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By Rüstinsk 547 Downloads Website Added 09/29/2003 Add Comment PermaLink
Supported Games: DFTFD File Name: tfd_dlgs.pdf

DFTFD Dialog List
TFS Wav dialog listings - please help to keep this file up to date by sending any corrections to rustinsk@checkpointdelta.com



By DV 2,269 Downloads Added 05/06/2002 2 Comments PermaLink
Supported Games: DF1, DF2, DFLW, DFTFD File Name: DlgEdit.zip

Delta Force Dialog Editor
This tool can create the dialog files used by all 4 version of Delta Force for adding in-game sound and text events.



By Othello Version 1.0 239 Downloads Website Added 08/07/2015 Add Comment PermaLink
Supported Games: DF2, DFLW File Name: scrdlgsetup.exe

DF2 / DFLW Screen Dialog Editor
This is a great tool for creating your own screen dialogs. A screen dialog is a message (white color) that appears on the top left of your game screen.



By Othello Version 1.11 720 Downloads Added 07/01/2001 Add Comment PermaLink
Supported Games: DFLW File Name: LWDlgRef111.zip

DFLW Dialog Reference Tool
DF-LW Dialog Reference Tool by Othello



By DV / The Inbred KId Version 2001c 2 6,651 Downloads Added 01/01/2003 Updated 10/29/15 Add Comment PermaLink
Supported Games: DFLW File Name: dflwmedc2.zip

DFLW Unlocked Mission Editor v2 (dflwmedc2)
This is the dflw mission editor (med) with all events and hidden items enabled and some other stuff (on the general info, events, item atributes windows)

>>>>>>> History... DV Adds extra item descriptions: <<<<<<<
DF3Items.bin Expanded Item descriptions by DV based on Pappy's descriptions


>>>>>>> History... The Inbred Kid adds to DV's MED: <<<<<<<
I’ve updated the most recent release of the DFLW mission editor (the unlocked one by DV). The changes I’ve made are mainly UI ones (tiding up dialog layouts and adding mnemonics), but I’ve also enabled the Blink Group Stats dialog and other little enhancements such as the Integrity Check. These may have been present anyway on your version, but for some reason mine didn’t have the menu items present. Another thing I did was to add a few more labels to the complex dialogs so it is easier for beginners like me to use them (such as the ‘metres’ and ‘cm’ labels in the item position group box - yes I know their not technically cm's, but 256ths of a metre wouldn't fit.



By NovaLogic / DV Version 2001c 1 4,356 Downloads Added 05/06/2002 1 Comment PermaLink
Supported Games: DFLW File Name: dflwmedc.exe

DFLW Unlocked Mission Editer (dflwmedc)
For the most recent and up-to-date DFLW med, see this: http://www.novahq.net/files.php?ID=474

This is the dflw editor with all events and hidden items enabled and some other stuff (on the general info, events, item atributes windows)

Below a list of the things I tested
-general information
-No Voxels Select this if you don't want DF to render voxels, this is only useful on underground missions since DF still loads the height map
-Dialog File If you want to use a soundfile in your mission type the name (without extension) in the "Dialog File (*.dbf)" box on
the General information window
-Item Atrributes
-Blink Group tunnel parts that are linked need to have the same blink group so you can actually see the whole tunnel, not only 1 part
The entrance of the tunnel has to be the Parent (if parent is not selected,you cannot see it until you walk in it)
If you want to link 2 blink groups, select a tunnel part that is linked to a part of the 2nd blink group,
go to Item atrributes and enter the # of the second blink group in the Group B box. Do the same thing with the part from the 2nd blink group.
do this with corners and staircases.


Events are selected the normal way

some text shows up as "Bad texttool string" on the Events window


Contact:
dvdfmed@yahoo.com



By dave61 532 Downloads Website Added 05/02/2007 Add Comment PermaLink
Supported Games: DFX, DFX2 File Name: WAC_Scripts_dave61.zip

DFX / DFX2 WAC Script Guide
These scripts are used for triggering effects, dialog, text, and audio files. These scripts can be altered. Basically changing SSNs and Groups can produce different results in the scripts. To use these scripts, copy and paste the script that you want into the wac file and change the scripts to suit your needs.

These scripts can be interchanged and placed together. For example, you can put a wav file with a text command, wav files with mortar hits, etc......



By TerraNova 8,791 Downloads Website Added 05/05/2002 Add Comment PermaLink
Supported Games: DF1, DF2, DFLW, DFTFD, DFBHD, DFBHDTS File Name: PackIt.zip

Delta Force PackIt Utility
This utility will pack game files into the pff files for all versions of Delta Force (including the BHD Demo) and Commanche 4. It works with all versions of Windows.

The program can be used one of two ways:
You can drag your file(s) directly onto the packit icon in your DF folder or you can run the program and drag files onto it that way. Select the DF version when the program is running, it will remain that way next time you open it. It also offers the option to "Force" files to pack when they are already in the pff file and need to be overwritten. A dialog box tells you how many of your files were successfully packed.

We recommend keeping a copy in each DF folder. Packit must be in the DF folder to work correctly.



By .chancellor. Version 1.0 2,895 Downloads Website Added 05/18/2002 Add Comment PermaLink
Supported Games: DFLW File Name: DFLW.Host.Editor.XP.Installer.exe

DFLW Host Editor XP
This program allows access to the text data stored in DFLW.PFF and DFLW.CFG used to display game type and other info on Public Games server pages when a player is hosting.

Load DFLW Host Editor. The program will automatically show what text is currently sent to Public Games pages when you host. This text is also editable. All editing is automatically previewed in a black preview frame at the bottom of the program.

Color modifiers may be easily added to the text and will be accurately previewed in the preview frame. Example:

~2TDM Game = TDM Game because ~2 is the color modifier for red.



For ƒÅÑ©ý text, use Edit>Open Character Map (provided you have it installed on your machine).

Edit>Fill With Default Text does nothing to your game but sets the text to the default value. You still must use File>Save for these changes to take effect.

If you have multiple games installed on your computer and want to edit a game other than your default installation, simply create a shortcut of DFLW Host Editor, and use "-select" after the shortcut target. This will open a dialog so you can select the folder manually. Example:

"CFLW Host Editor XPDFLW Host Editor XP.exe" -select

A word about text length: every group of words has a set length, and modification must conform to the set length when stored back into the DFLW.PFF file. To add color modifiers to the text, some text must be removed (to add 5 characters, you must take away 5 first) etc. By using my program to edit the game name, you now have 2 extra characters than the game would allow, and these DO show on the web pages.