Welcome, Guest | Please register or login

Search Maps
Game:
Mod:
Type:
Order by:
46 maps matched your criteria


By Aus10=M= DFTFD SP, CO-OP 407 Downloads Added 01/12/2025 Add Comment PermaLink

Polar-CoOp
Polar-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Raid rebel town and destroy ammo cache, bio bunkers, and communication center. Nab Intel Docs prior to extract. GPS HUD and Commander's map depicts targets (in red). Enemy numbers 110 infantry. Get in, get it done, and get out. All components used in this map are stock -- no modules added.



By Aus10=M= DFTFD SP, CO-OP 399 Downloads Added 01/12/2025 Add Comment PermaLink

Dunes-CoOp
Dunes-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Rebel forces are pilfering an artifact dig-site to finance arms purchases. Our S2 (Intel Shop) advises enemy forces have SAMs, SCUDs, Helicopter Gunships, and airborne forces available on scene or within striking range. Get in, get it done, and get out! Extract will not take place at a hot HLZ, so secure it. Dagger out!



By Aus10=M= DFTFD SP, CO-OP 396 Downloads Added 01/12/2025 Add Comment PermaLink

DawgDay-CoOp
DawgDay-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Enemy arms shipment arrival. destroy munitions before they can be distributed to a local terrorist band. Then destroy designated targets elsewhere… take out targets of opportunity. Enemy paratrooper elements are within striking distance. Locate, close with, and destroy enemy forces. Get in, get it done, and get out!



By Aus10=M= DFTFD SP, CO-OP 398 Downloads Added 01/12/2025 Add Comment PermaLink

SpeedBump-CoOp
SpeedBump-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Your squad has approximately 15 minutes to stop an enemy convoy before it crosses the border. Infantry and paratroopers protect the area around the convoy. Deploy and attack with the single-minded purpose of destroying that slow moving and heavily laden convoy. Get in, get it done, and get out! Map contains no modules... standard DFTFD terrain and objects.


By Aus10=M= DFTFD DM, TDM, TKOTH 390 Downloads Added 01/12/2025 Add Comment PermaLink
MOD Required: EXP Terranova

EXP-Vulcan-DM-TDM-TKOTH
EXP-Vulcan-DM-TDM-TKOTH | Aus10=M= | DF: Task Force Dagger -- DM, TDM and TKOTH

Converted from CoOp to DM/TDM/TKOTH mode from a map I made way back when EXP came out. Many respawn locations, one of which in each mode of play is a paratrooper. Bridgework at the top of the volcano is accessible by parachute or a very long ladder. I still get belly-jelly when I jump from the bridge to the volcano floor. The floor of the volcano is a "container yard" with stacked and bridged "cans" with an ample number of ladders to access the upper stacks. Find and exploit the many fields-of-fire built into this map, or rush around with a knife and score big! Should make for some fun gaming sessions. Good gaming to all. Aus10=M= (a.k.a. ~KM~D-Dawg).


By Aus10=M= DFTFD SP, CO-OP 396 Downloads Added 01/12/2025 Add Comment PermaLink

Alarm-CoOp
Alarm-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Hostilities ensue between your nations and your squad is no longer welcome in a formerly friendly town. Break out and create death and destruction in the doing. Map features paratroopers, technicals, manned BDRMs, street patrols and rooftop snipers. Also count on a hot extract HLZ. Each section of town is blocked off until its objectives are completed to prevent premature activation of sequential events.



By Aus10=M= DFTFD SP, CO-OP 399 Downloads Added 01/12/2025 Add Comment PermaLink

DMZ-CoOp
DMZ-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Enemy has violated ceasefire. Dagger orders us to cross the DMZ and punish them! Dem thar hills are alive with BGs so watch your flanks. Features enemy paras, tunnel rats, and ten friendly trucks to ride into battle (one truck at a time). Minefield is inert (fake). Use map comments to report map errors or suggestions.



By Aus10=M= DFTFD SP, CO-OP 401 Downloads Added 01/12/2025 Add Comment PermaLink

Bridge-CoOp
Bridge-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

You attack, they counterattack with a fury! All action contained in about a 400 meter square area. Features paratroopers that sail to you and hunt you after they land (free-spirits). Infantry patrols return to base from the north, paratroopers threaten your left. Static troops guard the objectives. The lower portion of wooden buildings reinforced with brick walls (inside and unseen). This map popular on our servers and you should not get bored during this map.



By Aus10=M= DFTFD SP, CO-OP 401 Downloads Added 01/12/2025 Add Comment PermaLink

Mines-CoOp
Mines-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Enemy forces set up a base in a remote mining region. Your squad will attack the camp and render it useless. Enemy forces have helicopter support (M60 MG Door Gunners), technicals (PU trucks with shooters), and roving patrols. Sniper nests in towers ring the compound. Enemy also has BDRM, SCUD and mobile SAM assets. As usual, get in, get it done, and get out. May you have fair winds and following seas, Marines.



By Aus10=M= DFTFD SP, CO-OP 403 Downloads Added 01/12/2025 Add Comment PermaLink

Cemetery-CoOp
Cemetery-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

A nearby town has been storing munitions in the town cemetery. Political correctness aside, we are going after that cache of arms. While we're there, we will punish the local militia, known to be sympathetic to terrorist in that locality. Destroy all militia assets and neutralize any armed resistance. Enemy is known to have SAMs and helicopter support. A militia company of about 115 infantrymen are assigned to that post. Elite regular army paratroopers are based nearby and may intervene if hostilities ensue. Get in, get it done, and get out.



By Aus10=M= DFTFD SP, CO-OP 408 Downloads Added 01/12/2025 Add Comment PermaLink

Base-CoOp
Base-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Dagger has two targets for your squad today: (1) A terrorist training camp and (2) a hostile village sympathetic to the terrorists. The terrain is rugged and barren. Travel light and stealthy, using terrain masking. Locate, close with, and destroy the enemy and their assets. Get in, get it done, and get out! The HLZ must be secure for extract. All Intelligence data has been downloaded to your GPS… target locations are depicted in the color red on your GPS screen until they are neutralized. Take out targets of opportunity at your discretion.



By Aus10=M= DFTFD SP, CO-OP 387 Downloads Added 01/12/2025 Add Comment PermaLink

DaHill-CoOp
DaHill-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Attack the hill and neutralize the Comm Center, destroy ammo cache, chemical stores, and vehicles, and nab any Intel. Enemy paratroopers are on call and within strike distance. Enemy garrison consists of two platoons of regular infantry. GPS HUD and Commander's map depicts targets (in red). Enemy numbers 115 infantry and paratroopers. Get in, get it done, and get out. All map components are stock items.



By Aus10=M= DFTFD SP, CO-OP 406 Downloads Added 01/12/2025 Add Comment PermaLink

Dakota-CoOp
Dakota-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

It's cold now and fixin' to get much warmer as your team advances through the city street to accomplish your mission. Rooftop snipers, street patrols and fixed sentry positions all hinder your progress. When your team violates the enemy Intel Headquarters, a platoon of elite guard attack... and you still have to knock out the Communications Compound down the road yonder! Good mix of action throughout. Constructed in partnership with 95Bravo=M= but listed under one author so that it can be found by an "author search".


By Aus10=M= DFTFD SP, CO-OP 407 Downloads Added 01/12/2025 Add Comment PermaLink

IntelRaid2-CoOp
IntelRaid2-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Your squad will cover some territory today... refresh your Med Pack load at every opportunity. You have seven (7) objectives instead of the usual four (4). Map features rocket-firing BDRMs, four sticks of free-spirit paratroopers, a minefield, a company of infantry and a UAV. You will engage in long range, medium range and close combat. Our Intelligence sources have downloaded all targets into your GPS targets appear in the color red until they are neutralized. Two Blackhawk helicopters (primary and a backup) are on call for extract. Get in, get it done, and get out. Dagger out!



By Aus10=M= DFTFD SP, CO-OP 388 Downloads Added 01/12/2025 Add Comment PermaLink
MOD Required: EXP Terranova

2-Rivers-TFD
2-Rivers-TFD | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Requires EXP mod. Features enemy paratroopers, infantry, and mobile units in counter-attack mode. Combat in villages, in a tunnel complex, and in open terrain. Destroy enemy Comm Center, HQ, Computers, and capture Intel Docs. Enemy forces number 115 well trained troops armed with small arms and AT4's. Red flags are strategically placed to let players know that objectives are still pending -- Red flags disappear when the objectives are achieved.



By Aus10=M= DFTFD SP, CO-OP 405 Downloads Added 01/12/2025 Add Comment PermaLink

Tunnel-CoOp
Tunnel-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

A remote island tourist trap has been controlled by terrorist for two years. The island is used as an arms storage area. Your squad will recapture the island and destroy enemy forces and their assets. Intel reports enemy forces are primarily infantry but have some armored (BDRM) support. Enemy re-supply helicopters are known to frequent the island and, although the choppers are not gunships, they do have door-gunners armed with M60 machineguns. Paratroopers are also believed to be within striking distance. It is reported that the terrorists have constructed a fairly complex tunnel system. Get in, get it done, and get out. Dagger out!



By Aus10=M= DFTFD SP, CO-OP 399 Downloads Added 01/12/2025 Add Comment PermaLink

GoophyDog-CoOp
GoophyDog-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

One of our CH47's was shot down! Your squad must (1) Recover sensitive documents, (2) destroy what remains of the CH47, (3) free our POWs, and (4) destroy the SAMs in retribution. Map features booby-traps (pay attention to mission goals), SCUBA divers, manned BDRMs, non-firing enemy choppers with firing door gunners (M60 MG), Zodiac with rocketmen aboard, long and medium range tower snipers, PU trucks with mounted rocketmen and paratroopers (20 in one stick). For better Internet play I removed unnecessary sound files, slowed vehicles down to 10 or 15 kph and portioned out movement to 5 movers at any given time. I also beefed-up thin buildings with brick walls (on the inside unseen) to eliminate that pesky shoot-through-the-wall nonsense. Map dedicated to a friend and teammate, GoophyDog=M=, for all he has done for the CoOp gaming community. Thanks Dog. Please report map problems to: aus10@mercops.com and I will fix/repost as necessary. Good Gaming To All.



By Aus10=M= DFTFD SP, CO-OP 396 Downloads Added 01/12/2025 Add Comment PermaLink

DawgFight-CoOp
DawgFight-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Your squad is ordered to raid a river valley controlled by hostile forces. Be ready for a long-range shootout. Enemy paratroopers are within striking distance and are likely to be deployed. Targets have been downloaded to your GPS from the various Intel Agencies, appearing in the color red on your GPS. Also take out targets of opportunity. Locate, close with, and destroy enemy forces. Get in, get it done, and get out! Destroy enemy assets as directed on your heads-up display. your suggested patrol route is visible on your GPS. Press G for your mission goals. Map made to specification for teammates, Velcro=M=, Cpt Cooties=M=, and Eagle1=M=.


By Aus10=M= DFTFD SP, CO-OP 385 Downloads Added 01/12/2025 Add Comment PermaLink

Knoll-CoOp
Knoll-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Map for those who hate long runbacks from respawn. Action contained within a grid of 256 meters square. You attack and stir up a hornets nest. the enemy comes pouring in from the North hill to reinforce the enemy garrison. Static troops defend objectives. Features paratroopers (15 in one stick), booby-traps (not an objective, leave it alone), and fire-team assaults from a hilltop. BDRMs are manned by M60 Gunners, PU trucks have rocketmen riding “shotgun” in the cargo bed. All objectives (targets) are seen as red boxes on your GPS and those red boxes disappear when objectives are neutralized. Should provide a fairly quick and entertaining gaming session


By Aus10=M= DFTFD SP, CO-OP 405 Downloads Added 01/12/2025 Add Comment PermaLink

Joshua-CoOp
Joshua-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

Overnight insurgents have defeated allied militia and taken the small village you are in. Dagger orders your squad to retake the village and render it useless for further military adventures. destroy (1) CommCenter; (2) Ammo Cache; (3) Vehicles and (4) HQ Building. Features enemy helicopters (non-firing) with BG door-gunners (M60 MG), roving patrols, paratroopers, tower snipers and a steady stream of replacements from a hill west of the village. Scenario dictated to me by a nephew, who served in Afghanistan (US Army Rangers). Sorry nephew, I still have to say, Go NAVY! (Marines) in the Army/Navy football game Semper Fi! Do or die! Sincerely, thanks for your service, Doggie Uncle Jarhead sends.



By Aus10=M= DFTFD SP, CO-OP 385 Downloads Added 01/12/2025 Add Comment PermaLink

Prison-CoOp
Prison-CoOp | Aus10=M= | DF: Task Force Dagger -- SINGLE PLAYER / COOP

The prison is being used as a military base by rebel forces. Dagger wants this complex destroyed and your squad is on scene when the order is disseminated. Recon photographs reveal enemy patrols in the hills surrounding the prison. Enemy strength estimated at 115 infantrymen two reinforced platoons. Map features two spawn points, one spawn point (Primary Start Player Marker) places your squad outside of the prison compound where you can reduce the enemy by sniping prior to your close assault. When squad members are killed, they respawn (at a Start Player Marker) in a tent in one corner of the prison compound. All targets have been downloaded to your GPS from the various Intelligence Agencies, these targets appear in the color “red” on your GPS Screen until they are neutralized. Happy hunting… Line of departure lock n load! Please report map malfunctions on any MERC=M= map to: admin@mercops.com