir territory, near the Mogadishu docks, and is using it to coordinate attacks on U.N. relief efforts. Multiple guards protect the area.
Here we go guys!!
A brand new map!
Medium open map, can't go far away cause the fog is set at 350 meters,nice map for all occasions, just stay away from traffic cause is a mad road out there,nice beautiful spawn house on each side great for room to room combat if you can get inside your enemy's home.
I did 2 edits!
Is good to go.
Date: February 16, 1993 - 1530 hours
Location: Marka Village, Jubba Valley
A UN convoy carrying food and supplies has broken down just near a small town in the desert. We need to get to the convoy before any militia members show up. Board the waiting Humvee and proceed to their location and escort it to its destonation.
This map is has two levels. The upper level you can only get to behind the main spawns. There are two for blue side and two for red side. The other three spawns are on the ground level. Map divided with a bridge covered crossing. All roof tops have access it's a busy maps.
This map was made buy crazy horsedds great map! Map was to big for our server so I redesign and decorated map smaller still great to play with 20+ players. Good action map! Made main spawns so other team can't get in, plus there is a back way out to spawns.
This is a Flag Ball map which was designed for knives only!!!!!!!
It's fun to start the day with a few small FB maps before to many people come into server. A bit different just runs between poles and break the red or blue lines to score.
Note: if you edit the map you will lose all the color in map! It's the color of poles which make it fun to score.
Date: October 3rd, 1993 - 1535 hours
Location: TFR base outside Mongadishu, Somalia
Three of Aidid's high-ranking lieutenats will be meeting in the central town near the radio tower. This is our only chance to capture them. Ones your team have secured the lieutenats, you hand them over to the convoy for exfil. If everything goes as planed, we should be in and out in no time.
Finally finished this map!
been working for so long trying to make it as perfect as possible, always putting it aside,is such a pain to work with containers and stone wall fences, but is done
Medium size map with a short tunnel on each side,I saw this fort on another map and really liked it,made it for lots of action and fun, you would be able to get out and find yourself on the enemy's default spawn and flanked them,but you gotta find the secret way down, is a hint,lol.
Take care everyone!!
This map is the same as my [3rd Alley 11] map.
Except for a few changes and the tunnels on both sides, that's why I throw in the "T" which it stands for "Tunnels"
So if you guys or your squad want the new version with the tunnels this is it, to get middle spawn you gotta go thru the tunnels like the old one, but..I made a few more chances to get to the middle spawn if you don't want to use the tunnels, downloaded and explore it it will be fun.
Panic Attack C has many more ladders,more protection on large flat roof tops. There are two chopper landing sites one on each side of map, chopper is always active even if no one is in it. The map is closed off still plenty of sniping spots but keeps the action within walls.
This is a classic delta force style mission, your objective is to kill every enemy in every camp (there are 2 camps), find and destroy weapon crates in camp 2. Note that you do not need to kill every enemy.
I hope you enjoy this mission!
Battle is concentrated within the main village which has mysteriously acquired historic ships and aircraft overnight.
There is a vantage point from 3 distant hotel buildings for snipers to attack the village from a safe distance.
To get there, use a tunnel system, a circular route Humvee, or if you are the host you can use the "Teleport" (Timed at 5 min intervals)
This is hidden behind destroyable gates at the far end of the village.
There is a booby trapped barricade just beyond the village entrance (be careful!!)
The peace is occasionally ruined with a helicopter squadron "fly by" every few minutes. If you're bored these can be shot down.
Plenty of hiding places and emplaced weapons make for a fun map.
This has one type of building connected to make on large building for entire map. Fight on roof tops and ground. The main spawns front door are protected other team can't enter but you have to protect roof top door they can get in that way. Medium size map have fun!
This map was made in answer to the following questions.
Q. I'm making a mission where I have a littlebird come to pick you up. Is there anyway to make it so that when you attach to the littlebird it goes or do you just have to place an area trigger and test it until you get it just right?
Q. Is there anyway to redirect the player to a different waypoint?
Like when I want a waypoint to only show if a certain event happens?
-Includes 2 maps and 2 methods - one with WAC file and one without
-Maps will demonstrate landing while attached to Littlebird.
-Trigger the player waypoints by events.
-How to land the littlebird precisely
-How the player can attach for littlebird take-off
-Triggering game over
NOTE* Landing precision is not needed in the WAC version