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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Working with Nova's .3di files is a post-apocalyptic nightmare where resources are scattered and only a few old dudes in remote cabins know anything about it.
Each game has different tools - mostly unofficial - that serve different purposes. DF1
DF2
DFLW BHD/TS
Joint Ops Multiple Games As you can see, the majority of tools are for viewing items. Nova's official mod tools for BHD+ are your best bet for importing custom models. My Nova3diLab for DF2 is the only pre-BHD tool I know of for importing models, and it's pretty experimental.
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Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#2
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which engine are you intending to finishing on ? BHD or DFX2?
i have some tools if you want C4 2 BHD converter for 3di's BHD 2 JO 3di's If you want to view DFX models grab the dfx_obj zip and use https://bit.ly/2MnrAZL to view them. It's an old free viewer i use on win7 DFX obj files http://www.dfreload.com/forum/files....on=file&id=637 JO obj files http://www.dfreload.com/forum/files....on=file&id=636 |
#3
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Ok, so lets assume you want to edit the model and put it into another game....
Start by extracting the 3di's from the Localres.pff in your game folder You will need the PFF Editor to do this. Then use the 3DI Texture Viewer to find the skins for each model or a 3d hex editor and read the code looking for the .dds or .tga files associated with the model. You need to convert the 3di's to obj files, i have a tool i can give you to do this. Next you need 3DMAX which is free for students Import the obj file and add new CD's (collision boxes) Export the file as an ASE file Open the SuperOED and import the file, edit them to add lighting or what ever is needed, save as 3DI Now the 3DI’s are ready to import into game. When you have all the 3DI’s sorted with the correct .tga or .dds (Skins images) you will need to add the info to the ITEMS.def. Get the items.def file from DFX2 or what ever game you want to use and Decrypt it to a text file using the BHD Tools. Carefully add the info to the list making sure to change the number so they don’t clash with each other. Once that’s all done you need to Encrypt the file again. Recap, you should have an items.def, 3DI’s, tga images. You can also add a .pcx file which would be the Med Editor Pic Packing into PFF, open the pff editor and create a new empty .pff file, name it the name of your mod. Put all the files, 3di, tga, pcx, dds…. and hit packit.exe now you have your mod.pff Drop it into the expansion folder in your game folder ../ Delta Force Xtreme 2/expansion/Mod.pff Make a new short cut for the game and add ”(space)/exp ModName to the address bar at the end Do the same for the Map Editor Now your ready to go make a DFX2 map with new items -------------------------------------------------------- As you can see it is a lot of work to import models from one game to another. Most people just rip the models from mods and reskin them, that way you don't have to do all this work. |
#4
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Quote:
Hello Blade, I also want to edit these DFX1 & DFX2 models. I want to do some work by converting them from .3di format to .OBJ. The models I could convert to the only .OBJ format so far were BHD models. Importer plugin for Milkshape 3d program was very handy, that's okay. But how about DFX1-2 ? What is the way to open DFX1 & DFX2 .3di format models, you said months before that you have a tool for that operation. I really needed it ..and, many thanks |
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