Snow Mountain | Combat Medic | Delta Force II -- DM and TDM
This is a Death Match or Team Death Match Map. This map takes place in a valley of snow-covered mountains. There are two bases in the map (for TDM play). However, during regular Death Match play the action takes place at a neutral location. As usual my maps are great for both styles of play, assault or snipe.
Mile High Combat | krazeeinjun | DF: Task Force Dagger -- DM
I've never been a big fan of the floating platform maps. Having said that - here's my 2-cents worth to add to the genre. Four platforms about 100m up in air interconnected by metal bridges. Each platform has a smattering of structures placed on it to climb, run around or hide behind. A bit foliage for aesthetic value only. Couple of lower-level platforms with ladder access. Center is a bridge connected island with rock wall cover. It's also loaded with armories. All para spawns. if you fall off platforms there's ladder access from the water all the way to top. Should make for a fast-paced little cqb/gunner map. Have fun!! ----krazee
Sniper Assault 3 (DM3) | Combat Medic | Delta Force II -- DM and TDM
This is a Death Match and / or Team Death Match map. It is a small base located in a valley, excellent for Close Quarter Battle (assault). However, the hills and mountains create an excellent location for snipers. This map was created with both styles of play in mind. The base has many buildings meticulously laid out for optimum Urban Battle play. The mountains, hills and various towers provide ample cover for snipers. There are gun emplacements should things get too slow, hop on any of them and they are sure to heat things up.
Snow Bound | Combat Medic | Delta Force II -- DM and TDM
This is a Death Match and / or Team Death Match. The setting is an arctic valley. The hills and mountains surrounding the frozen lake provide some great sniping locations. There are two armories, one for each base. This map can be played as a Team DM or regular death match. During regular Death Match Play the battle takes place within the area of the Blue Base. It is unlikely that you will see the red base during DM play. The red base is just too far for respawns in DM play. However, it is perfect for TDM. Remember, in either game hitting the “W†key will toggle your waypoints.
While watching television a commercial came on and it had the classical tune of "Four Seasons". So I though what if I created a map that had multiple types of terrain in it. and here is the end result! The Four seasons map has a mixture of desert, ruined buildings, tropical and jungle type of terrains. It is like most of my maps where you are restricted and can't leave the combat zone. The spawn start gives you the choice of two tunnels you can take. While moving forward to the next area each transition of areas are restricted. For example, when crossing over a wall there are only two points or "locations" you can cross over from. Some areas are a little bit open but this map does not offer a great deal of freedom.
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Combat type: Close quarters
Map size: Large/Medium.
Map paths: Restricted spawn start.
Tunnel system: Yes, 2 tunnel systems at spawn start.
Water: No.
Game Modes: Team King Of The Hill/Team Death Match.
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Here's another variation of the 2 Sister Buildings facing each other for close combat quarters. There are 3 levels to deal with and the map is set up to let you get outside the spawn and get around on the other teams building.