Date: October 3rd, 1993 - 1535 hours
Location: TFR base outside Mongadishu, Somalia
Three of Aidid's high-ranking lieutenats will be meeting in the central town near the radio tower. This is our only chance to capture them. Ones your team have secured the lieutenats, you hand them over to the convoy for exfil. If everything goes as planed, we should be in and out in no time.
Finally finished this map!
been working for so long trying to make it as perfect as possible, always putting it aside,is such a pain to work with containers and stone wall fences, but is done
Medium size map with a short tunnel on each side,I saw this fort on another map and really liked it,made it for lots of action and fun, you would be able to get out and find yourself on the enemy's default spawn and flanked them,but you gotta find the secret way down, is a hint,lol.
Take care everyone!!
This map is the same as my [3rd Alley 11] map.
Except for a few changes and the tunnels on both sides, that's why I throw in the "T" which it stands for "Tunnels"
So if you guys or your squad want the new version with the tunnels this is it, to get middle spawn you gotta go thru the tunnels like the old one, but..I made a few more chances to get to the middle spawn if you don't want to use the tunnels, downloaded and explore it it will be fun.
Panic Attack C has many more ladders,more protection on large flat roof tops. There are two chopper landing sites one on each side of map, chopper is always active even if no one is in it. The map is closed off still plenty of sniping spots but keeps the action within walls.
This is a classic delta force style mission, your objective is to kill every enemy in every camp (there are 2 camps), find and destroy weapon crates in camp 2. Note that you do not need to kill every enemy.
I hope you enjoy this mission!
Battle is concentrated within the main village which has mysteriously acquired historic ships and aircraft overnight.
There is a vantage point from 3 distant hotel buildings for snipers to attack the village from a safe distance.
To get there, use a tunnel system, a circular route Humvee, or if you are the host you can use the "Teleport" (Timed at 5 min intervals)
This is hidden behind destroyable gates at the far end of the village.
There is a booby trapped barricade just beyond the village entrance (be careful!!)
The peace is occasionally ruined with a helicopter squadron "fly by" every few minutes. If you're bored these can be shot down.
Plenty of hiding places and emplaced weapons make for a fun map.
This has one type of building connected to make on large building for entire map. Fight on roof tops and ground. The main spawns front door are protected other team can't enter but you have to protect roof top door they can get in that way. Medium size map have fun!
This map was made in answer to the following questions.
Q. I'm making a mission where I have a littlebird come to pick you up. Is there anyway to make it so that when you attach to the littlebird it goes or do you just have to place an area trigger and test it until you get it just right?
Q. Is there anyway to redirect the player to a different waypoint?
Like when I want a waypoint to only show if a certain event happens?
-Includes 2 maps and 2 methods - one with WAC file and one without
-Maps will demonstrate landing while attached to Littlebird.
-Trigger the player waypoints by events.
-How to land the littlebird precisely
-How the player can attach for littlebird take-off
-Triggering game over
NOTE* Landing precision is not needed in the WAC version
I found Gator Bait map dated 2003 but no designer name. Great Idea for a map. I put in download folder the original map so you can see the 2003 map.
Did a total rebuild of map, giving roof top access, added buildings and many other items to map! Plays well even with any amount of players.
This map was created by Bullets2bone all the credit goes to his idea for a great map!
He was nice enough to let me redesign map to fit our server.I cut map in two and did a lot of detail to building and ground decorations. Still kept it to his design.
Thanks Bullets2bone great idea for a TDM map!
Update 10-19-2019 I took out 8 buildings,connected 2 main buildings together. Other team can't get in your main. This version plays well with 18 to 26.