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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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New Game Mode For Delta Force
This isn't a mod and looks like it can done with events in the editor.
I'm developing it in the DFX2 MEd at the moment but I'm hoping it'll work in any version of the game that has PSPs. The idea involves changes to the way the PSP (Player Spawn Point) responds to takeovers. Example: PSPs trigger as normal but... If both teams are inside a designated area around the PSP, it turns to neutral, preventing other players who aren't already there from spawning in. Players will no longer be able to run around the map hitting PSPs to spawn in at will and therefore dominating the map. This is because the PSP will also turn to neutral if there are no players inside the designated area. So to advance into the map using PSPs team players will have to be there guarding them in real time. If not, their team won't be able to spawn at that PSP and they'll have to respawn at the starting point or first base etc. Needs a name... SPEARHEAD PATHFINDER ADVANCE & HOLD... any ideas? |
#2
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DOMINATOR why this name because your team controls the psp.
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#3
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Nice... DOMINATOR SPEARHEAD PATHFINDER ADVANCE & HOLD EDIT: Have to investigate if it can be totally scripted, then I could include it in the AI Controller for DFX2. Maybe it could be applied to old maps as well as new ones like the BHD controller, without editing the map itself. Last edited by Guest001; 11-15-2016 at 06:26 PM. Reason: Later events |
#4
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Dominator!
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#5
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A vote for DOMINATOR (Suggested by MAJWIZ) - It does sound good eh.
DOMINATOR 1 SPEARHEAD 0 PATHFINDER 0 ADVANCE & HOLD 0 EDIT: Looks like the idea of getting it into DF Apps could be blown. So far I can't see any way to do it entirely outside of the editor, which is what's needed to for it work in an app. (think) ? |
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