Welcome, Guest | Please register or login

Search Files
Category:
Type:
Order by:

7 files matched your criteria


By G.I. JOE =EMW= 1,224 Downloads Website Added 05/06/2002 Add Comment PermaLink
Supported Games: DF2 File Name: df2_z-values.doc

DF2 Z-Values
All the Z-Values for all the items in DF2! A much for mappers!



By Unknown 136 Downloads Added 04/30/2021 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: jo_esc_obj.zip

JOE (.obj) Object Pack
This file contains all the items and models from JOE in .obj format along with the texture files



By Dstructr & Xerat Version 2.0 3,119 Downloads Website Added 09/28/2005 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: JOPingerV2.0.exe

Joint Operations Pinger / Joiner
Ping JOTR and JOE servers from your desktop



By Eagle_Eye 697 Downloads Added 04/20/2009 Add Comment PermaLink
Supported Games: JOE File Name: JOE_Chinook_Start.zip

JOE Chinook Start Hovering
Requires JO:ESC

Uses Chinook with Armory.

If you want to use this for JO:TR, you'll need to replace the Chinook, as the one with the Armory does not exist in JO:TR.



By IC Mod Team Version 1.2.1 1,276 Downloads Added 02/15/2006 Add Comment PermaLink
Supported Games: JOE File Name: IC_1-2-1_patch.exe

Joint Operations International Conflict (IC4 Mod) Patch v1.2.1
Note: You need to have the JO:E International Conflict MOD v1.1.3 allready installed before installing this patch in order to get the v1.2.1 MOD

Whats new in this patch:
AT4 cannot be fired on the move (done to match RPG)
Old desert/snow skins removed. Each army now has its skins. See Great Britain->6th Division for JO and Israel->Israel Defense Force for Rebel.
British/Israeli flags now available (mapper must use the IC PSP object, otherwise you still see US/Iraq flag)
Shiny arms on stock rebel skins fixed
Deathmatch start marker available
Chinook and Mil-26 stronger
IC Mog and Wedge buildings should now use much less texture memory
Bark on snow pine trees made a bit darker
Skin on Desert M1A1 tank and Chinook updated.
Snow T80 tank now available
LCAC texture fixed
Bridges fixed to allow tanks to cross normally
Apache and buggy's reduced to JOE speeds. All vehicles >200 speed setting lowered to 200 (i.e. medivac BH). Should reduce lag.



By Menrva Version 0.9.2 392 Downloads Website Added 12/23/2024 Updated 12/28/24 1 Comment PermaLink
Supported Games: DFBHDTS File Name: DFTSO_Setup.9.exe

Delta Force: Team Sabre Operations
Team Sabre Operations is an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion. It's meant to fix and improve the stock game's data, sounds, art style and gameplay. It also provides additional content for map makers in order to expand the original experience.

Main features of Delta Force: Team Sabre Operations:
- Custom installer for easier mod installation (a proper installation of DFBHD/TS is required); mod files do not override any of the stock game files, they are separate to ensure that the original DFBHD/TS game and its multiplayer are intact.
- Included a brand new version of Baldo_the_Don's Weapon Sights mod, with much rebalanced stats for weapons, ammo and items in order to increase realism.
- Added more than 150 new items (vehicles, decorations, buildings) for map makers, mainly converted from Comanche 4, reworked with better textures and/or sounds and data.
- Added more than 180 different terrains for map makers, all of the terrains from DF1/DF2/DFLW/DFTFD/DFX/DFX2/JO/JOE have been ported and reworked for the DFBHD game engine.
- Made better looking skins for vehicles, weapons, plants, terrains, buildings (using nicer textures from DFBHD's beta version), soldiers (Rangers in the second Team Sabre mission in Colombia finally get woodland camo, etc.).
- Fixed most of the annoying bugs and glitches in single-player missions (any misplaced objects in Team Sabre's campaign missions are removed, missing sounds and/or wrong voiceovers are corrected, fixed broken or missing triggers in some missions).
- Added an M14 by re-using the M21's 3d model, with both weapons using unique skins, sounds and animations.
- Added MK 23 suppressed pistol converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added AWM aka L115A1 sniper rifle converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added unsuppressed MP5A3 submachine gun converted from Joint Operations.
- Replaced suppressed MP5A3's 3d model with a better one converted from Joint Operations.
- Added different and better animations from later NovaLogic's games in place of stock ones, thus improving the reloading animations of some weapons.
- Added a large array of different sounds to give each weapon more unique sounds (for instance, each light machine gun uses its own reloading sound, like in NovaLogic's Joint Operations).
- Added a playable version of the Weapons Range South mission, included but inactive in stock DFBHD.
- Added fixed and/or new 3d models for missing items (the original Team Sabre expansion lists many map items, some totally missing); what the Mission Editor shows is now available, any missing .3di models have been removed and/or replaced.
- Added slight health regeneration system for small wounds, given engine limitations.
- Restored cut in-game voiceovers for some single player missions, now they feature more dialogue.
- Restored DFBHD main menu music in place of the one from the Team Sabre expansion.
- Restored buttons in the Credits screen for viewing DFBHD's Irene and Ending videos.
- Reworked HUD and UI elements, menu screens now using reworked textures based on the ones from the beta version of DFBHD.
- Reworked animations and behavior of NPCs so that they are more realistic; AI will no longer open fire while moving with a lowered weapon.
- Reworked fog and sky colors for some missions in order to increase variety.
- Fixed several grammar errors and misspelled words in the game's localization.
- Reworked briefing data and loading images of missions for more quality and consistency.
- Given brand new custom names to the Team Sabre campaigns and their missions.
- Fully converted all additional multiplayer maps from the Xbox version of the game; 13 Deathmatch maps (Arena, Boot Camp, Boot Camp X, Burn, Minefield, Park, Site, Trenches, Tunnel, Courtyard, Crash X, Dock X, Island X) and 1 Team Deathmatch map (Siege).
- Added Team Deathmatch maps converted from the beta demos of the game and using beta assets included in the mod (TDMBD_01 and TDMBD_04 from beta v0.0.1 named City Limits A and City Limits B, TDMM_01c and TDMM_01d from beta v0.0.3 named Night Limits A and Night Limits B).
- Fixed all stock King of the Hill BHD maps not having a proper name (KOTH was not part of the original game, maps existed for it but they were using the internal filenames, now they are named like their other game modes' counterparts).
- Removed TKHR_04 map from Team King of the Hill (it was included by mistake by the Team Sabre expansion, it's an older duplicate of Oil Island).
- Fixed all TS multiplayer maps not having a proper name (TKHR_ts02 has been renamed arbitrarily to Jungle Town as no official name exists for it).
- Fixed TS Flag Ball maps having incorrect names (B versions were still named A, for instance Oil Island B appeared as Oil Island A).
- Fixed duplicate TKHR_ts02 map in Team King of the Hill (the duplicate was meant to appear in Team Deathmatch, now it is so).
- Created B versions of the Ruination and TKHR_ts02 (now called Jungle Town) maps; fixed flag colors in the Capture the Flag and Flag Ball game modes.
- Included NovaHQ Heartbeat DLL (Alternate Lobby Reporting DLL) to offer basic multiplayer support.
- Included SuiMachine's wrapper to override FOV and 1280x1024 resolution with custom values.


Credits:
- Menrva (skins, mission editing and bug fixes, sound additions, localization and voiceover fixes, terrain conversions from JO/JOE/DFX/DFX2, etc.)
- Baldo_the_Don (Weapon Sights mod, further exclusive tweaks, help and suggestions)
- 2DNED aka Blade (terrain conversions from DF2/DFLW/DFTFD, additional terrain graphics, items ported from Comanche 4)
- Firefly aka Pentium III (conversion of the MK 23, L115A1, MP5A3 and suppressed MP5A3 weapons from Joint Operations)
- deewoody (borrowed some custom sound files from his sound pack)
- Daewolfe (borrowed some custom sound files from his sound pack)
- Eagle_Eye (conversion of the Chinook's 3di model from Joint Operations)
- Scott Lucht (for the NovaHQ Heartbeat DLL which allows to be play online)
- SuiMachine (for his DFBHD-Wrapper allowing to play the game with custom video resolution and FOV)
- NSO mod (few bits borrowed for custom textures)
- TerraNova-EXP mod (3di item conversions from Comanche 4)
- Insurgency mod (3di item conversions from Delta Force Land Warrior)
- NovaLogic (terrains from later and earlier games)

Special Thanks:
"A.Bullet"
"BuLL"
"buzzman47"
"Cpt.Axe"
"Chrislew200"
"Crack"
"DareHacker"
"DeadBolt"
"Devilsclaw"
"DV"
"^eATER^DFS"
"FwO_Raven"
"Life_of_Agony"
"LoneWolf"
"Major_Headache"
"TedSmelly"
"Vlad"
DFBarracks.com
DFReload.com
LoneWolfs.forumotion.net
NovaHQ.net
Nova-Inside.com
Nova-Outpost.com
NovaLogic



By BrutalArts Version 0.25 3,131 Downloads Website Added 05/06/2008 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: reality25.exe

Joint Operations Reality Mod v0.25
This mod has taken various player requested enhancement, fixes, and designs into full consideration.

Tons of Blackhawk Down (BHD) assets, buildings, objects (including the vehicle decorations) have found a home in the update. Newly created and tested items such as desert trucks, Hummers, and more.
Decorations such as Destroyed Strykers (with or without smoke), and other vehicles allow map makers to construct realistic battle scense for any style of JO battle.
The addition of BHD assets and their own has taken this mod to a pleasing level for JOR players. Those who haven't tried the mod should really take a look.

JOE is not needed. Only JO Original.
All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy.
All weapons over smg calibre will generate 'suppression' if they strike within <20cm [screen shake and tiny damage].
All weapons now have correct names - ALL fire indicators work properly.
Tweaked ammo names and descriptions.
Elevation display removed from AK-74.
Elevation display fixed on BTR.
Tracer rates adjusted - only belt fed and heavy weapons generate tracer.
Explosives reveiwed extensively - damage now drops with distance, killzone penetration tweaked.
Weapons recoil values reviewed.
60mm Mortar range upped to 300-2000m - 4 HE and 3 WP.
60mm White Phosphorous introduced, more smoke and faster, also dangerous to infantry.
60mm HE effect fixed - no longer has 40m instadeath zone .
30mm HEDP damage reveiwed.
Hand smoke grenades all generate more smoke and faster.
Hand grenade throw range dropped to 40m.
Satchel throw range upped to 15m.
Satchels dropped from 3 to 2.
Satchel blast damage/area tweaked, new explosion effect added.
Base Defense Gun fixed - ammo tweaked.
Base Defense Gun 'Thermal' sight removed.
M107 Barret, Stryker, Base Defense Gun all fire M20 API ammo now - new particle effect, and limited area damage.
Pistol sights corrected.
Pistol max ranges added.
SMG max ranges added.
Stinger performance tweaked.
Helo flare performance tweaked.
Helo hit points reviewed.
M11 Anti Tank mines added.
Assets now only begin to burn after taking 75% damage.
Snipers SMG's have 3 mags instead of 2.
M-9 Beretta has an extra magazine.
ALL Mk-19 AGL's now have zooming sights.
HMMWV, SUV, FAV, ATV handling and stability improved.
HMMWV and SUV climb angles tweaked.
ATV speed upped slightly, land and water.
Satchels, Clays and AT Mines all immune to small arms, explosives trigger them though.
JAV Damage tweaked, blast radius increased.
RPG burst area reduced.
M107 penetration and damage tweaked.
L115A magazine reduced to 5 rounds.
L115A anti asset capability added.
Boats all extensively reworked - small arms/hmg no longer able to affect most.
Landing craft both immune to smallarms/.50 fire
BTR cannon correctly modelled with the 14.5mm KPV autocannon.
Rabid Wombats removed.
RPK-74 changed to the RPK-47.
RPK sound changed to AK-47 sound.
Med Bug fixed.
Limited Medpacks introduced - 10 'uses' only, rearm at armorys.
Apache, Havoc rockets fixed - no longer have a 100m lethal area.
Barrels, Oil Tanks, Chem Barrels etc all given blast areas.
ALL AI bots given the same HP as players [was 100 now 150].
AI weakened weapons 'unweakened'.
Kneeling bots added, both temperate and desert.
Standing desert bots added.
Most bots now use improved Animations.