It will move the text message from the bottom left
of BHD Screen to the top, just above where the
Mission objectives appear when you press the Tab
Key in an SP Mission.
Just place the hudpos.def file into your BHD folder.
Edit the waypoint list and make it "Blue Team Waypoint", and select "does not loop"
Now, close that off, select all the waypoints, and then "Edit Item Attributes", select "Navigational Waypoint"..
Now select each one in turn, and edit item attributes, use the pull down to give each one a name, otherwise you'll have xx metres to waypoint null showing under the spin map..
This modifed items def shows 92 extra items in the med.
These items where already in the items.def file, I just removed the "NoTool" attribute that hides them from the med.
This means you can now use the items in your DFX maps, and the people who download the maps will see the items, cos they are already in the items.def..
All the 3di's and textures are also already in the DFX install..
Just place this items def into your DFX install folder, and the DFX med will see it..
Med 2.00 dfbhdmed.exe
Med 2.00i dfbhdmedv200i.exe (Unlocked)
Med 2.01 dfbhdmedv201.exe
Med 2.05b dfbhdmedv205b.exe
Med 2.05c dfbhdmedv205c.exe (Unlocked)
Med 2.06b dfbhdmedv206b.exe
Med 2.05b dfbhdmed_camo.exe (EXP Med)
Med 2.06b tnmed.exe (EXP Med)
This small Demo map is set in TDM mode, but, can be used in all other maps.
You will need to alter the player start marker to suit your mission type.
Look out for what I have changed..pay particular attention to the type of helo.
fblkhawk - indestructable blackhawk with 2 miniguns, I used this because it's the only helo you don't need to jump into, just run straight into it.
I also changed the default AI text file for the Helo -- from Helo - Blackhawk (transport) to Helo - Blackhawk Z ignore enemies.
Changing the text file means you don't need events to make the helo climb to the height of each waypoint, or events to make the helo follow a waypoint.
Make sure your waypoint lists do NOT loop for this mission.
This small Demo map is set in TDM mode, but, can be used in all other maps.
You will need to alter the player start marker to suit your mission type.
Look out for what I have changed..pay particular attention to the type of helo.
fblkhawk - indestructable blackhawk with 2 miniguns, I used this because it's the only helo you don't need to jump into, just run straight into it.
I also changed the default AI text file for the Helo -- from Helo - Blackhawk (transport) to Helo - Blackhawk Z ignore enemies.
Changing the text file means you don't need events to make the helo climb to the height of each waypoint, or events to make the helo follow a waypoint.
Make sure your waypoint list loops for this mission.
Map Name: Eagle Eye's Check Point
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version
Med: DFX Med
Notes:
This small Demo map is set in SP mode, but, can be used in Coop as well.
What is a checkpoint?
A Checkpoint is a spawn point that becomes active after a certain event has been triggered..
This Zip contains a wac file as well..but, it's only for on screen text..
What you need is a way point list set for the Players..
An event for each way point you want to be a Spawn Point..
Pay particular attention to the Item attributes of each way point.
Notice they are ticked as a navigation way point, and that each has an advancement event..
That advancement event must be present and only needs to be a trigger, no action is required.
Map Name: BHD Basic Helo
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFBHD full Version
Notes:
This small Demo map is set in SP mode, but, can be used in all other maps.
You will need to alter the player start marker to suit your mission type.
Look out for what I have changed..pay particular attention to the type of helo.
fblkhawk - indestructible blackhawk with 2 miniguns, I used this because it's the only helo you don't need to jump into, just run straight into it.
I also changed the default AI text file for the Helo -- from Helo - Blackhawk (transport) to Helo - Blackhawk Z ignore enemies.
Changing the text file means you don't need events to make the helo climb to the height of each way point, or events to make the helo follow a way point.
Make sure your way point list loops for this mission.