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8 maps matched your criteria


By The Doctor DFBHD TDM, DM, TKOTH, KOTH 5,751 Downloads Added 10/02/2003 1 Comment PermaLink

Desert Outpost
Pretty open map so more suited for snipers. Lots of places for them to go and no where for the gunners.


By The Doctor DFBHD TDM, DM, TKOTH, KOTH 5,096 Downloads Added 10/02/2003 Add Comment PermaLink

Tunnelratten
Small cqb map, with tunnels and lots of action. Fun with a full server.


By The Doctor DFBHD TKOTH 4,699 Downloads Added 10/02/2003 Add Comment PermaLink

Hold The UN Building
It will take a bit to get to the zone after you are killed the first time. It needs waypoints and some cover running to the zone.


By The Doctor DFBHD TDM, DM, TKOTH, KOTH 6,255 Downloads Added 10/02/2003 Add Comment PermaLink

Omaha Beach
I couldn't get a screen shot of the whole map but to the left there is water with some boats. Pretty nice map and fun to play.


By BOPE BRASIL FBS DFBHD TDM 4,494 Downloads Added 03/25/2009 Add Comment PermaLink

FBS -  FACE THE ENEMY
Hello friends BHD, the map has 6 jeeps, 4 buses, 2 helicopters and 2 PSP. Test your game as a doctor, sniper, sniper and cqb. gga!!!


By Talon>SE<e DFBHDTS TKOTH 4,235 Downloads Added 02/05/2004 Add Comment PermaLink

Talons CQB
CQB doesn't get any better than this. In your face-pshycotic-gore! Just what the doctor ordered for the server hopper that's seeking fast pace action! SCREAMING EAGLES serving the DFHQ community with pride! Talons CQB


By Dodoka22 DFLW SP 5,050 Downloads Added 03/15/2014 3 Comments PermaLink

World in Flames Chapter 1:Doctor Chemical
I'm back!

This is the fiirst part of my incoming series, World in Flames.

More information in the .txt files, READ THEM!Or else, you won't understand the story.

Hope you'll enjoy!More maps are incoming in the series!


By jojo2971 DFBHD TDM, CTF 4,431 Downloads Added 03/05/2014 Updated 09/30/23 Add Comment PermaLink

Battleship 1 V1.3.1
This map is in two versions (TDM, CTF).
There are two main bases (blue and red) and two secondary (neutral).
Players can move by helicopter or boat. These go around the map from left to right.
The small boats go in the opposite direction and can only move between two specific bases.

There is a non-player doctor in each main base that allows you to heal by staying nearby.
Because the area triggers used to heal do not differentiate players you can also recover health in the enemy camp by going next to their doctor.

Two of the small boats are only decorative, you can easily recognize them as they have no driver.
The last update made the map more strategic, you can for example steal the small boat in the neutral or enemy zone to prevent enemy players from coming by the right.
You can also use it to attack quickly and send the boat back to your allies.
They will be particularly useful for the Capture The Flag map.

Helicopters and small boats now have a time of 15 seconds before they start moving (10 seconds waiting to make sure the player wants to stay and 5 more seconds before moving).
Small boats have an extra 15 seconds waiting time when they arrive at their destination to give players time to leave.
This time does not reset once it has been reached unless the boat moves elsewhere.

Work on Black Hawk Down and Team Sabre.

PS :
Beware of the MH6 rotors, even if they are turned off touching them will kill you.
Since the game update it has become complicated to use these helicopters in multiplayer because of this and there is only one seat available anyway.
Currently they are just used to decorate the base.


Update 30/09/2023 :
- Removal of several unnecessary vehicles and placement of new objets to decorate instead in the hangars.
- Better waypoint placement for helicopters and boats to reduce the risk of collisions and have a more stable movement.
- Adding a timer for helicopters and small boats.
- Adjustment of the placement of objects and the bases are much more centered on the map. (No more hole in the ground)
- The cargo ships now start next to the neutral bases, they are more quickly accessible at the start of the game.
- Now small boats can move from one specific base to another and come back if the player returns to it.
Small boats are difficult to move so to avoid collision problems they stop at another place in the base instead of their original point.
- Some waypoints have been added to the cargo ships to reduce movement issues in multiplayer.
Players who do not host see the vehicles turning brutally, this could come from the quality of internet connection of the players.
- Replacement of the teleportation markers used to place decorative turrets by objects. The result is the same but the markers are very limited (Beyond 30 there are bugs).
- Teleportation markers were used instead to prevent small boat drivers from moving too far.
For an unknown reason they move gradually until they end up on the roof of the boat. So if you see them teleport from time to time it’s "normal".
The drivers of the cargo ships are not teleported as they stay long in their place.
- Spawn markers were placed in addition to those already existing (30 blue and 30 red).
These markers have been placed higher to prevent players from crossing the ground and falling into the water when they reappear after death.
- Some other modifications that I forgot.

Here you can see all the changes in image between each version :
https://postimg.cc/qtWYDG1Y
I advise you to zoom the image and then open it in a new tab to see more details, you can zoom again by clicking on the image and compare each version.