Trench Warfare (V_2) | Commando 385 | Delta Force II -- CTF and TDM
This is the TDM & CTF version of the map trench warfare. Sorry if you waited for the flagball version of this map. This map represents trench warfare in World War One. Each team has 3 bunkers and an armory on each side. There are .50 and gernade emplacements on both sides of the armory. The middle part of the map is a minefield and pungi sticks on each side of the teams. A flagball version will not be made, but there is a Search & Destroy version of the map.
Indian Joe´s accomplice have spread out in St. Petersburg. It is not sure if the treasure of Mc Douglas Cave disappeared.
- Banish the bandits and inspect the cave!
- Destroy all crates.
Intense fighting, especially in the center of the map where a building is placed on top on a 3-level simple construction with plenty of ladder access. Mainly made for Gunners and CQBs but sniping is possible. 2 PSP's in this green environment along a river.
**UPDATED** Please see the readme file.
From spawn you either go through tunnels or containers. Middle of map has 2 warehouses put together surrounded by a wall which has parts that can blow up. Same goes for the 2 PSPs there. Ladder access to the roof which also is a part of the zone in TKOTH.
Its been updated. Its an island map with boats,cars,mc and tanks,hellis to fight for or over and now even bots thats fights back but only if you shoot at the bots.
**UPDATED** See the readme file.
A stonewall makes sure noone escapes but there will be sufficient cover. A tunnel goes between the 2 PSPs which also is a part of the zone in TKOTH. DM will be fun here. TDM and TKOTH requires teamwork. Sniping is not an option here.
**UPDATED** Please see the readme file.
Excellent gameplay here in all modes. 3 PSPs, a tunnel that goes from spawn to spawn which also is the part of the zone in TKOTH. 2 ships with ladder access that can be used for sniping but CQBs and gunners will have the upperhand on this map.
Action takes place in a hilly terrain with a large building in the center. In TKOTH the building is the zone and via ladders you can climb your way to the roofs. DM can be a challenge and a paradise for snipers, but because of the foglevel they can't snipe too far away.
hmmm sorting strange is going on here. this is the same map as the map "keep the away" only the bridge is smaller and the village is a bit different. don't know who stole who's idea ;-) but the map looks good witch country doesn't have a MC Donald's
**UPDATED** Please see the readme file.
Close combat galore. Perfect for DM and knife-only fights. Gameplay is fast here and will provide a good experience. 2 PSPs that just might win the map for your team but teamwork is also required. Sniping is NOT an option here.
:- Help! You are the British commando elite. You have been left behind by the American exfil team! because of heavy flack! Your job is : destroy all personnel on location and Radio for Lynx the British will e.v.a.c! on completion. follow the waypoints or the game will not end!
From spawns you enter the large tunnel or work through the buildings and obstacles. Mainly for CQBs and Gunners. Sniping is possible.
It's surrounded by minefields but it is possible to get out but perhaps not to get in.
I find the map good in all it's modes but that's just my Point of View.
Remember DF 1? This map comes close. Action takes place in hilly terrain that provides cover when closing in on other team. 2 triggered choppers that shuts enginges down when not used. 4 PSPs with large influence in TDM and TKOTH. In DM you might want dust off your sniper riffle.
Will fit most characters and weapons. 1 heli, 1 humvee and 1 PSP. A lot of ladders but all are usefull. TKOTH and TDM requires teamwork. Lagfree and good gameplay. 2 maps so teams can switch side (DM are the same). The map comes with screenshots for use in BAB.stats.
**UPDATED** Please see the readme file.
3 gamemodes and good gameplay. 2 PSPs, 2 hummers, tunnels from spawn to center, loads of roof-access via ladders and a custommade building in center.
Suitable for Gunners/CQBs from 6-40 players.
**UPDATED**Please see the readme file.
Beautiful islands but quite deadly. The 2 islands are connected with a bridge. Smaller bridges from each island goes to covered platforms. 3 PSPs where one is under water. Gameplay is good and should be ok for most weapons. 2 zones in TKOTH mode.
Large map to my standards so the foglevel has been set to 300 m. to prevent too much sniping. In TKOTH there are 2 zones and the 3 PSP's nearby could be the key to win. The good amount of buildings, foliage and other cover will make TDM quite challenging but fun. Min. 12 players recommended.
**UPDATED** see the readme file.
3 long bridges with 2 ships and a good deal of PSPs. In TKOTH there are 4 zones, 2 of them are on the ships. Most action will take place on land where you can experience a bitter fight over the PSPs. Good gameplay that can be played with most weapons.
**UPDATED** see the readme file.
The map has its force in TKOTH. The arena contains a building which also is the zone. Succes for winning depends on holding on to the 2 PSPs in the arena. TDM and DM is best suited for snipers and gunners. 8 PSPs total. 2 humvees circles round the arena.
A soccor/football type feild with the green flag in the center just with water and boats. Best played with at least 10 people. In addition, the map is a night time setting with the moon out and everyone has white camo. The water is clear so it is easy to see the green flag.
Check the credits for the updated information about this map.
Medium to large TKOTH map the teams racing parallel with each other thru the city to get to the zone (MC Target building) on a man-made island, along the banks of a canal!!! Plenty of cover on each side but there is 2 PSP's on bridges, in the middle. Zone is accessible by 2 smaller islands or if you fancy a swim, by 2 docked boats. Enjoy and please leave feedback.
Kingpin
A soccor/football type feild with the green flag in the center just with water and boats. Best played with 24 people because there are 6 boats per team and two people need to man each boat. In addition, the map is a night time setting with the moon out and everyone has white camo. The water is clear so it is easy to see the green flag.
The all time classic reloaded ! You all know Kutu Arms Market. Now in a new version with lots of surprises, bots , new audio system and much more. Go join the convoy that is heading towards Kutu. At teh entrance of teh town master the first challenge. Some civilians tied to a suicide fueltruck commando. After that free a hostage pilot and kill the rebel commander. I promise u unusual clever and hard to get AIs. Have fun!
Training map for sniper rifles.Targets won't shoot back.Long and hard mision.Theres no action here,just prooving or increasing your skill,i mean if you played Sniper Elite game maybe you will enjoy fun with balistic in movement.Barett is as a defoult ,i was tryining with MC tactital and it was to hard becouse of low damage so to helicopters you shoot few times and not always hit( to hard i think ,maybe in future projects?)
In the end you will see your stats=0.I don't know why.Please comment maybe You guys will help me to find what i am doing wrong.