Bridge to Bridge Arena | sQueaky~M4H | Delta Force II -- TDM
CQC-150m - walled in - ss is from blue bridge - mirror image map - high and low respawns inside warehouse - plenty of crates and walls to hide and take cover. Multiple lanes for assault...and sneak attack.
cQc - Walled in map - low level water u can run in or swim in for surprise attacks (if swimming to stand back up enter a building). Suspension bridges connect 4 communications buildings in a square in the middle. short walls provide good cover and allow for a jump surprise attack.
cQc - 250m end to end - For me it's purely an assault map, some 500m and 800m snipin opportunities though. surrounded by water, u can get to enemy base by using center cover, or via water. Fast paced, plenty of knifin, and good jump skills payoff when working ur way thru walls, tank jacks, vehicles, and to get on roofs of buildings.
CQC - walled in - 200 m end to end - some sniping possible from hills - if u jump out. Each team spawns inside their own maze, with ladders, platforms, and openings as the exits. Medium sized center area with buildings and more ladders. High paced, high action map. Beware of hands grasping knife's sticking out of the ground (they bite).
150-200m map - Two barnyards are divided by a large ditch with steep sides - the barnyards are connected by 3 suspension bridges spanning the gap. Pure assault map with some m4 camping possible. fog keeps snipers close. Early morning on the farm. Fair map for red and blue with spawns spread thru barns and armory.
cQc - Map is a maze built around a circle river. Ladders, barrels, jeeps and crates are strategically placed to allow jumping over walls and cover. Via the river you can swim under walls for surprise attacks (but beware of piranah). Bases are not mirrors but almost. All the action happens at nite - allowing for stealth and confusion to be your weapon (mp5 is a good choice - little sound and no muzzle flash). A few drug smugglers armed with .45 pistols are present protecting their shipment and cash.
The action on this map is focused around 3 ponds. Most of the helos can be destroyed when in flight. It has a lot of ladders and places to climb onto. The map is suitable for all types ie. Sniper, CQB, and Gunner.
Murf-M4H-
This map consist of a couple of "Condos" across from each other connected by platforms across the top. There are many places to hide and climb up and into. A lot of balcony action. This map is fairly small and good for CQB.
This map consist of many castle towers grouped together surrounded by castle walls. There is A LOT of places to go, both on the ground and vertical. This should make for a lot of mayhem. This map is small and good for CQB.