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By Kkamp F Zone 677 Downloads Website Added 05/26/2016 Updated 05/26/16 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: bhd_df1mod.zip

Delta Force 1 Mod for Blank Hawk Down
Includes DF1 items for BHD. This mod has zero gun recoil, and zero weapon spread. It includes remakes of the following TDM Maps:

Beachhead
Snow Valley
Trench Lines
Dry River Bed
Three Mesas

How to install:
Extract the contents of the archive directly into your BHD folder. Start the game with DF1 Mod Play.bat
Host a game and select the TDM maps



By NovaLogic Version 1.6.9.2 6,134 Downloads Website Added 10/30/2005 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: jo_update_101705_xx.exe

Joint Operations Latest Update
This is the 1.6.9.2 update avaliable for Joint Operations: Typhoon Rising And Joint Operations: Escalation. They are packed together in one update, if you only have Typhoon Rising this update still works for you.

Joint Ops: Typhoon Rising:

1.6.9.2 The “/serveonly” command will now render text on systems that have a video card without hardware texture and lighting.
1.6.9.2 AS – Karo Highlands had some vehicles flagged as the incorrect team. This has been remedied.
1.6.9.2 There is now a server-side option for “hit feedback”. This option defaults to on and is accessible from the game.cfg configurations file.
1.6.9.2 Control Point Takeovers (CP Takeovers) are once again being displayed in the end game stats.
1.6.9.2 Resolved an issue that was causing players’ scores to reset when they died in COOP games.
1.6.9.2 Resolved an issue that would sometimes cause ammo types to be incorrectly displayed in the armory menu in Joint Operations: Escalation.
1.6.9.2 Resolved an issue that occurred when joining some games late, would cause player to receive invalid attach points for attach points occupied by AI.
1.6.9.2 Resolved a couple of issues associated with the commander’s map and commander’s map waypoints.
1.6.9.2 Multiplayer map TK – Awon Atoll has had its Hot-Zone resized to be enhance playability.
1.6.9.2 TK – Awon Atoll has had an issue resolved, that used to allow players to receive zone time while not actually being in the zone.
1.6.9.2 Updated multiplayer end game win screens to more accurately reflect wins and loses.



By NovaLogic Version 1.6.9.3 7,408 Downloads Website Added 11/15/2005 Add Comment PermaLink
Supported Games: DFX File Name: dfx_update_111105_xx.exe

DFX Latest Update
This is the latest Delta Force Xtreme Update 1.6.9.3

DEVELOPMENT NOTES:

Version Update
1.6.9.3 Multiplayer end-game score screens have been updated to more accurately display the winner of the game, and how the game concluded.
1.6.9.3 Players will now be able to see their total NovaWorld experience points on the HUD while playing in a Nova stat game. More information on this available on the NovaWorld Forums.
1.6.9.3 Users will now be punted if after entering a server they fail to spawn or provide other input within 6 minutes of joining.
1.6.9.3 Flashbangs will now function accurately in DM and KOTH.
1.6.9.3 In King of the Hill and Deathmatch the score list will no longer overlap the game information in the lower right hand corner.
1.6.9.3 The crosshair will render more accurately in 1024x768 resolutions.
1.6.9.3 When a player dies, a respawn timer will now appear to indicate how long until a player may spawn.
1.6.9.3 In-game leveling works accurately now.
1.6.9.3 Deathmatch & King of the Hill games will no longer sort kill list based on experience, but rather on the winner determinant value. In Deathmatch it's kills, & in King of the Hill its time in zone.
1.6.9.3 NovaWorld games can now restrict players from servers based on a player’s total number of kills.
1.6.9.3 Emplaced weapons ammo has been updated to behave in a manner consistent with the rest of the ammo in the game.
1.6.9.3 Re-balanced enemy AI ammo to behave in a manner consistent with the rest of the ammo in the game.
1.6.9.3 The four levels of HUD detail have been re-addressed. There is now Default -> Brief -> Minimal -> None.
1.6.9.3 An option to enable or disable the Experience Reward Sound Effects was added to the Audio options menu.
1.6.9.3 The KOTH Hot Zone now changes colors on the GPS map based on which team has more time in the Hot Zone.
1.6.9.3 In-game changes to video resolution will now produce a confirmation message before applying the changes.
1.6.9.3 There is now a server-side option for “hit feedback”. This option defaults to on and is accessible from the game.cfg configurations file. The field name is “hitfeedback”.
1.6.9.3 Host Messages are now subject to a profanity filter.
1.6.9.3 References to HUD map in game have been changed from “Spin Map” to “GPS”.
1.6.9.3 The video options pre-configured settings have been renamed to “Recommended Settings”, “Maximum Performance” and “Maximum Detail”.
1.6.9.3 • The in-game information and scoring screen has been updated to more accurately convey scoring information to the end user.
1.6.9.3 The in-game options menu will no longer run off the screen when in 1024 x 768 resolution.
1.6.9.3 Checking “Remember My Login” in Joint Operations on NovaWorld will no longer cause DFX to ‘forget’ your login info.
1.6.9.3 All "Intense Combat" references have been changed to "Combat”.
1.6.9.3 Fixed “Commander of the Ar” bug – The longer rank titles were being truncated. They now display the full title for in-game leveling and on the stats web pages.
1.6.9.3 The NovaWorld account Help button has been updated with information.
1.6.9.3 Returning to the NovaWorld login screen will no longer break the Tab key functionality.
1.6.9.3 The NovaWorld login screen will no longer “Auto-Login”.
1.6.9.3 The NovaWorld menu’s “Assortment” button has been renamed to “All”.
1.6.9.3 The NovaWorld menu’s “Misc” tab has been renamed to “My Account".
1.6.9.3 NovaWorld menus and campaign lists will now support advanced and beginner servers for NovaWorld stat games. Inclusion and exclusion rules for these games are based on the number of kills a player has.
1.6.9.3 We now display the user’s Total NovaWorld experience points and session experience points (those you have accumulated since logging in) on the HUD in game when playing in a NovaWorld Stat server.
1.6.9.3 Improved ping code to provide more accurate ping times.
1.6.9.3 All references to "Sniper" missions have changed to change to "Sniper (Advanced)" missions.



By IC Mod Team Version 4.1.2 2,535 Downloads Added 05/01/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2.exe

Joint Operations International Conflict (IC4 Mod) FULL v4.1.2
New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.2 877 Downloads Website Added 05/15/2008 Watch video Add Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-2_patch.exe

Joint Operations International Conflict (IC4 Mod) Patch v4.1.2
Updates IC Mod to v4.1.2 FROM v3.2.2

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By IC Mod Team Version 4.1.8 2,232 Downloads Website Added 05/01/2012 1 Comment PermaLink
Supported Games: JOTR, JOE File Name: IC_4-1-8_CombinedArmsGold.exe

Joint Operations International Conflict (IC4 Mod) for Combined Arms Gold 4.1.8
Allows for the IC Mod to work with Joint Operations Combined Arms

New Stuff
We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights:
-Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon.
-Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon
-DF2 Manor and ware house
-New Bull & R8Bob terrains
-Added 2 missing BHD buildings
-A few more desert/snow/jungle options to some stock vehicles
-Barb wire fence which causes player damage if you come into contact with it

Skin Changes
-Quite a few changes on both sides.

Howitzer / Nuke Howitzer Changes
-Both howitzer types now drive properly (won't flip over so easy)
-Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun.
-Both types drive like tanks and have moving treads.
-Turrets are allowed to rotate freely
-The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map.
-The destructiveness of the nuke has been increased and has a big flash of light when it goes off
-The standard howitzer destructive radius has been reduced slightly
-The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds.

Mortar Changes
-Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types:
--Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone.
--High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well
--Flash bang round: 20 meter radius with same black out time as the hand nade
--Illumination round: lights stuff up, duh
--White Phosphorus round: smoke 'em if you got 'em

Other Changes / Fixes
-A number of weapon sights updated. Check out RPG in particular.
-Semi auto shotgun added
-Thermite effects changed to look like it is burning for several seconds before causing damage.
-Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3)
-Effectiveness of stingers returned to v2 specs
-Skip point on gunboat turret fixed
-Hit box on OH-58 rotors fixed
-Some weapon sounds changed

Known Issues
-If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.



By BrutalArts Version 0.25 2,044 Downloads Website Added 05/06/2008 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: reality25.exe

Joint Operations Reality Mod v0.25
This mod has taken various player requested enhancement, fixes, and designs into full consideration.

Tons of Blackhawk Down (BHD) assets, buildings, objects (including the vehicle decorations) have found a home in the update. Newly created and tested items such as desert trucks, Hummers, and more.
Decorations such as Destroyed Strykers (with or without smoke), and other vehicles allow map makers to construct realistic battle scense for any style of JO battle.
The addition of BHD assets and their own has taken this mod to a pleasing level for JOR players. Those who haven't tried the mod should really take a look.

JOE is not needed. Only JO Original.
All weapons ballistics reworked - damage now drops off over range, all ammo has correct velocity; diameter; weight; penetration, and accuracy.
All weapons over smg calibre will generate 'suppression' if they strike within <20cm [screen shake and tiny damage].
All weapons now have correct names - ALL fire indicators work properly.
Tweaked ammo names and descriptions.
Elevation display removed from AK-74.
Elevation display fixed on BTR.
Tracer rates adjusted - only belt fed and heavy weapons generate tracer.
Explosives reveiwed extensively - damage now drops with distance, killzone penetration tweaked.
Weapons recoil values reviewed.
60mm Mortar range upped to 300-2000m - 4 HE and 3 WP.
60mm White Phosphorous introduced, more smoke and faster, also dangerous to infantry.
60mm HE effect fixed - no longer has 40m instadeath zone .
30mm HEDP damage reveiwed.
Hand smoke grenades all generate more smoke and faster.
Hand grenade throw range dropped to 40m.
Satchel throw range upped to 15m.
Satchels dropped from 3 to 2.
Satchel blast damage/area tweaked, new explosion effect added.
Base Defense Gun fixed - ammo tweaked.
Base Defense Gun 'Thermal' sight removed.
M107 Barret, Stryker, Base Defense Gun all fire M20 API ammo now - new particle effect, and limited area damage.
Pistol sights corrected.
Pistol max ranges added.
SMG max ranges added.
Stinger performance tweaked.
Helo flare performance tweaked.
Helo hit points reviewed.
M11 Anti Tank mines added.
Assets now only begin to burn after taking 75% damage.
Snipers SMG's have 3 mags instead of 2.
M-9 Beretta has an extra magazine.
ALL Mk-19 AGL's now have zooming sights.
HMMWV, SUV, FAV, ATV handling and stability improved.
HMMWV and SUV climb angles tweaked.
ATV speed upped slightly, land and water.
Satchels, Clays and AT Mines all immune to small arms, explosives trigger them though.
JAV Damage tweaked, blast radius increased.
RPG burst area reduced.
M107 penetration and damage tweaked.
L115A magazine reduced to 5 rounds.
L115A anti asset capability added.
Boats all extensively reworked - small arms/hmg no longer able to affect most.
Landing craft both immune to smallarms/.50 fire
BTR cannon correctly modelled with the 14.5mm KPV autocannon.
Rabid Wombats removed.
RPK-74 changed to the RPK-47.
RPK sound changed to AK-47 sound.
Med Bug fixed.
Limited Medpacks introduced - 10 'uses' only, rearm at armorys.
Apache, Havoc rockets fixed - no longer have a 100m lethal area.
Barrels, Oil Tanks, Chem Barrels etc all given blast areas.
ALL AI bots given the same HP as players [was 100 now 150].
AI weakened weapons 'unweakened'.
Kneeling bots added, both temperate and desert.
Standing desert bots added.
Most bots now use improved Animations.