This is a PDF document with everything you need to know about sniping with the big boys! It's clear, to the point and will help out alot of peopel I believe! You will need Acrobat Reader to open it. You can get Acrobat Reader from http://www.adobe.com Please email him at Boxman72@hotmail.com with comments or suggestions!
Ever have trouble with Z values? absolute heights? well this is a great tutorial and it gets right to the point! no unneeded BS! made buy a map master! very easy to understand and just a great tutorial! **NOTE** you may need Microsoft word to see images!
3D Object Converter, a powerful 3D polygon model translation and interactive viewing shareware tool that allows arbitrary 3D model data to be imported from external sources, exported to various industry standard 3D file formats with great accuracy and quality. The program supports 822 file formats.
Delta Force EXTERME 2 Project v1.0 Full no updates and patches needed
All new vehicles
All new weapons
All new iron sights and scopes
A lot of new sounds
A lot of new and emplacement weapons
A lot of new buildings
A lot of new decorations
A lot of new objects
A lot of new projectiles
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DFX2P Update 1.1
I reduced all the textures that the game uses for best game play made them smaller size all textures are now 256 X 256. fix the lot of the errors that the pack. EXE gave V installer one new map Airport new customized objects like airport pieces AC-130 some standard vehicles for the airport added 3 two Strikers a new helicopter mad installer a lot smaller and even the mod. I also thank you guys even trying it out. I fixed the Vietnam terrain that I made in the first pack fix the xm8 texture and all the textures that needed to be fixed thanks to stompem from Nova HQ I hope you all enjoy the mod make more maps as it really needs it.
This mod was being made for a wile to get thing in and out to bring back and out some thing and to have more thing light up some fans eyes with the stuff we add and we spent are money on to get them in to this game.
All weapons are all new and the Vehicles and a lot of the Buildings and props and sounds we spent a lot of money to bring a lot of stuff into this mod, I hope you all enjoy this mod and if any one would like to make any more links for this mod you can do so to make it a lot easy for others to download. This mod will not be updated or patched at all it has every thing we need in to it. and this mod is are last and we just want every one to have fun... There are 6 MP maps all TDM DM and thats all to give you a feeling how it plays, You can play this mod on Novaworld and we put all DFX2 JO objects in but DFX and JO maps will not work because of the ID number. I have only 11 AI in the mod all so i have put in DF1's Abominable Snowman in and a UAV Drone driver AI because i do have a lot of Drones inside this mod for the coop mappers.
This mapping tool is created for Joint Operations, but can probably be used for DFX as well. It is made to combine the NILE and DFXMED editor by allowing project files to be converted between the 2 formats. The tool is intended for maps to be exported to .bms in the end using DFXMED, which unlocks more features for NILE users. Some of the features can be set up in NILE itself in the object properties, the converter will recognize and translate these extra settings to make it work again.
This is a tool for map makers to find new sounds in the game. There are over 3,000 wavs in the BO Mod. You can also take a quick view of terrains with this software as well.
The Marksman Project aims to enhance the game-play set out by stock DFx2 with more accurate ballistic modeling and more weapons to play with.
This mod does not necessarily seek to create a new game out of DFx2, but rather push the engine to its fullest potential in terms of player vs. player combat.
This version of the mod is considered to still be in the Beta phase. That is, this mod is not complete, but is offered to those who are interested in testing the ballistics and game-play changes. Additionally, it is highly recommended that any thoughts, concerns, or comments pertaining to the mod be directed to shadowz1954@hotmail.com.
To install this mod, simply download the installer and read all of the instructions provided. You will have to make a complete copy of your DFx2 manually, and then install the mod to that copy. A future version of the installer will do this automatically.
Supported Games: DFX2, JOTR, JOEFile Name: Nile Editor Tutorial by Damor _TZW_.pdf
The following document has been created to make your Joint Operations / Delta Force Xtreme 2 Mission creation using the Nile Mission Editor program a little easier. I have extracted the terrain images from NILE and also the basic map creation start up information. So on with the show.
These scripts are used for triggering effects, dialog, text, and audio files in DFX & DFX2 maps. These scripts can
be altered. Basically changing SSNs and Groups can produce different results in the scripts. To use these scripts,
copy and paste the script that you want into the wac file and change the scripts to suit your needs. These scripts
can be interchanged and placed together. For example, you can put a wav file with a text command, wav files with
mortar hits, etc......
It uses a slightly modified version of the SuperOED, (c) by Novalogic. SuperOED was either not a final release or just crap, however, the creation of characters was not possible. So I modified the code to make that work ... but the ModSuperOED maybe does not work for anything else except for character creation after the code change. Try it, it might work, but I recommend to use the original SuperOED for buildings, vehicles, etc.
Included in this package is an example character, an Indonesian Rebel, we all had the pleasure to meet in game sometimes somewhere already ;-). The Rebel is not an remake or something, it's the original character I did convert from the game 3DI. Using some home made tools and scripts, I imported the character into 3D Studio Max.
The tutorial has downloadable MIS files that you can open up in the MED (Mission Editor) and experiment with. You'll find out that you'll have to pay special attention to things like helo speed, waypoint size, and elevation.