With these tools you can mod Joint Operations and Delta Force Xtreme.
Relase Notes:
Tools from Devilsclaw:
BFC1Extractor.EXE
decompresses various files (.wav, .dds etc.)
BIN2TXT.EXE
converts a .bin file to a .txt file
TXT2BIN.EXE
converts a .txt file to a .bin file
RTXT2TXT.EXE
converts a rtxt file to a .txt file
CBIN2TXT.EXE
converts a cbin file to a txt file
Tools from DareHacker:
lwfbuilder
allows you to make .lwf files that are used by the game to play sounds.
It is also able to convert the .lwf to a .txt file.
BFCTool.exe
commandline tool to decompress and compress various files (.wav, .dds etc.)
Tools from DV:
BHD2JO_3DI
converts a BHD 3di file to a 3di file that can be used in JO.
usage:
- check "Convert PANM" if your 3di does not show up or crashes the game.
You should only check it when converting weapons.
limitations:
- does NOT convert 3di files that have bones in them (GPP header)
- does NOT convert light data
- does NOT convert 3di's with multiple rotating subobjects properly
DPTH2CDEP
compresses the raw depthmap of a .cpt terrain file so that it can be used in JO.
DeSCR
encrypts and decrypts files with a 'SCR' header used by Novalogic games.
The mission in this map, is to demonstrate some of the new features of Team Sabre. I also hope it adds more topics and discussions on WAC file programming on the bulletin board. The map contains various types of assaults, mostly by zodiacs and helicopters. Follow the waypoints, and I promised you'll see things you've never seen before on any Delta Force map. I used a lot of wave files to kind of carry the story. To complete this mission, simply follow old waypoints, and live to tell about it. The highlights of this map, from a technical viewpoint, would be the dramatic airplane crash, the Little Bird clearing out the main harbor, the zodiac patrol run around the island escorted by a missile firing Little Bird, and last but not least, the minigun and rocket strafing run on the fuel depot, which employs a squid routine. I don't know if it's consider a playable mission, I didn't plan it to be, so please rate this fairly. Hope you enjoy. Mr.POW, out
This mod is called DF2V2.0 for Delta Force 2, thats right, DF2. It's not quite dead yet. Our mod team has created a mod with 50+ new items, a few weapon skins, terrains, new text, menus, huds and more! Pull your ol' DF2 out of the closet and give it a whirl, and lets see some maps come out for it.
This Mod is experimental, and is provided as is. I nor anyone who help make this mod is not responsible if you get banned (just don't go into Nova servers). As of 5/4/05, Nova doesn't support lobby access for Mods. If you want to try in online, look for a public server that has the word "Mod" in the title. I am not responsible if this mod is abused for cheating. I do NOT condone cheaters.
The NO SAW mod allows the server to turn off all SAWs that join the server. Both the player and host must have this mod installed. If you join the game with a SAW you won't have a weapon.
This mod brings all the Delta Force: Black Hawk Down objects, terrains and weapons to Joint Operations: Typhoon Rising.
Unfortunately, Novalogic has not enabled this mod for online
play. It is only possible to play this mod on a LAN, hosting on
Novaworld will give an error message.
This MOD is a stand alone MOD never install VX-full.exe into your DJ³ Folder, because it will crash your DJ³ Game.
VX-MOD is the Player Section of DJ³ and it`s full compatible to old DF:X Maps (Stock maps).
This mod was being made for a wile to get thing in and out to bring back and out some thing and to have more thing light up some fans eyes with the stuff we add and we spent are money on to get them in to this game.
All weapons are all new and the Vehicles and a lot of the Buildings and props and sounds we spent a lot of money to bring a lot of stuff into this mod, I hope you all enjoy this mod and if any one would like to make any more links for this mod you can do so to make it a lot easy for others to download. This mod will not be updated or patched at all it has every thing we need in to it. and this mod is are last and we just want every one to have fun... There are 6 MP maps all TDM DM and thats all to give you a feeling how it plays, You can play this mod on Novaworld and we put all DFX2 JO objects in but DFX and JO maps will not work because of the ID number. I have only 11 AI in the mod all so i have put in DF1's Abominable Snowman in and a UAV Drone driver AI because i do have a lot of Drones inside this mod for the coop mappers.
BO Mod 1.6 Full Install. Must be a clean updated DFX2 prior to install. You can't use this to install over older versions of the mod.
OICW 20 MM Increased KZ damage from 6 to 8.
Adjusted RPG for AI to match what player shoots.
Adjusted mortors to not be as powerful. Should still be much higher than 1.5.
Added AGS-17 Tripod (forgot how hard it is to get a weapon in the game)
Added KORD Machine Gun Tripod
Includes DF1 items for BHD. This mod has zero gun recoil, and zero weapon spread. It includes remakes of the following TDM Maps:
Beachhead
Snow Valley
Trench Lines
Dry River Bed
Three Mesas
How to install:
Extract the contents of the archive directly into your BHD folder. Start the game with DF1 Mod Play.bat
Host a game and select the TDM maps
Phøßø§«x³»:
My original idea was to make a colored blood mod, It didn't work out by changing the original so I made a different kind of mod, instead of blood shooting out you'll see people burn up like you shot them with a flame thrower, looks cool but kinda annoying as instead of seeing red when you get shot flames get in your face. Doesn't give you any advantage other than you can see when you shoot/hit people while sniping from a long distance. Installer includes the default blood mod to change it back.
DEADLINE: Zombie Mod
For Blawkhawk Down Team Sabre
-NSO and TIO v1.9 items have been combined in the Deadline mod!
-New Decorations!
-Over 70 zombies! New Teammates!
-New Weapons - Flamethrower, Flare gun, Punching and more
-New sounds and Effects!
-Cannon boats can destroy other cannon boats (in 4.1.7 only satch/thermite could destroy them)
-The illumination mortar is fixed
-Blackhawk/Puma speeds returned to 4.1.2 level to reduce lag.
The Marksman Project aims to enhance the game-play set out by stock DFx2 with more accurate ballistic modeling and more weapons to play with.
This mod does not necessarily seek to create a new game out of DFx2, but rather push the engine to its fullest potential in terms of player vs. player combat.
This version of the mod is considered to still be in the Beta phase. That is, this mod is not complete, but is offered to those who are interested in testing the ballistics and game-play changes. Additionally, it is highly recommended that any thoughts, concerns, or comments pertaining to the mod be directed to shadowz1954@hotmail.com.
To install this mod, simply download the installer and read all of the instructions provided. You will have to make a complete copy of your DFx2 manually, and then install the mod to that copy. A future version of the installer will do this automatically.
SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod , it then evolved into a full blown "SG" mod containing themed buildings,terrains,sounds,AI,Vehicles and more. Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point.
SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as;
Individual (or groups of) player/AI teleporting
Vast selection of terrains
Multi-terrains (4 in 1)
Large choice of buildings and objects
Ambient sounds
Different Invisible blocks: control what goes where
Special effects
Many "modular" kits to make custom buildings,complexes, and tunnels.
In short , this mod is Fun and chok-full of things to play with. The only limitation is the imagination.
SG-mod is a Modification to DFX, DFX2 and Joint Operations. Starting its life as a small stargate themed weapons mod , it then evolved into a full blown "SG" mod containing themed buildings,terrains,sounds,AI,Vehicles and more. Ever ongoing the mod developed way beyond the original plan and vision, Evolving yet further, expanding its library of mapping objects to the bursting point.
SG-mod now swelled with content provides a wealth of unique items and is ideal both for sci-fi themed maps AND urban combat maps. As you'd expect there are some unique features available for mappers to implement into their maps, such as;
Individual (or groups of) player/AI teleporting
Vast selection of terrains
Multi-terrains (4 in 1)
Large choice of buildings and objects
Ambient sounds
Different Invisible blocks: control what goes where
Special effects
Many "modular" kits to make custom buildings,complexes, and tunnels.
In short , this mod is Fun and chok-full of things to play with. The only limitation is the imagination.