Dali~ | De Buurman | Delta Force II -- DM, KOTH, TDM and TKOTH
Dali maps ( 2) are Knife Only maps where players have an invisable cube in Mid-Air. I wanted to create a feel as with Dali in his paintings where there is a time distortion and therefore all kind of weird phenomena appear. Here it is the feeling that Gravity is messed up. Players who walk on thin air and Parachutes that stopped falling. These Parachutes have a nice glance to the shaded Background in Dali~1. Also in Dali~1 there is a Black Moon and of Course some Pyramids who defy Gravity! In Dali~ there are two Vultures they will pick in time the players they feel will end up as their lunch... they will then constantly circle that player real close like a good bred Vulture would do . The Pic shows the Vultures around my head Advisable is DFavourites with weapon restrictions on with Dali~ so your vultures wont be killed.
Medea I is an example map of 3D cubic area triggers, here it is a variation as used in the NoJump map. Medea I is made to be a special KnifeBall map. Special feature in this knifeball map is that the target zone ( Helipad, where Green Flag is ) Is restricted to walk or crouch in. When you do so the map will kill you with the last death you have had. If it is your first the message will be “Your dead “ The only way to get the flag is to crawl on to the Helipad and crawl out. The name Medea refers to the crawling mess you can get at the Helipad when lots off people manoeuvre to get the green flag. I made this restriction to make it a little more interesting to get the Green Flag. As sometimes people are waiting for it to return. Well if you are in this map,..you will have a reception commity on the edge of the Helipad The Map is very simple so it is easy to see how it works and how the 3D Cubic areatriggers work together with the events
Final destination: the story starts in something like a ghost town. You are left behind in a creepy, lugubrious small village .Locals say there is something strange going on.