If you are having problems with the replacement "Update.exe" file not running or running in a infinite loop, NovaLogic recomments downloading the full digital version of the game and running a repair installation. This will work even if you have a CD version of the game. Just install this over your current DFX2 version using the "repair" install option when it asks.
Med Little helper is a Program that lets map makers keep track on their maps, and let you view the terrains for. Includes H2Viewer
Delta Force Extreme
Delta Force Extreme 2
Comanche 4
Details
1) A Terrain Viewer.
This lets you view all the terrains
2) Environments
This lets you view the Environments that are available in w / time of day.
3) Databases
This lets you keep track of your maps and let you save them to a folder in the software. You can keep track of your maps better and restore them when you need them.
4) Back up
This will let you back up your databases and files that you use in the "data" folder to another folder of your choice.
5) Bin Files. BIN2TXT or TXT2BIN
I added the tools so that you can compile your text files to bin files and convert them back when you were running the program.
6) Bin File Editor
Last I added an option where you can create and maintain your text files that you compile bin files with. It loads notepad and lets you edit your text files.
Many object pics were missing or invalid and some items were hidden, so I inserted these pics and unhid all the items. Just replace your Med.pff and items.def files with these. Be sure to make a backups of your old files.
CPT DepthMap Stripper:
This program is a self contained program does not need the game in anyway.
To use it you have to extract the CPT files from the resource.pff file.
Then you run the Stripper program. Select any CPT file or even all the CPT files at once.
It will create .raw files based off the name of the CPT.
For example Dvxc1.cpt would make a file called Dvxc1.raw in the same directory as the CPT file.
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 2 and interleaved.
A.Bullet found out that you can edit the JO CPT files and replace the CDEP section with the Raw file dumped..
So with a hex editor open the CPT file. Then create a new file..
COPY from the start of the program down to CDEP. Paste it into your new file.
If you copied the CDEP name as well just rename it to DPTH.
If you didn’t press the Insert Key and type in DPTH at the bottom of your new file.
Next open the RAW file with the hex editor press CTRL+A then CTRL+C that will select all and copy.
Then go back to the new file go to the very bottom and press CTRL+V that will past the raw file to
the bottom of the new file.
Now go back to the CPT file and search for the word POLY.
Now copy including the POLY to the very bottom of the file and the paste it to the very bottom of your new file.
Now save the New file as the CPT name you want. This will make it so that BHD or even the BHD med can read it.
CPT Poly Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump the Poly Map of CPT of the map you load in the game. It will dump it to C:RawDumps
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 4 and interleaved.
Right now I don’t have a converter to put the poly maps back to how they can be read by the game.
Maybe someone else can figure that out or give me time.
Or maybe the game can use raw poly maps and maybe poly needs to be renamed to something not sure yet.
BFC1 Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump all image base compressed files in the map you load. DDS, MDT, TGA, ECT.
It will dump it to C:TGADumps
This also includes the Color Maps and the tiles that the med can use
The BIN Editor will allow you to update or create BIN files for use with Delta Force mission files. You can edit the VARIABLES.INI file to include the information for other Novalogic games as well.
3D Object Converter, a powerful 3D polygon model translation and interactive viewing shareware tool that allows arbitrary 3D model data to be imported from external sources, exported to various industry standard 3D file formats with great accuracy and quality. The program supports 822 file formats.
This mapping tool is created for Joint Operations, but can probably be used for DFX as well. It is made to combine the NILE and DFXMED editor by allowing project files to be converted between the 2 formats. The tool is intended for maps to be exported to .bms in the end using DFXMED, which unlocks more features for NILE users. Some of the features can be set up in NILE itself in the object properties, the converter will recognize and translate these extra settings to make it work again.
It uses a slightly modified version of the SuperOED, (c) by Novalogic. SuperOED was either not a final release or just crap, however, the creation of characters was not possible. So I modified the code to make that work ... but the ModSuperOED maybe does not work for anything else except for character creation after the code change. Try it, it might work, but I recommend to use the original SuperOED for buildings, vehicles, etc.
Included in this package is an example character, an Indonesian Rebel, we all had the pleasure to meet in game sometimes somewhere already ;-). The Rebel is not an remake or something, it's the original character I did convert from the game 3DI. Using some home made tools and scripts, I imported the character into 3D Studio Max.