Readme: All though this dose'nt look like a Brewery they need plenty of water to produce electricity to produce King Tut's Brew sorry no tunnels the water level is to high big floods on the river.
Basra's Edge | Messenjah*SH* | DF: Land Warrior -- KOTH, TDM and TKOTH
*YOU MUST HAVE THE DF2-OBJECTS FOR LW MOD TO BE ABLE TO USE THIS MAP* http://www.dfarena.com/cgi-bin/files/jump.cgi?ID=148 This is the link to the mod... This is a small update of my last map. This map has some new things, such as a walk-way through the city, and a new base for the reds(The Americans). The Blues,(Iraqi's) Have a truck they can use to get aroung the city. There are lots of good hiding areas and there is just a tinsy tiny ity bit of lag, just enough for you to notice, but it is still an excilent map. It is bigger then the SS show's. Enjoy!
This map is also here as a DM map. Like it says, its on a mine field and has 2 live choppers. A great map for all specialties. One of my personal favorites. Enjoy
The King of Flags | freestylerevenge | Delta Force II -- CTF
*Map Updated* - One of my best built CTF's with an arena that one can, but shouldnt, get out of. Its great fun in a full server and if you are getting one of my maps... get this one. I have edited a few things but its pretty much the same as before. Was rated 8 of 10 before i changed them around - Revenge -
Basra's Rooftops | Messenjah*SH* | DF: Land Warrior -- DM, KOTH, TDM and TKOTH
*THIS MAP REQUIRES THE DF2-OBJECTS FOR LW MOD TO BE INSTALLED* http://www.dfarena.com/cgi-bin/files/jump.cgi?ID=148 This is the link to the mod... This is just a simple city map that I put together one night. Has many accessable rooftops and has two pickups with machineguns on them (Technicals), they don't move, and two rooftop grenade launchers. This map would be a blast for any server and has plenty to use as a training or practice map. No lag at all. PLEASE provide some comments on what you think, good or bad, I enjoy both for construcitive porposes. Enjoy!
ToW-IC Tundra Wars | ToW-Angel & ToW-Papa | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Mercenaries are setup in a valley to the west. You and your team are to search out and destroy their communications and heavy weapons. There are reports of sniper activity in the area with roving patrols. Equipment Required: Medic Sniper Rifleman **NOTE** This map is best played in a team that works together. Run-n-Gunners will die quickly and often. This is a slow and tactical map meant for squads who enjoy playing together. There are no vehicles in the map for a reason, I didn't want them in. The map can be played as a single player, but it will take you a long time to complete it. The average for a single player is 2.5 hours, where a squad can complete the map in about 45mins.
Egypt Ruins | Supertom | DF: Land Warrior -- TDM and TKOTH
This is a medium Sniper map or it can be a gunner map. There is a king of the hill zone between the two egyption buildings. Have fun! U2U me with comments.
bald mountain | Soul_Reaver | DF: Land Warrior -- TKOTH
This was a king of hill stock map i made it into a team king of hill map. NOthing big here I gues i was just bored today all respawns are the same extracted map useing the famous fwo ravens pff extractor but now this is a day map
discovery isle | Soul_Reaver | DF: Land Warrior -- TKOTH
stock map king of hill converted to team king of hill. Another boreing Day but very fast map Used Fwo Ravens pff extractor and here you go. People are getting way to fancy on maps and causes huge lag well this is keeping it fun and simple but stock.