Its the most up to date Z values going supporting DF1 - JO , comes with a compass as well for placing items, fully editable, comes with an installer and uninstaller, web support and pretty much what ever else you need, supports 800X600 and up screens.
Map Name: Eagle Eye's Check Point
Game Type: Set in SP Mode
Author: Eagle Eye
Game: DFX full Version
Med: DFX Med
Notes:
This small Demo map is set in SP mode, but, can be used in Coop as well.
What is a checkpoint?
A Checkpoint is a spawn point that becomes active after a certain event has been triggered..
This Zip contains a wac file as well..but, it's only for on screen text..
What you need is a way point list set for the Players..
An event for each way point you want to be a Spawn Point..
Pay particular attention to the Item attributes of each way point.
Notice they are ticked as a navigation way point, and that each has an advancement event..
That advancement event must be present and only needs to be a trigger, no action is required.
Here is the DF1 Villa Collection for BHD, JO, or DFX. This pack includes the original drug lords villa and the walls, towers and stair ramps.
This is an early conversion I started on years ago and never got around to finishing. All the hard work is completed, only slight adjustment or upgrades is needed to port these to JO or DFX. (You'll need special collision volumes so vehicles can't pass through the structures).
As always, please include me somewhere if you use the models in your mod. Some of these have been floating around for awhile in a few bhd mods. Now you can have these models in your mod and make any appropriate changes necessary because you'll have the source files too!
These scripts are used for triggering effects, dialog, text, and audio files. These scripts can be altered. Basically changing SSNs and Groups can produce different results in the scripts. To use these scripts, copy and paste the script that you want into the wac file and change the scripts to suit your needs.
These scripts can be interchanged and placed together. For example, you can put a wav file with a text command, wav files with mortar hits, etc......
PFF3 Manager allows you to modify PFF3 files (*.pff), which are used by NovaLogic to store game data in. By adding new images or objects you can create your own mod for your NovaLogic game.
With these tools you can mod Joint Operations and Delta Force Xtreme.
Relase Notes:
Tools from Devilsclaw:
BFC1Extractor.EXE
decompresses various files (.wav, .dds etc.)
BIN2TXT.EXE
converts a .bin file to a .txt file
TXT2BIN.EXE
converts a .txt file to a .bin file
RTXT2TXT.EXE
converts a rtxt file to a .txt file
CBIN2TXT.EXE
converts a cbin file to a txt file
Tools from DareHacker:
lwfbuilder
allows you to make .lwf files that are used by the game to play sounds.
It is also able to convert the .lwf to a .txt file.
BFCTool.exe
commandline tool to decompress and compress various files (.wav, .dds etc.)
Tools from DV:
BHD2JO_3DI
converts a BHD 3di file to a 3di file that can be used in JO.
usage:
- check "Convert PANM" if your 3di does not show up or crashes the game.
You should only check it when converting weapons.
limitations:
- does NOT convert 3di files that have bones in them (GPP header)
- does NOT convert light data
- does NOT convert 3di's with multiple rotating subobjects properly
DPTH2CDEP
compresses the raw depthmap of a .cpt terrain file so that it can be used in JO.
DeSCR
encrypts and decrypts files with a 'SCR' header used by Novalogic games.