Now this map is a bit bigger than the rest, and will require team work to capture the flags. You have a mid sized walk to the flag of about 260 meters.
Colors fade as night falls. Once you spotted one of the 6 opponent flags creep through the shadows to recover it. The averagre distance to a flag is 273 meters.
The map is placed in a large desert valley. The base consists of 26 hard and soft targets. The attacking team will face a well defended fort, however flanking is very possible.
You're battling it out somewhere in the Pacific on an island chain. There are 7 opponent flags to be recovered. The average distance to a flag is 254 meters.
Rogue Russian officers have taken over an air field in Jordan. They are using these facilities to gather their resources. We must disable the communications and eliminate their structured command before their army has networked and invades further South.
This is a nice sized Deathmatch / King of the Hill map that will offer plenty of running and gunning oppurtunities while still leaving snipers a fair shot at racking up some kills off in the distance.
Was going for a crowded street map without making it feel totally fake with glitching walls and buildings. Three separate map files to keep gametypes from mixing.
Players battle it out on an island with roughly 2 kilometers of running room. The island is full of buildings to take cover in and use in planning your ambush.