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By De Buurman 399 Downloads Added 03/12/2008 Add Comment PermaLink
Supported Games: DF1, DF2, DFLW, DFTFD File Name: DF2mappingFX.zip

Delta Force Special Mapping Effects & Methods
Collection of tutorials by De Buurman on how to do various non-standard map effects, includes many sample maps. This is based on the Df2 game but might be working for the other DF games.

Tutorials include:
Parachute Tutorial
Shading Tutorial
Special Mapping Effects
Teleport & Assigning Tutorial

Includes sample missions: POW XIII.bms, POW Q.mis, S.O.S.mis, Pagode.mis

By DR.EVIL~TAG 480 Downloads Added 05/30/2006 Add Comment PermaLink
Supported Games: DF2 File Name: TERRAINDF2.zip

DF2 Terrain Making Tutorial
Making a terrain in DF2 consists of having an idea and applying it to photo shop and or any paint program.The terrain consists of files and titles you need to fix , change, or duplicate.They are the color map which you see in the editor and play on , the height map which is a greyscale , also found in the editor when building maps , A detailed map which is a 8/256 color map it tells where the sand and grass will be on the main colored map , a detailed color texture strip , detailed elev greyscale strip consisting of the textures from the detailed color strip , Char data .cal file, and the rest is just common DF2 files consisting of sky map ,cloud height ,horizon type , water map which is always ripple one as DF2 has no other type of water , water height , filter , gamma , saturation , and sunslope .

By De Buurman 362 Downloads Added 08/30/2003 Add Comment PermaLink
Supported Games: DF2, DFLW, DFTFD File Name: Parachute tutorial.doc

Delta Force Parachute Tutorial
A multi player and single player parachute tutorial by De Buurman

By De Buurman 319 Downloads Added 08/05/2003 Add Comment PermaLink
Supported Games: DF2, DFLW, DFTFD File Name: Teleport& Assigning tutorial.doc

Delta Force Teleport & Assigning Tutorial
This tutorial will enable Df2 mapmakers to teleport Guest players in Df2 and Assign all individual players to individual groups in the Med. It will open a whole scala of new possibilities for mapmakers and consequently for game play and game types.
Hopefully this will enhance Df2 a little again.