the Replace the JointOps.exe in your game folder with the one from the zip file.
This EXE has...
- Support for more Resolutions
- Support for Intel Integrated Graphics
- Wide-screen Aspect Ratio fixes
- Improved Squad Tag Display
- Enhanced security, moderator, and anti-cheat features
- Overall Optimizations and bug fixes
WARNING! DO NOT INSTALL NILE INTO A GAME DIRECTORY! DOING SO MAY DAMAGE THE GAME AND REQUIRE A RE-INSTALL.
NILE SHOULD BE INSTALLED INTO ITS OWN FOLDER.
*Setup
The first time that Nile runs it will request you to locate the game directory. Simply select the folder that you have Joint Operations installed in and press the OK button. If you change install directories you can locate the new directory through the File|Preferences menu item.
Help
Help documentation is available through the Help menu. Or you can seek help in the 'Maps and Mods' forum at http://www.novaworld.com.
Updating
Nile can easily be updated through the Help | Update menu item, or by running the update.exe from the Nile install directory. Check for updates frequently. Nile will have many new features and changes for the indefinite future.
About
Nile is BETA software and represents the future direction of Novalogic level editing tools. We have brought the community into the development process for Nile because we believe that the community represents the future of all our products. Help us to make Nile the definitive tool for level editing by giving your feedback about this tool on our 'Maps and Mods' forum at http://www.novaworld.com. We want to hear from you.
This is the 1.6.9.2 update avaliable for Joint Operations: Typhoon Rising And Joint Operations: Escalation. They are packed together in one update, if you only have Typhoon Rising this update still works for you.
Joint Ops: Typhoon Rising:
1.6.9.2 The “/serveonly” command will now render text on systems that have a video card without hardware texture and lighting.
1.6.9.2 AS – Karo Highlands had some vehicles flagged as the incorrect team. This has been remedied.
1.6.9.2 There is now a server-side option for “hit feedback”. This option defaults to on and is accessible from the game.cfg configurations file.
1.6.9.2 Control Point Takeovers (CP Takeovers) are once again being displayed in the end game stats.
1.6.9.2 Resolved an issue that was causing players’ scores to reset when they died in COOP games.
1.6.9.2 Resolved an issue that would sometimes cause ammo types to be incorrectly displayed in the armory menu in Joint Operations: Escalation.
1.6.9.2 Resolved an issue that occurred when joining some games late, would cause player to receive invalid attach points for attach points occupied by AI.
1.6.9.2 Resolved a couple of issues associated with the commander’s map and commander’s map waypoints.
1.6.9.2 Multiplayer map TK – Awon Atoll has had its Hot-Zone resized to be enhance playability.
1.6.9.2 TK – Awon Atoll has had an issue resolved, that used to allow players to receive zone time while not actually being in the zone.
1.6.9.2 Updated multiplayer end game win screens to more accurately reflect wins and loses.
(90 MB) A very close to fully unlocked MED Map Editor for Joint Ops - this is the most substantial map editing tool available to date for Joint Ops. This Map editor is a BHD map editor which has been tweaked to allow use of 3DI wireframe mode, as well as full use of terrains (colormaps and heightmaps) as well as tiling. Additionally we added a new checkbox for the AAS gametype and the ability to modify distances for LFP spawns. Have fun and Get mapping.. NOTE: Extract zip file to a temporary directory - then read README before proceeding.
First install regular NILE (JOTR_NILE_082604_xx.exe (Included in archive)). After install update it, using its own update Function.
After that copy the NILE folder from the ZIP File and overwrite your original (installed) NILE folder. Voila.
Now when you start it and check in Version, you should find NILE 1.6
Features:
- See who's playing at your server
- Shows player -kills, -deaths, -pingtimes
- Included a map manager
- Views in-game chat
- Many server settings: KOTH time, Delay time, Max Ping, Punt timings etc etc
- Insert server messages
- Time of Day / Day Cycle Rate / Server & Side passwords
- Chatbot:
- - Revamped scanning for whole / partial word match + create your own warnings for banned words.
- Chat Text:
- - Box changed so that text inserts at top - no more scrolling
- Mission List Editor:
- - 'All Missions' List has filters for game types (right-click popup menu)
- - 'Mission cycle' List has new column for mission description.
This program will fix the problems which occur with COOP maps build with the NILE program from NovaLogic.
Convert your old (sysdumping/waypoint-less) NILE maps with this tool and the waypoints are working again and the sysdumps are gone.
This program is created for the official JO update 1.6.7.13.
This tool is a replacement for the RAT DOS window and provides a graphicsl user interface to the remote tool built into Joint Operations. It provides all the features available via the RAT DOS tool, but in a graphical environment.
CPT DepthMap Stripper:
This program is a self contained program does not need the game in anyway.
To use it you have to extract the CPT files from the resource.pff file.
Then you run the Stripper program. Select any CPT file or even all the CPT files at once.
It will create .raw files based off the name of the CPT.
For example Dvxc1.cpt would make a file called Dvxc1.raw in the same directory as the CPT file.
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 2 and interleaved.
A.Bullet found out that you can edit the JO CPT files and replace the CDEP section with the Raw file dumped..
So with a hex editor open the CPT file. Then create a new file..
COPY from the start of the program down to CDEP. Paste it into your new file.
If you copied the CDEP name as well just rename it to DPTH.
If you didn’t press the Insert Key and type in DPTH at the bottom of your new file.
Next open the RAW file with the hex editor press CTRL+A then CTRL+C that will select all and copy.
Then go back to the new file go to the very bottom and press CTRL+V that will past the raw file to
the bottom of the new file.
Now go back to the CPT file and search for the word POLY.
Now copy including the POLY to the very bottom of the file and the paste it to the very bottom of your new file.
Now save the New file as the CPT name you want. This will make it so that BHD or even the BHD med can read it.
CPT Poly Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump the Poly Map of CPT of the map you load in the game. It will dump it to C:RawDumps
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 4 and interleaved.
Right now I don’t have a converter to put the poly maps back to how they can be read by the game.
Maybe someone else can figure that out or give me time.
Or maybe the game can use raw poly maps and maybe poly needs to be renamed to something not sure yet.
BFC1 Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump all image base compressed files in the map you load. DDS, MDT, TGA, ECT.
It will dump it to C:TGADumps
This also includes the Color Maps and the tiles that the med can use
With this easy to use program you can setup your AI's in your custom map a bit easier.
Changes to 6.6.5
- AI's -> 'Groups' added
- AI Overview -> 'Groups' added
- Objects -> 'Groups' added
- AIs & Objects -> select by group added
- add Group dedect SND_MARKER & EFFECTS members
- history bug fixed
- NLH update Nile vers. 0.86 & 0.85
- include wac editor(1.2.3.0)
- several stuff updated.
- known bug's removed.
Changes to 6.6
- fixed delete empty wplists
- add file history
- changed statistic (total different Objects) now only visual objects
- include newest wac editor(1.2.2.0)
- several stuff updated.
- known bug's removed.
Changes to 6.5.9
- fixed sound list problem (without soundpack)
- fixed wac editor syntax check problem
- include newest wac editor(1.2.0.8)
- several stuff updated.
- known bug's removed.
Changes to 6.5.8
- overwatch loaded npj file in the background (easy reload by changing)
- include 1.2.0.7 wac editor update
- several stuff updated.
- known bug's removed.
Changes to 6.5.6
- add new option -> save/restore Alert State,Attributes of all AIs (also automaticly)
>>> so you don't lose your NLH settings anymore (Attributes,Alert State) <<<
- you can NLH register to NPJ Files (then dbl click on a npj-file open NLH)
- include last wac editor update
- several stuff updated.
- known bug's removed.
Changes to 6.5
- add IC4 AI replace
- new wac editor (to choose in option old/new)
- several stuff updated.
- known bug's removed.
With this PHP script you are able to show the status of your favourite JO: TR, JO: E and/or DF: X servers at your site.
Shows you the following information:
servername
gametype
map time left
current/next map (with pictures)
how many players are in the server
the names of the players and the team where they in
player ping times, player class, player kill/deaths
Works with:
-JO: TR
-JO: E
-JO: Reality MOD
-DF: Xtreme
AMBO Stats is a stats script, almost like BAB.stats for you that are familiar with it, except it works for Joint Operations. It will keep track of players stats for everyone that plays in your server. It will format it into a nice layout on your squads or servers website so everyone can see your servers stats. You must have PHP and MySql installed on the webserver to run AMBO Stats. It also inclues a server admin program that will easily allow you to admin your server.
It tracks many diffrent kinds of stats and more are added as time goes on.
EagleEye created a PSD for photoshop to make it easier for you to make loading screens to send with your maps. This mask will help you save alot of time.