This tool was created to ease the minds of new map makers and old for that matter on what some of the items look like before placing them into the med. The pictures in the tool were donated by §harpe from MMH, De Buurman and myself DR.EVIL~TAG. All pictures are based off the updated Df2medv43a. Varg for his sound description list. Q-Dad~TAG for his help and ideas Thank you for your support.
This gift will bring all moders up to speed and on a even playing feild no mod team will no longer have a advantage over the other.....
This zip contains the the Super OED "which exports direct to jo", JO MED, particle effect editer, sound tools and much more they are the real deal not fan made.....
It also contains a OED manual to explain how to use the tool.
This self extracting zip file contains all the files you need to get going with Delta Force Map Engineer. It includes the latest version of DFME (4.8.2), the image files, the english help files, and PFF Extractor. All files will extract to the appropriate folders, and the initial setup should be correct for most users. Also two txt documents are included to help with setting up.
First install regular NILE (JOTR_NILE_082604_xx.exe (Included in archive)). After install update it, using its own update Function.
After that copy the NILE folder from the ZIP File and overwrite your original (installed) NILE folder. Voila.
Now when you start it and check in Version, you should find NILE 1.6
This is the ammo powerup model extracted from the Delta Force Extreme games which is also compatible with Joint Ops map editors. For a long time, the model was missing which caused ammo pickups to neither appear nor function properly when placed in maps. In multiplayer, all players must have the same files for the pickups to show. This unlocks new possibilities for map creators, such as adding ammo resupply points without relying on armories.
Installation Guide:
- Simply drop the files into your game directory. You’ll find the ammo powerup under the Powerups section in both NILE and MED and it should now function correctly.
The DFLWMED Item Viewer was created to look identical to the insert items menu on the DFLW MED, making it easy to find the picture of the object you are looking for.
This program by default works online, meaning you do not have to download any additional picture files if you don't want to. However if you have a dial upconnection, you will have about a 3 to 6 second delay from the time you clickthe view button until the picture appears, depending on your connection speed.If you use the program offline you will have instant pictures when clicked.If you would like to use this program offline, you will need to download the pictures seperatly from http://www.novasheep.com/home.asp, in the download section.
This program is very simple to use, just simply start it up and either double click on the item you want to view, click the view button, or hit the enter key, all three options will display the picture.
CPT DepthMap Stripper:
This program is a self contained program does not need the game in anyway.
To use it you have to extract the CPT files from the resource.pff file.
Then you run the Stripper program. Select any CPT file or even all the CPT files at once.
It will create .raw files based off the name of the CPT.
For example Dvxc1.cpt would make a file called Dvxc1.raw in the same directory as the CPT file.
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 2 and interleaved.
A.Bullet found out that you can edit the JO CPT files and replace the CDEP section with the Raw file dumped..
So with a hex editor open the CPT file. Then create a new file..
COPY from the start of the program down to CDEP. Paste it into your new file.
If you copied the CDEP name as well just rename it to DPTH.
If you didn’t press the Insert Key and type in DPTH at the bottom of your new file.
Next open the RAW file with the hex editor press CTRL+A then CTRL+C that will select all and copy.
Then go back to the new file go to the very bottom and press CTRL+V that will past the raw file to
the bottom of the new file.
Now go back to the CPT file and search for the word POLY.
Now copy including the POLY to the very bottom of the file and the paste it to the very bottom of your new file.
Now save the New file as the CPT name you want. This will make it so that BHD or even the BHD med can read it.
CPT Poly Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump the Poly Map of CPT of the map you load in the game. It will dump it to C:RawDumps
You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 4 and interleaved.
Right now I don’t have a converter to put the poly maps back to how they can be read by the game.
Maybe someone else can figure that out or give me time.
Or maybe the game can use raw poly maps and maybe poly needs to be renamed to something not sure yet.
BFC1 Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump all image base compressed files in the map you load. DDS, MDT, TGA, ECT.
It will dump it to C:TGADumps
This also includes the Color Maps and the tiles that the med can use
Includes the sounds, environments & picture files from Servant
This program would not have been possible without the original programming by Assmunch and the help of Pappy, BODYHAMMER, and all the people who helped test this product.
The DFTFD Item Viewer was created to look identical to the insert items menu on the DFTFD MED, making it easy to find the picture of the object you are looking for.
This program by default works online, meaning you do not have to download any additional picture or sound files if you don't want to. However if you have a dial up connection, you will have about a 3 to 6 second delay from the time you click the view button until the picture appears, depending on your connection speed.
If you use the program offline you will have instant pictures when clicked. If you would like to use this program offline, you will need to download the pictures seperatly from http://www.novasheep.com, in the Task Force Dagger download section.
This program is very simple to use, just simply start it up and either double click on the item you want to view, click the view button, or hit the enter key, all three options will display the picture.
If you can not see the pictuer very well, simply click on the zoom button and you will be able to zoom in and out on that particular picture.
The DFTFD Item Viewer saves the picture you downloaded to the folder in which the program is run. Each picture you download overwrites the last, so you will never have more then one pic saved to your folder or desktop at any time.
This new tool will allow you to add new effects to you existing BMS files you make. You can change the terrain color,Item colors create over 241 new skies. There is no need for file transfers between computers. Make you map in the med, do the changes using this tool and host your map. All can join with no problems and see all the effects you have just created. You can also add water/fog/wind/camo and other settings to existing maps that you may have downloaded and though it would be cool to have water or what have you but didn't want to go through the nausia of converting it to a mis file and then back to bms file.
Things you can do with it are as follows :
1: Change color of the terrain and buildings on it.
2: Change Camo color of the map
3: Change wind speed
4: Change Wind Direction
5: Change Fog level
6: Change fog color, (See the actual fog color)
7: Change water height
8: Add water level
9: Change map types
10: Change night to day and visa versa
11: Change weather (Rain/Snow)
12: Change sky settings (Stock)
13: Create over 200 new types of skies
Theres a bit more misc info on it as well. Everything possible in this tool is compatible with CB and any changes to the bms such as the terrain color and or new skies are all compatible with all players , Meaning they do not need any extra files to play on your modded BMS files