Ice Station | JobiWan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
This is a loose remake of my first ever map 'I Station'. This is the map I wanted to make but didn't know how at the time. Scans have unearthed a mysterious black metal object under the ice at an arctic research station. The race is on to get to the Ice Station and find out what it is. The French are on the way, as are the British. You will take a marine recon team to find and claim this object and stop the others taking it. This is a strictly black op, rules of engagement are success at any cost. Over 200 enemy soldiers stand between you and success. Read in game info and messages for mission goals. IC4 mod required. Good hunting!
I-Station IC2 Version 2 | JobiWan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
***UPDATED 3rd Feb 07*** ***I've taken some comments from here and from some who've played the map and tweaked it. Changes - Removed rain as it may cause lag. Tweaked and tidied the wac file. Made PSPs to be taken in correct order. Made Helo AI more aggressive. Moved some BG's and lessened accuracly on stingers. Made the Little Bird armed to make it easier when playing single player.*** My first map. Your team is sent to investigate when a secret facility fails to check in. No respawners. Recommended for 2-4 players. IC2 Mod or later required. Enjoy!
AW2 Cogs of War | JobiWan | Joint Ops -- SINGLE PLAYER / COOP
Advanced Warfare 4.10 Mod Required
It is 14 Years after E-Day - the day when the horde emerged from underground. The only way to stop them was to bomb our own cities, but now they're back and stronger than ever. We are working on The Resonator - a new device that will help us map their tunnel systems, but Alpha Team who were transporting it have gone missing.
Delta Team - your mission is simple, find Alpha Team and bring The Resonator back to COG HQ. Humanity is depending on you.
Pay attention to mission commands and follow the PSPs in order. Use satchel charges to blow emergence holes, this will slow down the horde and buy you time to carry out your mission.
Stay alert, the enemy are everywhere and are totally ruthless.
2nd Covenant Part 4 | JobiWan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
After the attack on Earth, we captured a few prisoners. One of them is babbling about something called The Harbinger, which we believe to be a new weapon the enemy are developing. He says to approach The Harbinger you must first hold The Orbs of Knowledge. Then you must walk The Path of True Light. Finally you need to find The Key, then enter The Eye. We have no idea what all this means, but we have forced the location of the planet out of the prisoner. The plan is to sneak a small ship to the planet and find out anything you can about the weapon. The planet is barren and hostile, but expect heavy enemy resistance if you are discovered. We will continue to interrogate the prisoner and feed you intel as and when we get it. Follow the waypoints and in game messages to achieve your objectives. IC4 Mod required. Recommend engineer, sniper, med for your team.
Beach Head 4: Rescue the LT | JobiWan | Joint Ops: International Conflict -- SINGLE PLAYER / COOP
Lt Knightly was leading a recon team in an occupied enemy city, and we have lost contact with her. She has too much intel for her to be captured, we must get her back. The city is too heavily defended for an all out assault, but we've found a place you can gain access and work your way into the city. We think her radio is being jammed too. You must destroy all enemy radio jamming devices, and all AA guns so that we can give you some air support. Watch those windows, the buildings are heavily occupied. Once you find the LT, use the radio to call for exfil. Knightly and Parker must survive or it's mission failed. IC4 Mod required. Recommended for 1-4 players. You may be able to find shortcuts, but this would spoil the feel of the map. Oh and the mines might blow you to hell. Enjoy!
Stealth Cell AW2 | JobiWan | Joint Ops -- SINGLE PLAYER / COOP
AW 2 MOD required
You are the Stealth Cell - you have been chosen to infiltrate an enemy base to cause some mischief. Use stealth, cunning and distractions to complete your mission. Or just run your way through, blasting everything in sight, the choice is yours. Sarah at HQ will be running control, so listen to her messages to get your objectives.
With this map I've tried to do something a little bit different and hopefully made it with some replay value. At the end you will be given a score for stealthiness - the higher the better, a score for Rambo-ness - the lower the better, a score for objectives completed and a bonus score for eliminating the officers hiding around the base. Each time you do something stealthy like shooting a camera before it sees you, you get a Stealth Point and each time you get seen or raise an alarm, you get a Rambo point. In theory the game will play differently every time you play it. This is best suited to 1-3 players and to get the correct atmosphere I would recommend you play it using suppressed weapons.
The emphasis is on not being seen and not dying much, so I realise this map won't be to everyone's taste. Enjoy!
AW2 Mutantville | JobiWan / Church_Lady | Joint Ops -- SINGLE PLAYER / COOP
AW2 Mod Required
This was a map I made for the AW1 mod that was never released because AW2 came out just as I finished making it. Church_Lady did an awesome job converting it to AW2 and between us we got it right to play with AW2.
The US President's plane has been shot down over an un-named city that has been partly destroyed by a nuclear blast, turning the inhabitants into mutants. You have drawn the short straw and must go in to rescue the POTUS and The First Lady, along with some of his staff. Radiation interferes with our GPS tracker so you will need to get close to them for them to show up on your radar. Once you find a survivor, lead them outside to a nearby vehicle and they will make their way back to to the plane.
Follow the PSPs in order and pay attention to mission updates. Enjoy!
AW2 Mod required. 1 year after the Zombie Plague struck the Caribbean islands and most of the Americas have been infected. It’s now time to go on the offensive. Read the briefing and off you go. Beware of hangliding Zombies! (Blame Jobiwan. I stole the idea from him!) This version has less waypoints and more Zombies! Once you have all the boxes in the catacombs (5 of them) get a car and get the hell away from there!
Twenty_Four | Many | Joint Ops -- SINGLE PLAYER / COOP
Godfather's Nile Mapmakers presents
The 24 Series of missions.
For use with the SG MOD 2.0 ONLY
Mission type: COOP
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HUMAN BOTS ONLY
NO AI RESPAWERS WITHIN SIGHT OF PLAYERS
GROUND BASED VEHICLES OR FOOT TRANSPORTATION ONLY (no gates or portals)
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Ten different missions that take place in the same enviroment.
Mission Title: SG-24A --- Mapmaker: TMOldMan --- Start Time 0600 ---
Mission Title: SG-24B --- Mapmaker: Tacoma --- Start Time 0800 ---
Mission Title: SG-24C --- Mapmaker: Tacoma --- Start Time 1000 ---
Mission Title: SG-24D --- Mapmaker: Shadow Ace --- Start Time 1200 ---
Mission Title: SG-24E --- Mapmaker: JobiWan --- Start Time 1400 ---
Mission Title: SG-24F --- Mapmaker: PRATCH1 --- Start Time 1600 ---
Mission Title: SG-24G --- Mapmaker: Ghostman1965 --- Start Time 1800 ---
Mission Title: SG-24H --- Mapmaker: Godfather --- Start Time 2000 ---
Mission Title: SG-24I --- Mapmaker: SGM-Bloody --- Start Time 2200 ---
Mission Title: SG-24J --- Mapmaker: GodsFist --- Start Time 2400 ---