This one should play fast, but snipers will find some good spots in this map as well. The coop version is a challenge on your own, but pretty easy with three or more people. I've got a feeling this map will shine in the Deathmatch version, as there are so many places to shoot from. Enjoy MIA
This will be my last Racer map, at least for now. There are eight bikers already on the track when you start off, so the more people who play the better it will become. At any point in the race if you wish to end it and go onto another map, just take out the Crate near the stadium. I didn't make it into a single player version, as it's more fun with a lot of people. Enjoy. MIA
The spawn points surround this island, so with a good group heading to the centre it shouldn't be that hard. I think you could take this one on your own, but I prefer the Coop. There are no respawns in this one, except for the two helicopters which respawn five times. #UPDATED# to include a few RPG's and three snipers, but I've kept the bms files seperate just in case you like it just as it is. Enjoy MIA
A flooded tunnel map where you have a choice, to either go below or above. With croc's to add the atmosphere and passages that are totally filled with water, there should be a few good knife fights in this one. Of course you could choose to take the easy option and attack from above. The main target for this map though is the armoury which has its own psp, so whoever controls that controls the game. Enjoy
#SWAT MOD Required# This one's a Close Quarter map, I only had a death match map in mind when I made it. However, I thought it would be a good team map, if like me you enjoy fast maps. Enjoy MIA
#International Conflict Mod# Bond, we've discovered an underground weapon making facility that is run by S.P.E.C.T.R.E. We need you to destroy their cache of guns and ammo, because we believe they're ready to pass them over to terrorist organiziations. You're on your own here Bond, so good luck. Enjoy MIA
A lot going on in this map, as your camp is constantly under attack (hence the title) there are two objectives. First take out the communication tower and then the crates. The reason I'm telling you this is because I'm having trouble setting the player waypoints, they don't seem to want to behave them selves. I'm adding the .MIS file so if anyone can see what the problem is please let me know. I've been away from the game for eight months and I'm a bit rusty. Updated to add more cover
Every now and again a map comes along that others wish they could follow, well this isn't it. lol
Instead it's sheer madness, as I've created a camp with a difference. You start off 200 metres in the air and can stop off on the way down at literally dozens of places to either snipe or cause sheer mayhem, could be a lot of fun or a huge turkey, you decide. Strictly for fun. Enjoy
When you first see this map, and find out what you're up against you'll probably think 'there's no way this is a single player map.' You'd be wrong, cause I did it on my own with only two deaths and it was a lot of fun. But where this map really comes through, is in the cooperative part. It's fun taking it to the enemy, before going for the targets. A true snipers paradise as well. Updated to include objective and waypoints, thanks to Jonathan. Enjoy
I had the French 'Maginot Line' from WW2 in mind when I started this one off. It developed into quite a large map, and should be fun. With Helicopters, Tanks and bikes and plenty of snipe positions it'll be very active. It's not what I would call close quarters, more like a battle from two fronts. It's also pleasing to the eye (that's just my opinion of course) which is always nice no matter who made the map. Enjoy
Here's the story: You've been forced out of your own camp and pushed across the river by overwhelming numbers. Now you decide to hold your ground and push back. It's fun with two or three, but much better with four or more. Don't worry about how many times the enemy respawns because you can sneak around to there camp at anytime and take out the supply trucks. Updated to include a better ending, courtesy of Jonathan. Enjoy
This one's a large city map with a lot of enemy soldiers guarding the targets. It should play pretty fast, in all its variations. The crates are all in the tall buildings in and around the centre. UPDATED to fix a couple of things and to add a couple as well. Enjoy MIA
#International Conflict Mod# I've just got word from command, they want us to retake the church. I know we've held it twice already, but this time they want us to keep it. Apparently they now know where the rockets are being kept, thanks to air recon. I've got a feeling this will be the big push, so if we get it right we'll be recieving some well deserved R & R. Ok, get it together men, and lets do this. Enjoy MIA
Every now and again a map comes along that others wish they could follow, well this isn't it. lol
Instead it's sheer madness, as I've created a camp with a difference. You start off 200 metres in the air and can stop off on the way down at literally dozens of places to either snipe or cause sheer mayhem, could be a lot of fun or a huge turkey, you decide. Strictly for fun. Enjoy
During a mining expedition, a cave in, reveals an underground fortress that holds an ancient secret. You'll have to fight for your lives in order to keep that secret from the enemy. The stakes are high, and the enemy is willing to do whatever it takes to take over control of the Fountain of Youth. Enjoy
By miaebowDFBHDTDM, DM, TKOTH, CTF, CO-OP2,830 DownloadsAdded 05/14/2007Updated 05/20/07Add CommentPermaLink
This one started out as a conversion from a DFX Coop map, but I didn't like it so I changed the game types. It's an enclosed map, so it should play fast provided there's more than ten people in the server. Updated to add a few things (Including a Coop version) and to fix an error. Enjoy MIA
During a mining expedition, a cave in, reveals an underground fortress that holds an ancient secret. You'll have to fight for your lives in order to keep that secret from the enemy. The stakes are high, and the enemy is willing to do whatever it takes to take over control of the Fountain of Youth. Enjoy
I'm in the process of turning a few of my older maps into coop versions, but only those that I think it will work on. This is one such map, it's fast and the only way to end it is to take out the various crates that are scattered around the camp. The enemy respawns once, to give the impression of more than a handful. I played it on my own to the end this morning and it was a lot of fun. Updated to include objective and waypoints, thanks to Jonathan. Enjoy
"Cry Havoc and let loose the dogs of war." The enemy has pounded your position for two days, and now they give you an option. You can pick up the flag, (situated in the centre of the camp) and surrender, or you can die bravely. This one is very fast, and it needs at least three or more people in it. One person on there own will get cut to ribbons. Updated to include objective and waypoints, thanks to Jonathan. Enjoy
At last, we can do tunnel maps that don't suck. lol Of the three game types this one comes in, I'd have to say that DM and TKOTH will probably be the best. I can only see TDM playing well in a full server. The tunnels are pretty big, although having said that you're not required to play underground as I've made it possible to fight above just a easily. Have Fun. Updated to add more cover for the TDM version.
This started off as a maze type affair, (hence the title) but I changed my mind halfway through. What I've done here is to create a flat terrain on an otherwise hilly one, and then added several custom built ramps. What I love about this particular terrain is that the tanks have no problem with the slopes, but the huv's can't handle them so it keeps the strategy alive and kicking. It's a fairly big map so it should suit any server. Enjoy
I wasn't going to release this, because I didn't think it was very good as a Cooperative map. However, as a single player map it's very good. I finished it with all 106 kills and 11 deaths, which I'm sure can easily be beaten, and that was with tracers on. It still might work as a coop with just two or three people in, but it'll be over too quickly. Updated to include objective, thanks to Jonathan. Enjoy
This one's a follow up to Tunnel Wars, it's a little more compact with a lot more detail. I've made it into a TDM, CTF, DM and TKOTH, and I think it will play well on all four versions. I can see this one being very fast, but that's not to say this is strictly a close quarter map. Snipers should also enjoy this map, because there's quite a few good spots to snipe from. Enjoy.
Well Soldier, it would seem that you've impressed the officers in this here Army. After breaking that standing record from the last assault course, they've decided to make it a little more difficult, and guess who's going to be the first to try it out? Make no mistake mister, this new course makes the old one look like a breeze. Good luck, and make me proud son. Enjoy MIA
This one's a simple add on to my Bridges map, but because there's a lot more added I've kept it seperate. I've updated this one to include a few more of the enemy, and you can end the game by taking out all twenty crates that are scattered around the base. Updated to include objective and waypoints, thanks to Jonathan. Enjoy