BIG DOG-1 | NIGHT WOLF - REWORKED | DF: Land Warrior -- SINGLE PLAYER / COOP
Delta Force 3 Land Warrior Mission Authors Name: NIGHT WOLF Date Map Produced: 12/30/2000 Map Name: G3 - BIG DOG-1 Map Type: GRASSY. REWORKED 03/08/04 POSTED BY GRAY WOLF Brief Synopsis: YOUR MISSION IS TO ELIMINATE ALL RESISTANCE AT A TERRORIST BASE SITE, AND THEN HEAD NORTH EAST TO YOUR EXTRACTION SITE.
FEET DRY | NIGHT WOLF | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Delta Force TASK FORCE DAGGER Authors Name: NIGHT WOLF Date Map Produced: map redone 08 9 3 Map Name: mp4.trn feet dry Map Type: Island desert Brief Synopsis: Mission, Locate and seize enemy intelligence documents, Demolish remaining operational vehicles, Locate and demolish any ammo caches, Move to extraction point, Good Luck
Incandescent Material | gooey | Delta Force Xtreme -- SINGLE PLAYER / COOP
DFX Incandescent Material ( Alterations-easy and harder map files 08/07/05, and respawn at charlie base is now by parachute,07/07/05).NOTE: This is a multiplayer map ! Weapons crates are being transported by the enemy to small out-posts. Reach first base on foot ,then use vehicles to progress . Destroy the weapons crates and resistance at each base for final goal. Snow covered map with heavier resistance as you progress. If this map sucks ,let me know and i may fix it !
Invasion_Team_IC4 | GoldenEagleLST | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
UPDATED 3-30-08 this map has been updated I have added two more bad guys at the end near the Radio's and Radio equipment so that they are not missed. if they are missed the mission will not end. you do not have to board the chopper at the end the chinook only needs to reach that final stopping waypoint. 20 seconds later the map will end that gives players time to load in the chinook. for a rescue effect. the respawners have been removed. you kill them they are dead. Your team is assigned to invade and destroy some radio's and radio equipment used to relay the rebals intelligence. you'll be flown in so work quickly and destroy the radio equipment then evac with your team back to base.
LionsWar 2 | martin | Joint Ops: Escalation -- SINGLE PLAYER / COOP
***UPDATED 6/3/08*** We are currantly team occupying a captured rebel base, and intend holding it and using it to find and eliminate the commander of a large rebel force, the rebels commander was a close friend of the late commander in the last mission (LionsWar 1) and Your mission team is to eliminate that commander and to put him to rest,along with his rebel men, after his elimination be careful, there might be a counter attack and a twist to the mission. Goals:Eliminate all rebels at Radar outpost BRAVO,CHARLIE,DELTA and ECHO and at ECHO after being given the order to attack FOXTROT,eliminate rebels and sam`s sites and eliminate the commander.When attacking outposts find the best way in and look out for patrols, and read all on screen info (very important).
BIOWEAPON | NIGHT WOLF | DF: Task Force Dagger -- SINGLE PLAYER / COOP
Delta Force Authors Name: NIGHT WOLF Date Map Produced: map redone 08 8 3 Map Name: bridge.trn Bioweapons Map Type: grassy Brief Synopsis: Intel has report that an Iraq army unit have Scud Launchers with Bioweapons war heads, you are to cross the river and Demolish 3 SAM launchers, Destroy the Sam Radio Control Center, seize intelligence documents, Demolish all operational SCUD launchers. Good Luck. NIGHT WOLF AKA WOLF 1 Installation instructions: ALWAYS MAKE A BACK UP COPY OF YOUR DFLW.PFF FILE. DOWN LOAD THE FILE, COPY IT INTO YOUR DF-3 DIRECTORY, UNZIP IT, AND YOU ARE READY TO GO.
AW.Stealth Attack 1 | Woodrow | Joint Ops -- SINGLE PLAYER / COOP
UPDATED !!!! 03 03 08 My first map chaps suitable for up to ten otherwise will sys dump as i've loaded in the baddies No spawns but expect a good fight - without running too far !!!!!! Three Nato astronauts have defected to the enemy. They plan to fly proto type rockets ships to attack major cities. Your mission is to assassinate the pilots blow rockets/fuel and collect intel on the technical details. DZ is a ship wreck just off shore. Close by is the Com tower outpost this is your first strike. Goals: 1. Recon guard patrol from ship to find safe entrance to outpost through mine field. They will be moving from the east along the shore line. When they have turned to go into outpost - Kill! Enter outpost to blow com tower. 2. Repel counter attack from main compound then move in to blow targets find and assassinate pilot. 3. Make way to final compound to infiltrate intel find last pilot and blow rocket.. 4. Make safe Evac area for chinook to extract your team. Thanks to Godfather and Tacoma for tips and saving my hair from being pulled out!!
At the request of local government, Delta has been dispatched to a small fishing village in the Chao Praya region, where a ruthless cartel of drug smugglers have displaced the residents of the village and are using the area to run their regional distribution. Local law enforcement has been completely overwhelmed by the smugglers' superior firepower, which is too sophisticated to have come from local sources. The destruction of these smugglers will not only build good will in the region, but should also help us identify the larger organizations with which they do business.
Mission:
Eliminate the drug smugglers from the village and destroy their weapons stockpile.
Execution:
First, approach the village and completely eliminate the enemy presence in the village. Search the village thoroughly for information on where their complete weapons stockpile is located. Once located, destroy the stockpile and any criminals in the area.
Additional Info:
This is a 'remaster' of the first mission from the Delta Force: Xtreme 2 campaign made by Denene Slattery, reworked almost entirely to be playable in the Advanced Warfare 2 mod. Changes include improved environmental detail, an increased enemy count, new patrols, adjusted difficulty, revised dialogue, and a complete restructuring of scripted events. The main objectives and layout remain faithful to the original. Can be played solo or in coop.
More campaign missions are planned to be remade in the future.
If you run into any issues, please let me know.
Update Changelog:
• Update: 08.09.2025
- Fixed the respawn points in co-op mode.
- Tweaked enemy accuracy.
- Changed some dialogue and mission text.
- Slightly updated the loading screen.
Humanity stands at the edge of annihilation. The undead have overrun most of the world, and Kecoa Crossroads might be the last chance to hold them back. There are no more factions. Joint Ops, Rebel fighters, and Cartel gunmen now fight as brothers-in-arms. Past grudges mean nothing when the only future left is survival. Local intelligence confirms an overwhelming horde is moving straight through this sector, threatening to wipe us out completely. If this position falls, so does any hope of survival. Command has gone dark. Communications are offline and with no way to coordinate reinforcements or request extraction, we are on our own. This is our last stand. The technicians are our only chance at restoring the communication equipment back online. Once the distress signal is sent we’ll finally have a chance to escape. Until then, we fight. We stand. We survive - because if we don’t, there will be nothing left to save...
Mission Objectives:
1. Prevent the undead from breaching the base.
2. Defend the technicians while they fix the communications equipment.
Notes:
- Survivors report that some undead may be capable of using weapons and even vehicles. Stay alert and be ready for anything.
- If you are low on health, you can use the armory in the main building to recover.
Additional Notes:
- This map is an adaptation of Kecoa Crossroads originally designed by Dana Dispenza. Inspired by the 'Base Defense' training mission, it has been reworked into a coop map where you fight against a relentless undead enemy force.
If you run into any issues or have suggestions, please let me know.
Update Changelog:
• Update: 06.08.2025
- Fixed various memory allocation issues that could cause crashes or instability. The map should now run more smoothly.
- Minor tweaks and corrections to dialogue and mission text.
- Updated loading screen.
- Added a custom soundtrack that plays at different points during the mission. (Note: In co-op mode, the music will only be heard by players who have the same files installed.)