Morning Mist | Ziprock | Delta Force II -- TDM and TKOTH
Heres a little fun map i made. theres bunkbeds and tables in the buildings..um not much else to say. Just that it reminds me of early morning and the fog is rolling in
Simple map. Both teams start in bunkers, then the Zone is nearby so theres no need for vehicles really. There is a helo, truck, van, & a bike in the map but there won't be much use for them as this is a CQB map.
A small CQB type map. No vehicles. Tkoth is in a cave made from Rock Formation pieces.<br><br>Enjoy!<br>Map By: BlackJacK.SO/Ziprock<br>www.sotfsquad.com
My first lanwarrior map ever ! EVER so if its not to your liking thats to bad im sorry i hope you will enjoy though, its based on a df1 map called ice floes. if you play df2, then check out my df2 maps !
EVO Trench Lines | Ziprock | Delta Force II -- CTF and TDM
EVO version of Ziprock's remake of the old DF1 map. Map is on the same terrain as the TXP version since all DF1 terrains are available in EVO.
EVO conversion by jabo1SFH.
Miss df1? well this is the game for you! it is the closest thing to the df1 tdm and ctf stock map labeled "Trench Lines" not much on the map except for flags but thats how the original was!
La Meshi | Ziprock | Delta Force II -- SINGLE PLAYER / COOP
**This was made to be played from quick mission menu, not hosted.** Wait at the fort until the convoy arrives. When convoy arrives you must eliminate all hostiles and destroy all enemy vehicles.
Jack Ryan- | Ziprock | Delta Force Xtreme -- TKOTH
Jack Ryan is a Medium sized closed-in arena map. Its also as close as you can get to a "Night Map". The Zone is a small buildings with .50 cal emplacements to make things a little interesting.
K4H TKOTH | Ziprock | Delta Force II -- TDM and TKOTH
This map is the very first map I have made on DF2 that is worth putting here, it has moving vehicles and a chalenging TKOTH Center, because it involves a large building with lots of hiding spots. Each team spawns at either side with an armory in front of them for cover.
Library | Ziprock | Delta Force II -- DM, KOTH, TDM and TKOTH
In my opinion this is a good CQB map, with some good spots for snipers too. most clear shots are blocked by walls in the + shape, lots of those for cover. Its called library because theres tons of books in the koth building. Armories at each base. um I think that about covers it.
Red Skies | Ziprock | Delta Force II -- TDM and TKOTH
This is a quick CQB Tkoth map I made in about 20 minutes. The sky is red...hence the name. The TKOTH center in in the big dome. nothin real special bout this map. Its fun tho !
Operation Z | Ziprock | Delta Force II -- CTF, TDM and TKOTH
This is a close CQB map with a few hiding spots. I created in under 2 hours. The whole thing takes place in a large hangar, with respawns on either end. easch team has an armory at their spawn. The outside of the Hangar is full of trees for a little bit of cover. I tried to stick both views in the ss. (no good for snipers, because of thick black fog)
In this map i have attempted to do what most people dont. Put objects in buildings, like chairs desks and bookcases. In this map you will find a fast paced close CQB map. It is sort of based on fort bragg because the whole thing is one big camp. Anyways, download and enjoy!
Objective Eagle | Ziprock | Delta Force II -- SINGLE PLAYER / COOP
The African Air Force has just bought two of the newest stealth helo's to add to their fleet. Recon has confirmed that the African government is planning to use these new aircraft to destroy the US Embassy on African soil and blame it on terrorists. Thats not all. They plan to do it when senator jenkins is visiting! Your Mission a small convoy has been rigged up to carry you to the secret location of the 2 helo's. Goodluck Bravo!
Black Adidas | Ziprock | Delta Force II -- SINGLE PLAYER / COOP
Insert by Parachute. Eliminate all hostiles in the enemy encampment. Do not destroy the enemy helicopters, once delta force has cleared the encampment, another team will come in to look for intel and analyse the rebels choppers. Before the intel team arrives, delta force is to extract from the area by helicopter.
Full Night HD (NO MODS NEEDED) | Ziprock | Delta Force II -- TDM
The original HD map, turned into full night vision. The screenshot above is exaclty what you will see (except for my custom skin). No additional mods needed, or programs etc. fully cb compatible. Whats changed is in the .bms file itself so all people playing in the maps etc will need no additional addons to play! special thanks to DR.EVIL & Zorro
TXP Trench Lines | Ziprock | Delta Force II -- CTF and TDM
Please Note This map was made on the g9.trn from the df2 terrain expansion pack, available for download from www.txp.df2.org. Without downloading the expansion you CANNOT play this map or host it. Miss df1? well this is the game for you! it is the closest thing to the df1 tdm and ctf stock map labeled "Trench Lines" not much on the map except for flags but thats how the original was!
South Pacific 3 Updated* | Ziprock | Delta Force II -- TDM and TKOTH
The picture there is just in front of the Red Base looking on toward a boat and the TKOTH center (that is the big building on the hill) I fully reccomend this map for scrimming. Can u control the building? In the zip file i have included the .mis file as well so u may make your own changes to it. This map is basically just a better remake of the stock map "south Pacific 2" some things i have added are: [1] - Changed the building in the centre to a larger apartment building [2] - Added Boats (boats have docks) [3] - Both teams spawn at bassically the same place but they both have more of a "base"
Fun map. Both red & blue spawn in big box's, get out by using the ladder's then make your way to the zone. Zone is in screenshot. Spawns are just across the river.
If youve ever played df1 you know what im talkin about. that classic castle battle map...i tried re-creating it for df2 because i love it so much. those of you who dont know what it is. it is 2 bases/castles on 2 hills about 400m away from each other, you can climb the tower to shoot each other or you can walk to the enemy and stab i added armories behind each castle...that & the terrain is about the only difference here. i tried my best ot make them as close as possible. anyways good luck guys and enjoy this classic !