Most creative 3D designs ever. Pure fun with gunning and urban sniping. Snipers those who want to snipe at most intact and small place will find it perfect. Try out your PSG-1 rifle here and hunt some ducks..
King of the Hill | Natas+EX3+ | DF: Task Force Dagger -- TDM and TKOTH
This is a good sniping map with a good taste of some gunning. There is a base in between the Blue and Red that sits on top of a hill. I made this as a TDM map but it's much better as a TKOTH.
Well made map. Enclosed area with only tunnels to enter, surrounded by a lot of trees. The action is mainly close on this but snipers can be found on the hills.
EXP: Resident Evil *Sample Test* | Messenjah*SH* | DF: Land Warrior -- SINGLE PLAYER / COOP
Well, while playing Resident Evil 2 one night, and then playing LW, I got the idea that the tunnel systems in the game, and the halls and tunnels in RE2 seemed quite similar, so as my first attempt with tunnels, i threw this together. It is an example/test to see if people think that this idea would make a good mission. For you peeps who have played RE2 or Dino Crisis or any other Capcom games, the Obj's are similar, as a first objective, i have given you something to take somewhere to gain access to a certain other something...i think ya know what i mean. But this is just a test to see what everyone will think, no BG's yet, just a sample Obj. and the facilities. Bwidow will insert you on the top of the Raccoon City Police Department, where the power has been shut down. Explore, have fun, and tell me what you think of the idea. Enjoy! PLEASE PLEASE COMMENT ON THE MAP ABOUT IT BEING A GOOD IDEA OR NOT. thank you. PS. THIS IS JUST A TEST!!!
Two bases which are enclosed, if you leave you cannot get back in. The only way to the other base is by tunnel. There will be some good gun battles from each base
(!CITY IN HELL) (team death match)(death match)
(team king of the hill)(king of the hill)
city in hell is a good map for every one
hope you like it like me
any comment welcome,send to
fausto26@msn.com
A suspended platform above the main game area. Much skill is needed to stay on the air platform, and tactical use of it can help you to win in this map.
Dont forget there is also an area below from which you can fight effectively.
Great design and good tunnel system to test your skill of dying! But the light at the end of the tunnel just maybe the one you have been waiting on !!!
POW XII is a tactical game for DF2full with imprisonment possibilities. It is an Teleport & Assigning example map. It makes use of a Shade able terrain in Df2full so the valley`s are darkened to get a more intense feel to the map. There is only one flag in this map so all players will be fearsomely focused. And if they decide to pick up the flag the enemy will be able to capture them by killing them. When killed they will end up in enemy jail ! ( teleported ) Where they will find themselves POW together with the Penguins of Waterloo! While in prison study ….lol … the penguins, they have a reality of their own. A POW can only be released from prison by his teammates. If they pick up the enemy flag again he will be released. Due to events settings he will be killed as he was last killed and set free. But the Flag runner who freed him is now a running POW target! Which makes this a highly tactical game. Hopefully the possibilities shown in this map will inspire other mapmakers to develop their own POW maps or even other gametypes. Teleport & Assigning and a Shading Tutorial are included as is the orig. mis file. Happy mapmaking and Playing
Teamwork action map, map got 2 different handmade bunkers very challenging because of the spawn presettings, play it and you will understand what means fog of war...