Ghost Town is a medium sized enclosed map. There are 3 PSPs on the TDM version and 2 PSPs on the TKOTH version. Buldings have ladders all over them to access the high spots in the maps central area. Some ladders are even hidden. Get creative and you can be out in the harbor on a ship or in the hills sniping. If you download this map then please come back to leave some comments and or ratings.
Operation Ghost Harvest -HmS | *HmS*Trevor | Joint Ops -- SINGLE PLAYER / COOP
An update to the stockmap, before anyone complains its very busy LOL, the more players the busier it gets, definately a coop map, my squad has given it the sub name of RED TAG. Tested on ICE IC TR and ESC
Ghost-town | flashcan123 | DF: Land Warrior -- DM and TDM
This map is a good place to have practices for your squad. It is a good place to have close battle but also good for snipers. It is a good place to have just 1 on 1 battle while waiting for other, and big enough to have 16 players. The more the maryer
GWL_The_Haunting_ICv3 | GWL-Cobraforce and GWL-Dawg O War | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
***ICv3MOD*** This is our Halloween Map and a Happy Halloween to all. We have a few tricks and treats for you in this map! It has custom waves available at our web site. No need to register at site to get soundpack at www.gwl-squad.com/forum. Unzip/extract the file and put it in your Joint Ops Typhoon file just like the map files. Briefing... The Evil Ghost Master at the Sky Ghost Castle is attacking this world with hoards of Evil Ghost. The Ghost Master a Supreme Medium has found a way teleport Evil Ghosts from the 5th dimension to Earth. Follow the PSPs, they are in order to get to the temple which has been know to have the power of teleportation to the Sky Ghost Castle. Goals 1. Destroy all weapons crates found 2. Collect all Gem caches found 3. Despose of the Evil Ghost Master 4. Return to base in one piece Hints: Must blow all crates to open a specific door Must have all gems to operate Temple teleport Be ready for any sort of surprizes Note: Work as team do not wander off cause a ghost might get you LOL! Carry an assortment of weapons, holy water, and talismans! LOL! May need a medic or 2 or 3...LOL! May need an Undertaker as well! Important: Visit www.gwl-squad.com, To really enjoy this map you must have the custom waves which are available on our website as a sound pak. If you liked those sound waves then visit our website and try out our other maps including sound files or come and tell us how you found this game all comments are welcome so we know for the next map and thanxs for playing Stand by for Part 2 coming very soon and in the works! May even be a part 3!
Ghost Way (TXP) | ¤attila¤ | Delta Force II -- DM and TDM
Xpansion Pack requiered!!! (sorry) this is anti snipers map, i mean terrain has no hills, nothing, the only things where u can hide are buildings, 510 meters aprox. separate blue from red base, both teams have 1 parachute respawn from 55 meters. good map for knivers. ****i dont know if its jungle or desert, but i put brown suits cause u can hide better in houses***, have fun!
This map was created by Ghost-DEFENDER, who has stopped playing the game, and is only making maps. He asked me to submit this, so here it is. This is a large fenced in map, played under the cover of darkness. Except for the crates, armorys and fences, this map is completely destructable. There is a center for TKOTH and KOTH. Lots of emplaced weapons make this simple map a war zone. This map is mostly for CQB's, Meds and Gunners.
Visit us at out homepage: http://www.freewebs.com/bug-gamer for more maps!
Abandoned Town | Commando 385 | Delta Force II -- DM, FB and TDM
This is a cowboy - wildwest - ghost town map. The real name of the map is Ghost Town. I consider it one of the best maps I ever made. Dont know what DFBarracks would say...lol. Lots of fun if you have a 3 on 3 map to 8 on 8 players. Lots of action on this map. Have fun!
" The Flying Dutchmen " | De Buurman | Delta Force II -- FB
The Flying Dutchmen map is CQB KnifeBall map. Set up to be played Knives Only ! and only two teams. It is in reference and based on the legend of the Ghost ship called the “ Flying Dutchmenâ€. The special feature of this map is that all guests will see the Ghost Ship somewhere else ! Also the Flying Dutchmen is invincible or is it not ? For the Host it will be clear what this Mapmakers Riddle is, but how ?
DFX2 =INFANTRY ONLY= Small map based around a train/chemical depot. 1 Psp in large building and an armory in a hangar. Map has many places to hide...added a few ladders to rooftops.
DG_x - Ghost Castle1 | DeadGuns_x | DFBHD: TerraNova EXP -- SINGLE PLAYER / COOP
COOP only. Play SP with your Own Rick. To answer some want to know how to make the invisible walk way & all objects can be Teleport everywhere in the Coop, I release the map just have fun. Start run to the left where the #5 on the ground. Go to castle and search for the Candle light then Climb up. Take the Intel & Red flag to open the Second level and Psp. Destroy the Radio in the basement on your right way then destroy the Communication house. Kill the leader at last and destroy the Tank for Blue Base to win.
DFX2 =Infantry/small boats= 5 takeovers set around some islands. 2 bases are bunkers w/sand bag fortifications, 2 are small river towns and the middle neutral base is a logging site. Have fun.
BHD.Rescue Pilot.USA.Day | Vipslot/Ghost | DF: Land Warrior -- SINGLE PLAYER / COOP
1993. Mogadishue, Somalia: As the convoy enters the city to capture the key personals, one of our BH's get shot down, the crew of 5 on board are still believed to be alive and are fighting back you must get there as quickly as possible. And secure the area around them. One of the BH's patroling the City will land near the crash site and your mission will be compeleted. NO CIVILLIAN casulties would be tollerated. HINT: the civillians look pretty much like terrorits, only shoot when fire upon.
=INFANTRY ONLY= Small TKOTH/TDM map, you start off in the snow covered forest where you must find your way to the top of the mountain where the oil drilling workers live. This is the ZONE. A PsP is away from zone and player starts...you will have to locate the oil fields to locate the PsP.