Welcome, Guest | Please register or login

Search Files
Category:
Type:
Order by:

8 files matched your criteria


By Cpt.AXE¤CÏ5¤ 4,324 Downloads Website Added 04/25/2003 Add Comment PermaLink
Supported Games: DFBHD File Name: BHD_ENV.zip

BHD Environment & Terrain Viewer
¤CÏ5¤ Environment Tool helps you set the stage for your Black Hawk Down mission by giving you a visualize of the environment you are going to create.



By Axe-CI5 Version 1.1 1,694 Downloads Added 01/20/2004 Add Comment PermaLink
Supported Games: DFBHD File Name: BHD_LOK-N-LOADER_1.1.exe

BHD Lok n' Loader
BHD LOK-N-LOADER (v1.1) is a mod manager for Black Hawk Down version 1.3.x. It lets you choose an installed mod and launches the game with the correct command-line parameters.



By devilsclaw 5,036 Downloads Added 04/24/2005 Add Comment PermaLink
Supported Games: DFX, DFX2, DFBHD, DFBHDTS, JOTR, JOE File Name: DecompressionTools.zip

NovaLogic / Delta Force Decompression Tools
Decompress

- Wave
- TGA
- DDS files
- and more...

For NovaLogic Games.

Includes:
BDC1Dumper.exe
BFC1Extractor.exe
CPT_PLYDumper.exe
CTP_CDEP_Stripper.exe

CPT DepthMap Stripper:
This program is a self contained program does not need the game in anyway.
To use it you have to extract the CPT files from the resource.pff file.
Then you run the Stripper program. Select any CPT file or even all the CPT files at once.
It will create .raw files based off the name of the CPT.
For example Dvxc1.cpt would make a file called Dvxc1.raw in the same directory as the CPT file.

You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 2 and interleaved.

A.Bullet found out that you can edit the JO CPT files and replace the CDEP section with the Raw file dumped..
So with a hex editor open the CPT file. Then create a new file..
COPY from the start of the program down to CDEP. Paste it into your new file.
If you copied the CDEP name as well just rename it to DPTH.
If you didn’t press the Insert Key and type in DPTH at the bottom of your new file.
Next open the RAW file with the hex editor press CTRL+A then CTRL+C that will select all and copy.
Then go back to the new file go to the very bottom and press CTRL+V that will past the raw file to
the bottom of the new file.
Now go back to the CPT file and search for the word POLY.
Now copy including the POLY to the very bottom of the file and the paste it to the very bottom of your new file.
Now save the New file as the CPT name you want. This will make it so that BHD or even the BHD med can read it.

CPT Poly Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump the Poly Map of CPT of the map you load in the game. It will dump it to C:RawDumps

You can open these with Photoshop.
If you do it will pop up with a screen requesting info. This is the info you need to put.
The dimensions are 1024x1024 Count 4 and interleaved.

Right now I don’t have a converter to put the poly maps back to how they can be read by the game.
Maybe someone else can figure that out or give me time.
Or maybe the game can use raw poly maps and maybe poly needs to be renamed to something not sure yet.

BFC1 Dumper:
This is not a self contained program it requires JO version 1.2.0.10 to work.
This is a loader so you need to place the exe and the DLL into the same folder as the game.
Then you have to run it by the exe that is in the zip.
It will dump all image base compressed files in the map you load. DDS, MDT, TGA, ECT.
It will dump it to C:TGADumps

This also includes the Color Maps and the tiles that the med can use



By ¤CÏ5¤ Squad 1,583 Downloads Website Added 11/25/2002 Add Comment PermaLink
Supported Games: DFTFD File Name: CI5_DFTFD_Object_Viewer.zip

DFTFD Object Viewer
Excellent HTML/Flash based object viewing tool. Includes all terrains, almost all objects, buildings, vehicles, people, tunnel sections, oil rig components, skies, ~300 z- values for stacking, and a real time color picker for fog which gives RGB and Hex color values. Very useful! Includes installer and uninstaller.



By FwO Raven 2,638 Downloads Added 03/29/2003 Add Comment PermaLink
Supported Games: DFBHD, DFBHDTS File Name: FwO_CPT_1.zip

Black Hawk Down FwO Raven CPT Edit
This will allow you to create custom terrains for Black Hawk Down. Visit dfarena.com forums for help & support with this tool



By DV, DareHacker, devilsclaw 237 Downloads Added 01/25/2024 Add Comment PermaLink
Supported Games: JOTR, JOE File Name: JO ModTools.zip

Joint Operations Unofficial Mod Tools
Tools from Devilsclaw

BFC1Extractor -decompresses various files (.wav, .dds etc.)
BIN2TXT -converts a .bin file to a .txt file
TXT2BIN -converts a .txt file to a .bin file

Tools from DareHacker

lwfbuilder -allows you to make .lwf files that are used by the game to play sounds. It is also able to convert the .lwf to a .txt file.
BFCTool -commandline tool to decompress and compress various files (.wav, .dds etc.)

Tools from DV

BHD2JO_3DI - converts a BHD 3di file to a 3di file that can be used in JO.
DPTH2CDEP - compresses the raw depthmap of a .cpt terrain file so that it can be used in JO.
DeSCR -encrypts and decrypts files with a 'SCR' header used by Novalogic games.




By Mod Depot 5,849 Downloads Website Added 05/09/2005 Add Comment PermaLink
Supported Games: DFX, DFX2, JOTR, JOE File Name: ModTools.zip

With these tools you can mod Joint Operations and Delta Force Xtreme.

Relase Notes:

Tools from Devilsclaw:

BFC1Extractor.EXE
decompresses various files (.wav, .dds etc.)

BIN2TXT.EXE
converts a .bin file to a .txt file

TXT2BIN.EXE
converts a .txt file to a .bin file

RTXT2TXT.EXE
converts a rtxt file to a .txt file

CBIN2TXT.EXE
converts a cbin file to a txt file

Tools from DareHacker:

lwfbuilder
allows you to make .lwf files that are used by the game to play sounds.
It is also able to convert the .lwf to a .txt file.

BFCTool.exe
commandline tool to decompress and compress various files (.wav, .dds etc.)

Tools from DV:

BHD2JO_3DI
converts a BHD 3di file to a 3di file that can be used in JO.

usage:
- check "Convert PANM" if your 3di does not show up or crashes the game.
You should only check it when converting weapons.

limitations:
- does NOT convert 3di files that have bones in them (GPP header)
- does NOT convert light data
- does NOT convert 3di's with multiple rotating subobjects properly

DPTH2CDEP
compresses the raw depthmap of a .cpt terrain file so that it can be used in JO.

DeSCR
encrypts and decrypts files with a 'SCR' header used by Novalogic games.



By Menrva Version 0.9.2 428 Downloads Website Added 12/23/2024 Updated 12/28/24 1 Comment PermaLink
Supported Games: DFBHDTS File Name: DFTSO_Setup.9.exe

Delta Force: Team Sabre Operations
Team Sabre Operations is an enhancement mod for Delta Force Black Hawk Down and its Team Sabre expansion. It's meant to fix and improve the stock game's data, sounds, art style and gameplay. It also provides additional content for map makers in order to expand the original experience.

Main features of Delta Force: Team Sabre Operations:
- Custom installer for easier mod installation (a proper installation of DFBHD/TS is required); mod files do not override any of the stock game files, they are separate to ensure that the original DFBHD/TS game and its multiplayer are intact.
- Included a brand new version of Baldo_the_Don's Weapon Sights mod, with much rebalanced stats for weapons, ammo and items in order to increase realism.
- Added more than 150 new items (vehicles, decorations, buildings) for map makers, mainly converted from Comanche 4, reworked with better textures and/or sounds and data.
- Added more than 180 different terrains for map makers, all of the terrains from DF1/DF2/DFLW/DFTFD/DFX/DFX2/JO/JOE have been ported and reworked for the DFBHD game engine.
- Made better looking skins for vehicles, weapons, plants, terrains, buildings (using nicer textures from DFBHD's beta version), soldiers (Rangers in the second Team Sabre mission in Colombia finally get woodland camo, etc.).
- Fixed most of the annoying bugs and glitches in single-player missions (any misplaced objects in Team Sabre's campaign missions are removed, missing sounds and/or wrong voiceovers are corrected, fixed broken or missing triggers in some missions).
- Added an M14 by re-using the M21's 3d model, with both weapons using unique skins, sounds and animations.
- Added MK 23 suppressed pistol converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added AWM aka L115A1 sniper rifle converted from Joint Operations (Team Sabre for the PS2 featured this weapon).
- Added unsuppressed MP5A3 submachine gun converted from Joint Operations.
- Replaced suppressed MP5A3's 3d model with a better one converted from Joint Operations.
- Added different and better animations from later NovaLogic's games in place of stock ones, thus improving the reloading animations of some weapons.
- Added a large array of different sounds to give each weapon more unique sounds (for instance, each light machine gun uses its own reloading sound, like in NovaLogic's Joint Operations).
- Added a playable version of the Weapons Range South mission, included but inactive in stock DFBHD.
- Added fixed and/or new 3d models for missing items (the original Team Sabre expansion lists many map items, some totally missing); what the Mission Editor shows is now available, any missing .3di models have been removed and/or replaced.
- Added slight health regeneration system for small wounds, given engine limitations.
- Restored cut in-game voiceovers for some single player missions, now they feature more dialogue.
- Restored DFBHD main menu music in place of the one from the Team Sabre expansion.
- Restored buttons in the Credits screen for viewing DFBHD's Irene and Ending videos.
- Reworked HUD and UI elements, menu screens now using reworked textures based on the ones from the beta version of DFBHD.
- Reworked animations and behavior of NPCs so that they are more realistic; AI will no longer open fire while moving with a lowered weapon.
- Reworked fog and sky colors for some missions in order to increase variety.
- Fixed several grammar errors and misspelled words in the game's localization.
- Reworked briefing data and loading images of missions for more quality and consistency.
- Given brand new custom names to the Team Sabre campaigns and their missions.
- Fully converted all additional multiplayer maps from the Xbox version of the game; 13 Deathmatch maps (Arena, Boot Camp, Boot Camp X, Burn, Minefield, Park, Site, Trenches, Tunnel, Courtyard, Crash X, Dock X, Island X) and 1 Team Deathmatch map (Siege).
- Added Team Deathmatch maps converted from the beta demos of the game and using beta assets included in the mod (TDMBD_01 and TDMBD_04 from beta v0.0.1 named City Limits A and City Limits B, TDMM_01c and TDMM_01d from beta v0.0.3 named Night Limits A and Night Limits B).
- Fixed all stock King of the Hill BHD maps not having a proper name (KOTH was not part of the original game, maps existed for it but they were using the internal filenames, now they are named like their other game modes' counterparts).
- Removed TKHR_04 map from Team King of the Hill (it was included by mistake by the Team Sabre expansion, it's an older duplicate of Oil Island).
- Fixed all TS multiplayer maps not having a proper name (TKHR_ts02 has been renamed arbitrarily to Jungle Town as no official name exists for it).
- Fixed TS Flag Ball maps having incorrect names (B versions were still named A, for instance Oil Island B appeared as Oil Island A).
- Fixed duplicate TKHR_ts02 map in Team King of the Hill (the duplicate was meant to appear in Team Deathmatch, now it is so).
- Created B versions of the Ruination and TKHR_ts02 (now called Jungle Town) maps; fixed flag colors in the Capture the Flag and Flag Ball game modes.
- Included NovaHQ Heartbeat DLL (Alternate Lobby Reporting DLL) to offer basic multiplayer support.
- Included SuiMachine's wrapper to override FOV and 1280x1024 resolution with custom values.


Credits:
- Menrva (skins, mission editing and bug fixes, sound additions, localization and voiceover fixes, terrain conversions from JO/JOE/DFX/DFX2, etc.)
- Baldo_the_Don (Weapon Sights mod, further exclusive tweaks, help and suggestions)
- 2DNED aka Blade (terrain conversions from DF2/DFLW/DFTFD, additional terrain graphics, items ported from Comanche 4)
- Firefly aka Pentium III (conversion of the MK 23, L115A1, MP5A3 and suppressed MP5A3 weapons from Joint Operations)
- deewoody (borrowed some custom sound files from his sound pack)
- Daewolfe (borrowed some custom sound files from his sound pack)
- Eagle_Eye (conversion of the Chinook's 3di model from Joint Operations)
- Scott Lucht (for the NovaHQ Heartbeat DLL which allows to be play online)
- SuiMachine (for his DFBHD-Wrapper allowing to play the game with custom video resolution and FOV)
- NSO mod (few bits borrowed for custom textures)
- TerraNova-EXP mod (3di item conversions from Comanche 4)
- Insurgency mod (3di item conversions from Delta Force Land Warrior)
- NovaLogic (terrains from later and earlier games)

Special Thanks:
"A.Bullet"
"BuLL"
"buzzman47"
"Cpt.Axe"
"Chrislew200"
"Crack"
"DareHacker"
"DeadBolt"
"Devilsclaw"
"DV"
"^eATER^DFS"
"FwO_Raven"
"Life_of_Agony"
"LoneWolf"
"Major_Headache"
"TedSmelly"
"Vlad"
DFBarracks.com
DFReload.com
LoneWolfs.forumotion.net
NovaHQ.net
Nova-Inside.com
Nova-Outpost.com
NovaLogic